New Fallout 3 screenshot and Todd Howard speaks

Just a note for future and previous posts, all I say is my opinion. Even if I have an absolute tone, I am eager to be convinced otherwise.

Shooting kids in the groin vs. actual nuclear holocaust. I'm not sure how to put it. I was watching Scrubs and these guys are smack talking in basketball. One guy is like, you're gonna get owned, and the protaganist is like too bad your sister started drinking again. You're not supposed to use anything real *sob* Oh well. The name of BFG9000 is going to be the least of this game's problems.
 
Architecture: Good
Supermutant 1: Not bad
Supermutant 2: Is that a LotR orc wannabe?
Laser rifle: Why couldn't they call it "Industrial laser" and have no problems?
 
Cheech the cat said:
Just a note for future and previous posts, all I say is my opinion. Even if I have an absolute tone, I am eager to be convinced otherwise.

Shooting kids in the groin vs. actual nuclear holocaust. I'm not sure how to put it. I was watching Scrubs and these guys are smack talking in basketball. One guy is like, you're gonna get owned, and the protaganist is like too bad your sister started drinking again. You're not supposed to use anything real *sob* Oh well. The name of BFG9000 is going to be the least of this game's problems.

Obviously, that kind of humour is completely lost on you. I don't want to derail this thread, but I think it's important you realize that your idea of what people are "supposed" to do is not shared by everyone else. This is especially the case of what you obviously see as "offensive" humour. I, personally, have absolutely no limits to what can be funny.
 
To make it quick, to me Fallout 3 is like FO-T BOS before: just a joke. Four reasons why that is so.

#1: the Brotherhood of Steel
The BOS has been established by Guards of the Mariposa Military Testing Facility, after uprising and *hm* mortal interrogation of the research corps stationed there. It was dedicated to safeguard and protect ancient knowledge.
No meanings to protect or to serve or to expand or to free anyone, whatsoever.

#2: Supermutants
A supermutant is a HUMAN, infected with the F.E.V., which has been developed to immunize humans against possible attacks with bio/chem weapons. In fact, that virion has shown in several tests at the West Tek Research Lab (the Glow) that it does, as a side effect, raises intelligence and Perception as well as strengt and agility.
The only - ingame - documented *dumb* mutants were made by the master himself, before he realized that radiated humans don't really benefit from FEV.

#3: Ghouls
Are also HUMAN, infected with FEV, but they were too heavy radiated and so cromosomal damaged, to have their correct rna/dna replicated. In fact, to what info I gathered in the glow: they can be happy to have survived the dip.

#4:Story
Fallout has a deep story within it. It had all the places in it connected to each other in many ways. Well, if your character had enough charisma you even could find out why it was not the right thing to hold back the *revolutionary faction* in your vault.
And I doubt that after FO:T, whose story was actually pretty lousy - if it had one at all, I'm not certain - it'll be getting better again. And still, they had some of the *original* staff.

Okay, that wasn't that quick at all, Alex.

Edit: I would be much less rude if they were even trying. But the pictures and their pointings speak more than a hundred words.

The Gravestone of German Chancelor Willy Brand reads:
Man hat sich bemüht.
what translates like 'we were trying'.
 
Hi alexweiln,

The creation of Ghouls is a bit of a point of speculation, they aren't really the product of FEV or any of its mutated forms but rather radiation and perhaps the effects of other mutagen.

Harold is the only 'Ghoul' like mutant created by FEV and I am not sure if you can classify him as a Ghoul.

Hmm, cool, definitely have to try that "Revolutionary Faction" thing when I play Fallout 1 again.

To me the storyline of Fallout 3 so far feels like a Fallout 1 and 2 rip off (Super Mutants, possibility of the Enclave) and not even a good one.
More like "Hey, those guys were cool in Fallout 1 and 2, lets bring them back because people recognise them."

Which people? Not the casual Xbox fans because they probably have never heard of Fallout before.
 
