DarkCorp said:
See the thing is Fallout was never meant to be a mainstream game for everyone.
Absolutely, but it almost certainly wasn't designed to exclude people who were green to the genre, rather it was simply designed as a very pure piece of roleplaying.
DarkCorp said:
So pretty much they want to make a game that sells to everyone. If it somehow has a larger learning curve, then the masses won't buy. Well the problem with that is the fact that 90% of the other game makers have the exact same idea. When gameplay is "simplified" to cater to everyone, the only way to make it stand out from the other simple games out there is to focus on the shine. I think this is a clear example of graphics vs gameplay. Look at Hollywood. There are hardly any "original story" movies left. So the selling point then moves to how much one can flash and dazzle the audience.
I think we agree with the ultimate consequences of their approach, it is just that I see them as arising from a much more sinister philosophy. I don't think the simplified gameplay is just to do with mass appeal, but also due to this concept of
immersion they've developed; they are trying to hide as much of the mechanics of roleplaying as possible, because apparently it spoils the illusion. It misses the point of roleplaying (which, of course, has never really required anything other a pen, paper, dice, and an imagination).
DarkCorp said:
Throw out a game that will sell to all and reap the quick rewards on the ground that the brand name will do all the work.
Well, I may be wrong - it happens sometimes - but their focus on
immersion has always been at the fore in interviews. If this was a purely financial decision, then one might have imagined them taking the supposedly cheaper route of emulating the first game, and thereby cashing in on a pre-existing fanbase; I can see little added value in alienating the fans
and moving into a cluttered market sector.
Bernard Bumner said:
This is what the contradiction comment was about.
Ah, I see. Well, I'm not sure it is a contradiction. Firstly, I don't agree that first person is the only way to produce stunning visuals. Secondly, I think that making the switch to first person doesn't necessarily have to utterly destroy the game; it limits many aspects, especially to the detriment of tactical combat, but doesn't preclude great writing, the development of deep mythology, and so on.
Just to be clear, though; I always wanted a third person, turn-based, proper sequel.
Disconnected said:
Yes, but so does any aspect of a game; good third-person graphics come at a cost. (I presume you don't mean processing cost?) A first-person roleplaying game doesn't need to compete with first-person shooters, and it isn't as if
Bethesda are creating
Fallout from scratch.
Disconnected said:
In the originals, it didn't seem odd that you couldn't rummage through every desk, tip over every chair, pick up every blade of grass and so on. In Morrowind, for example, it would have seemed odd that when you got up close and personal with a bit of shelf-space, you lack the ability to interact with any of it.
I'm not sure it would have seemed any odder than those same constraints within any other perspective. Games are full of arbitrary restraints, and it is simply a matter of dealing with them; sometimes doors are locked, shelves can be empty, desks can lack drawers, and this is certainy the case in a post-appocalyptic setting, where scavenging will have been rife. More to the point, there is no reason at all why one couldn't have search dialogues, as per the original games, in a first-person perspective. The only reason not to, is because of an obsession with
immersion and creating a virtual reality.
How would
Van Buren have dealt with those problems, or is it okay to have a richly detailed world without proper physics in third-person, but not in first-person? Does first person have to be substantially voiced, but third person can rely on greater segments of dialogue?
If this is simply a matter of dealing with people's expectations, then fuck them; make a great game, and if joe-public is too stupid to get it, then they don't deserve it. More to the point, given the recent trend towards mediocrity and banality, I suspect that joe would be very, very interested.