New Fallout 2 animations (sniper, wakizashi, etc)

Should the player use one or two hands when thrusting with the sword?


  • Total voters
    299
This one looks even better then the one above! i love the recoil!
ill only shoot when facing N-E!

GREAT JOB!!!!
 
Here's another new animation i'd like
to do. It will be intended as the graphic
for the Wasaki blade, and possibly a new
melee sword-type item.

It comes with a techie question for those
who know: can a melee item such as the
wasaki blade be set to cause the 'cut
in half' death sequence? Presumably
upon delivering an appropriate critical
hit? I just love the idea of being able
to walk into vault city and cutting that
bitch in half!

get_file.php
 
It's very good, I always give to every NPC a Wasaki blade. Can wait to see it for real!
Nice job
 
It's called a wakizashi, and you have frames missing, which makes the animation a bit stiff. I probably could try and help, but it seems easier to just create an original character, than to edit already existing. Then again, it may be just me.
 
It looks stiff because of the speed of the gif.
Here, look.. he edited the sledgehammer animation, so there aren't frames missing.
getfilepe0.gif


You can see the hammer head in the shadow :)
 
Good PE Azrael and Patriot! you're both right.
There are frames missing, but as Azrael shows
when the animation runs at the correct speed
It looks ok. I did indeed edit the sledgehammer
animation, and i did forget to edit the shadow!
The reason i took out the frames was because
i figure a blade would swing (and pull back)
much faster than a big, heavy sledgehammer.
I might put a few frames back in to make it
a little smoother.

So can we script a melee item to cause the
'cut in half' death sequence?
 
Josan12 said:
So can we script a melee item to cause the
'cut in half' death sequence?

It's not really a scripting issue. I am pretty sure that it can't be done like you want.
I mean, the type of damage that is given to the hit critter is determined in the weapon's proto file. And I am pretty sure that something in the engine sees the type of damage dealt and, if the critter is either critically hit or otherwise receives a hit causing it to die, then the proper death animation is played. I think a sword deals normal damage. However, that 'cut in half' animation is from laser damage. Wouldn't really work unless you changed that sword, then, to deal laser damage.
 
I think that the wakizashi/katana/daikatana should only be used with a certain armor.

That would limit the work to one armor but it would be awesome if it was to a ninja or samurai armor :D
 
Wakizashis can be lasers...Or...you could...make.......................................{A LIGHTSABER!{}====]
 
MIB88 said:
Josan12 said:
So can we script a melee item to cause the
'cut in half' death sequence?

It's not really a scripting issue. I am pretty sure that it can't be done like you want.
I mean, the type of damage that is given to the hit critter is determined in the weapon's proto file. And I am pretty sure that something in the engine sees the type of damage dealt and, if the critter is either critically hit or otherwise receives a hit causing it to die, then the proper death animation is played. I think a sword deals normal damage. However, that 'cut in half' animation is from laser damage. Wouldn't really work unless you changed that sword, then, to deal laser damage.

Thanks MIB. That makes sense to me.

So then we could create a new sword-type
item that is some kind of
powered/charged blade that delivers
laser damage. Yay! a Lightsaber!
Star wars meets fallout!! :roll:

Well, Of course i'm drifting
away from FO canon but i'd say its no less
beleivable than the power fist or super-sledge.

Any thoughts or opinions on this?
 
I think that if the item description is good enough it should be ok. Just think of a retro-future reason. You got the powah.
 
MIB88 said:
Josan12 said:
So can we script a melee item to cause the
'cut in half' death sequence?

It's not really a scripting issue. I am pretty sure that it can't be done like you want.
I mean, the type of damage that is given to the hit critter is determined in the weapon's proto file...

Wait. I just had an idea. Maybe this can be scripted. I'd have to test this. Maybe I can add a code to a script that says if the critter is killed (or killed critically) while using the sword, then the 'cut in half' animation could be triggered. However, if the proper code was created, it would need to be added to EVERY human critter script.
 
MIB88 said:
Wait. I just had an idea. Maybe this can be scripted. I'd have to test this. Maybe I can add a code to a script that says if the critter is killed (or killed critically) while using the sword, then the 'cut in half' animation could be triggered. However, if the proper code was created, it would need to be added to EVERY human critter script.

Awesome! You're a genius MIB (if it can be done, that is :))
It would definately have to be only if you score a critical
or risk being OTT.

But picture this:
you're a Level 24 melee fighter.
You've got the slayer perk.
An unfortunate group of yakuza decide to take you on.
Slashing left and right you score dozens of criticals.
The fight doesn't last long.
wiping off your blade you leave a trail of sliced
corpses in your wake.

:twisted:

Go MIB!!
 
H-h-h-h-h-h-heyyy, let's not be so quick to abandon Star Warsout. That was the first mod idea I ever had and never followed through on, and it brings back a lot of great fantasies which were battered in the face of laziness.
 
I'm going to combine the sniper and and the wakizashi
animations with a few other small graphical changes
i have in mind and release them all together in a new
mod. I'd like to work with Killap and MIB88 to make
it compatiable with the Megamod and an option in
the restoration patch installer. We'll see.
 
Back
Top