That about the ghouls beeing a result of FEV on too radiated humans comes of three sources.
Harold, who found Mariposa with Richard Grey, aka the Master. Set, the leader of the ghouls of necropolis, with extreme CH he'll tell you of the Master and why he wants him dead. After you did the SM's in Nec, of course.
And third the Glow A.I. Zax. If your IN and CH are very good you can inquire him of side effects of FEV.
 
The money Bethesda spent on the rights to Fallout was wasted. The game they're making is different enough from real Fallout that they could've simply changed a few logos and called it Radiation Death Zone or Fun Time for Numbskulls and there would be no connection to original Fallout left. Then they would have had their own uninspired brand of post-apocalyptic FPS instead of corrupting the legacy.

If you're going to buy a brand only to change everything about it that matters, what's the point?

BTW, FPS aren't all bad, but most of them give me a headache.
 
FPS = Good.

Fallout is not an FPS though. Also, you're not supposed to have a minigame for when you set up a rope, or pick a lock. Nnnh.

"You cant joke about rape. Rape's not funny. "

"Fuck you, I think it's hilarious."


I apologize for my horrible previous post. So naming a weapon in Fallout 3 after an actual nuclear bomb that killed a bunch of innocent people is funny? What's the punchline? The cold war that followed? Offensive does not equal funny. Watch some Carlos Mencia and you'll understand.

I'll try to reiterate my last point. Shooting kids in the groin. FUNNY! Nuclear holocaust. NOT FUNNY!! Well it depends really. If you get some footage of actual victims of the bombings and attach some zany clown music. I think i'd giggle a bit. I dont really know what my point is. I dont really care anymore.
 
Cheech the cat said:
FPS = Good.
Actually, that's not true.
Good FPS = good
Bad FPS = bad

And btw, are you getting offended by games that have, let's say, AK-47 in it? Because generally AK killed more people than Fatman, yet nobody says that Counter-Strike is offensive (nobody who's sane).
 
Cheech the cat said:
Nuclear holocaust. NOT FUNNY!!

You can't really have Fallout-style post-apocalyptica without a good nuclear holocaust. Maybe if you substitute a big plague, but why would that be any funner?
 
Cheech the cat said:
I apologize for my horrible previous post. So naming a weapon in Fallout 3 after an actual nuclear bomb that killed a bunch of innocent people is funny?

It's not funny. It's not a problem, either. This is Fallout, not "The Politically Correct Game"
 
I don't see the naming of the "Fatman" as all that different from the naming of the "Big Frigger" from Beatco..

Unfortunately that's about the only good thing I can say about a portable nuclear bomb shooting slingshot, which is IMHO the stupidest idea for a handheld ranged weapon, ever.

You might as well have a super shiny plastic shopping bag full of rabid wombats that I can craft with my Vault-tec Horadric Cube and fling upon my mishapen green enemies, if you're going to include such weapons in a game..
 
Is it just me or does the Fatman catapault launcher sound suspiciously like another stupid goof weapon from an even crappier version of Fallout, the "meat launcher" or something like that.


Lets just pray its like the holy hand grenade of antioch and it either can't be found or can only be attainable in the end game.

And lastly to reiterate an earlier post, whenever a game has to devote a lot of resources to graphics and "shine, insert any FPS here", then obviously their isn't gonna be more room for actual story, dialogue, etc, content.

The only game I have seen that tries to close the gap between rpg and fps is one deus ex, vampire bloodlines and mass effect. However, those are still shooters in the sense you have to aim and fire and also lead your targets. The only difference is your chances are made slightly better by stats.

So instead of Snake taking Diazpam to steady his aim in the Metal Gear series, or just staying still or crouch/prone position in your average shooter, they institute a stat system which slightly alters your aiming experience, and bam, call it an rpg.

Also I agree with the fact that there is either turn based or real time, none of that pseudo crap. The game has to cater to one set or the other. Mass Effect for an example, I have a friend that has pretty much done everything. However whenever I see him in combat, I notice he has to use a lot of twitch reflex to lead his targets or to pause the game, aim the skill and then go back to twitch reflexing shooting things.

