Sorry guys, i thought this stuff was going to be released with the RP 1.3 and the next version of the MM, but Killap and MIB88 are preoccupied with RL and releases have been delayed, so here's instructions for how to incorporate them into whatever mod/version you're playing:
1) Copy any .FRM files into your Fallout2/data/art/critters folder
2) Copy any .PRO files into your Fallout2/data/art/proto folder
3) Copy all the stuff in the SFX download into your Fallout2/data/sound/SFX folder
And you should be good to go. Some other mods, such as the Megamod, may have different item proto numbers, which will be a problem. To solve it, simply download Cubik's item editor and change the animation codes of the weapons as described below:
(NOTE: you must have the latest version of Sfall for these animations to work)
1) WAKIZASHI (animation code Q): In the name of equal opportunities, female characters can now wield the new Wakizashi animations. So this means the Wakizashi has animations for all armours (except the jumpsuit (JMPS). The default knife (D) animations are used instead.
http://www.badongo.com/file/12045453
Here's how it looks (in LTHR):
2) SNIPER (animation code P): Unfortunately, i'm still discriminating against females with the sniper animations. I may get around to doing the female animations at some point. Also, there are no JMPS, ROBE and NPWR animations for the sniper. The sniper animations also now have burst (K) animations for the FN FAL.
http://www.badongo.com/file/11794055
If you've forgotten how it looks (ignore the chameleon-trousers mistake):
There are also a few new SFX:
a) the new sniper idle animation (a)
b) Wakizashi Draw (c) and holster (d)
http://www.badongo.com/file/12045513
And the protos:
http://www.badongo.com/file/12082544
With a little luck, they'll appear in Killap's RP 1.3 and the next version of the Megamod. Many thanks to Killap, Timeslip, Cubik and MIB88 for their technical help. As usual, anyone is welcome to use these animations but please give credit to me and BIS (as i'm editing someone else's work! Smile)
NOTE: these animations are not perfect. Do NOT expect graphics that match up with the originals 100%.
Any problems with making these new animations post here and ask away