Morbus said:
You're making a whole mess out of it.
Well, be fair; it isn't me, it is
Bethesda who are making the mess with their approach. I've always said that, had it been me, I would have taken the opportunity of the relocation to develop a completely new mythology.
My point is that there are ways of dealing with
Supermutants and
The Brotherhood which are continuous with the series - even if somewhat tenuous and contrived - but that I think
Bethesda is unlikely to achieve even that. I think that they lack the sense of lore and mythology to accomplish even plausibility.
Morbus said:
This kind of issue is what makes great stories great. A story can be plausible and coherent (like FOE's?) but not be great.
I agree.
Playing with continuity takes great skill, but can be done (rarely, and I should add that I speak mainly from the perspective of a comic book fan, where people often play fast and loose with mythology to point of destroying a series).
So far,
Betehsda seem to have taken a very lazy approach to design, by including elements of the first games simply as a shortcut to making a notional sequel, which of course misses the point entirely. However, having taken the rather suspect decision to include familiar characters and factions, they can still implement those things well or badly.
Morbus said:
All things said, Gears of War for the win...
If you're going to re-engineer a product so that it has to compete in an already rather bloated sector of the marketplace, then you need to ensure that it is very, very good.
Bethesda's baby could very well be utterly redundant before it is even birthed. Which is what you end up with if you cannot understand the difference between a
sequel and a rather bland, superficial
rehash. (They may alienate a pretty solid fanbase, whilst also failing to capture that new market they covert.)