That is a clear opposite of Fallout AKA a non shooter. You have a clear view of the battlefield and know exactly how many steps needed to take cover or to shoot your weapon and heal or run around a corner to set an ambush up. There is no leading the target at all because the target is always at one spot after his turn is over. Regardless of whether its the computers turn or your turn, nothing is happening "real time". That I think is the essence of the turn base we all want and love. Leave the twitch for games like Crysis or Quake Territory.
 
Brother None said:
Cheech the cat said:
I apologize for my horrible previous post. So naming a weapon in Fallout 3 after an actual nuclear bomb that killed a bunch of innocent people is funny?

It's not funny. It's not a problem, either. This is Fallout, not "The Politically Correct Game"

Did you just call Fallout 3... Fallout? :shock:

whirlingdervish said:
I don't see the naming of the "Fatman" as all that different from the naming of the "Big Frigger" from Beatco..

Unfortunately that's about the only good thing I can say about a portable nuclear bomb shooting slingshot, which is IMHO the stupidest idea for a handheld ranged weapon, ever.

You might as well have a super shiny plastic shopping bag full of rabid wombats that I can craft with my Vault-tec Horadric Cube and fling upon my mishapen green enemies, if you're going to include such weapons in a game..

It's all pretty logical really. No really. It's very logical. Nuclear slingshots.

I wonder if they're still incorporating the ability to drink out of toilets.
 
I wonder if they're still incorporating the ability to drink out of toilets.

At this point, apparently so.

And there's also the entire "nuclear cars" thing, which takes a backseat to the Fatman nuke-a-pult because Beth's Fatman is just so ridiculous that you've got to talk about it before talking about how there were no nuclear-powered cars in the Fallout universe, that it wouldn't make any sense to have a reactor, that cars instead had fusion cells, and so on.

These are things that probably shouldn't have even made it to the demo, and we can only hope they're going to get cut. But.... considering the track record of post-Morrowind Bethsoft, it's not too likely.
 
Per said:
Cheech the cat said:
Nuclear holocaust. NOT FUNNY!!

You can't really have Fallout-style post-apocalyptica without a good nuclear holocaust. Maybe if you substitute a big plague, but why would that be any funner?
I'm pretty sure he was talking about Hiroshima and Nagasaki, not Fallout.

DarkCorp said:
Lets just pray its like the holy hand grenade of antioch and it either can't be found or can only be attainable in the end game.
They actually mentioned in one of the dozens of interviews floating around the fatman was going to be hidden/squirreled away and actually take some effort to get. Who knows if it'll stay that way, but if it's a secret or at least hard to get item it's not as big of a deal to me. Maybe some experimental weapon testing facility filled with robots and turrets and nastiness, with the big reward being a fatman and all the normal ammo you can eat.

And lastly to reiterate an earlier post, whenever a game has to devote a lot of resources to graphics and "shine, insert any FPS here", then obviously their isn't gonna be more room for actual story, dialogue, etc, content.
Except graphics and shine are probably done by entirely different people from the ones who do the dialog and story. Especially for a company as big as Bethesda.

Words about FPS-RPG aiming
The fact that having a higher shooty guns skill in Bloodlines makes you aim better isn't what makes it a fun RPG, the enjoyable dialog, story, and characters are what makes it RPG-like. The skills just make you focus your character more instead of being an across-the-board awesome-man. Sort of a recent example would be The Witcher. Basically all stat and skill advancement in that is just combat related, so in that respect it's theoretically less of an RPG than Bloodlines (Your character always has the same dialog choices and can't really change quests with skills or stats, whereas in Bloodlines there are multiple dialog skills, and some skills that you need to complete certain quests like hacking and lock picking), but it's the whole choices and consequences aspect that makes it good and worth playing/replaying, just to see how different things pan out.

Oh yeah, and on nuclear exploding cars, I agree that's pretty silly. However, god I hope they include a toolset like Morrowind and Oblivion. Then people could disable silly things like that, and mod in their own cool things. And boobies of course. What would an RPG mod community be without boobies? (Seriously, what the hell. Have you looked at some of those NWN modules? And don't get me started on Oblivion mods)
 
I can't remember who said it, but it struck me - Todd wants to be a movie director. Some kind of hot shot action movie director. I think that's what he sees himself is.
 
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