New Fallout 2 animations (sniper, wakizashi, etc)

Discussion in 'Fallout General Modding' started by Josan12, Feb 22, 2008.

Should the player use one or two hands when thrusting with the sword?

  1. One hand

  2. Two hands

  1. gracul

    gracul It Wandered In From the Wastes

    Jun 6, 2007
    This one looks even better then the one above! i love the recoil!
    ill only shoot when facing N-E!

    GREAT JOB!!!!
  2. Glovz

    Glovz Vault Dweller

    Sep 16, 2005
    Looking really great!

    I'm quite stunned at all the graphic work you've done. Very impressed.
  3. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Here's another new animation i'd like
    to do. It will be intended as the graphic
    for the Wasaki blade, and possibly a new
    melee sword-type item.

    It comes with a techie question for those
    who know: can a melee item such as the
    wasaki blade be set to cause the 'cut
    in half' death sequence? Presumably
    upon delivering an appropriate critical
    hit? I just love the idea of being able
    to walk into vault city and cutting that
    bitch in half!

  4. Touquet

    Touquet Look, Ma! Two Heads!

    Apr 20, 2007
    It's very good, I always give to every NPC a Wasaki blade. Can wait to see it for real!
    Nice job
  5. Bofast

    Bofast Look, Ma! Two Heads!

    Jan 26, 2006
    The rifle and blade animations both look great! :D
  6. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    I love the idea of slicing someone in two!
  7. patriot_41

    patriot_41 Where'd That 6th Toe Come From?

    Mar 8, 2008
    It's called a wakizashi, and you have frames missing, which makes the animation a bit stiff. I probably could try and help, but it seems easier to just create an original character, than to edit already existing. Then again, it may be just me.
  8. Azrael-Arkangel

    Azrael-Arkangel Still Mildly Glowing

    Oct 7, 2005
    It looks stiff because of the speed of the gif.
    Here, look.. he edited the sledgehammer animation, so there aren't frames missing.

    You can see the hammer head in the shadow :)
  9. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Good PE Azrael and Patriot! you're both right.
    There are frames missing, but as Azrael shows
    when the animation runs at the correct speed
    It looks ok. I did indeed edit the sledgehammer
    animation, and i did forget to edit the shadow!
    The reason i took out the frames was because
    i figure a blade would swing (and pull back)
    much faster than a big, heavy sledgehammer.
    I might put a few frames back in to make it
    a little smoother.

    So can we script a melee item to cause the
    'cut in half' death sequence?
  10. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    It's not really a scripting issue. I am pretty sure that it can't be done like you want.
    I mean, the type of damage that is given to the hit critter is determined in the weapon's proto file. And I am pretty sure that something in the engine sees the type of damage dealt and, if the critter is either critically hit or otherwise receives a hit causing it to die, then the proper death animation is played. I think a sword deals normal damage. However, that 'cut in half' animation is from laser damage. Wouldn't really work unless you changed that sword, then, to deal laser damage.
  11. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    I think that the wakizashi/katana/daikatana should only be used with a certain armor.

    That would limit the work to one armor but it would be awesome if it was to a ninja or samurai armor :D
  12. Stag

    Stag Guest

    Wakizashis can be could...make.......................................{A LIGHTSABER!{}====]
  13. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Thanks MIB. That makes sense to me.

    So then we could create a new sword-type
    item that is some kind of
    powered/charged blade that delivers
    laser damage. Yay! a Lightsaber!
    Star wars meets fallout!! :roll:

    Well, Of course i'm drifting
    away from FO canon but i'd say its no less
    beleivable than the power fist or super-sledge.

    Any thoughts or opinions on this?
  14. Stag

    Stag Guest

    I think that if the item description is good enough it should be ok. Just think of a retro-future reason. You got the powah.
  15. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Thanks for the vote of confidence, Rutger!
  16. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    Wait. I just had an idea. Maybe this can be scripted. I'd have to test this. Maybe I can add a code to a script that says if the critter is killed (or killed critically) while using the sword, then the 'cut in half' animation could be triggered. However, if the proper code was created, it would need to be added to EVERY human critter script.
  17. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Awesome! You're a genius MIB (if it can be done, that is :))
    It would definately have to be only if you score a critical
    or risk being OTT.

    But picture this:
    you're a Level 24 melee fighter.
    You've got the slayer perk.
    An unfortunate group of yakuza decide to take you on.
    Slashing left and right you score dozens of criticals.
    The fight doesn't last long.
    wiping off your blade you leave a trail of sliced
    corpses in your wake.


    Go MIB!!
  18. Stag

    Stag Guest

    H-h-h-h-h-h-heyyy, let's not be so quick to abandon Star Warsout. That was the first mod idea I ever had and never followed through on, and it brings back a lot of great fantasies which were battered in the face of laziness.
  19. Overseer

    Overseer First time out of the vault

    Mar 5, 2008
    this is awesome, so this will be a new mod or u will put in some existing mod?
  20. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I'm going to combine the sniper and and the wakizashi
    animations with a few other small graphical changes
    i have in mind and release them all together in a new
    mod. I'd like to work with Killap and MIB88 to make
    it compatiable with the Megamod and an option in
    the restoration patch installer. We'll see.