New screenshots

Things like the tricycle and picket fence make it look like they wanted to recreate the wasteland just a few years after the war, not 200 years after.

Lack of shadows looks odd for some things, yes.

There's probably no way to get around scenery duplication, unless we have the technology to dynamically combine cosmetic variations based on variables like map coordinates. Hmm, doesn't sound impossible.

I don't know if those big cliff walls are there specifically because there are cliff walls there in the real world, but if not, they're obviously not going to need to resort to invisible walls to hedge in the playing area. Just use more cliffs, water and impassable buildings.
 
Ausir said:
Identical houses are pretty common in American suburbs.

True, but generally the second one in line is turned side-ways and every third one will be inverted so you only don't have the exact same house next to each other.

Per said:
Things like the tricycle and picket fence make it look like they wanted to recreate the wasteland just a few years after the war, not 200 years after.

There was some of that in Fallout as well, probably an easy trap to get caught in when trying to create 200 years post apoc.
 
alevittownstreetud1.jpg

Levittown, artificially creating the ideal american suburb. Notice that there are only two house plans that alternate off as far as the eye can see.
 
Well, the houses being identical is pretty normal for American suburbs, but the destruction being identical is silly.
 
Levittown, artificially creating the ideal american suburb. Notice that there are only two house plans that alternate off as far as the eye can see.

And of course, this was Bethesda's idea in the first place.

I'm certain that in Washington for example each and every building/ruin will be different.


Failure. Try again.
 
And of course, this was Bethesda's idea in the first place.

I'm certain that in Washington for example each and every building/ruin will be different.

This is not about the houses being identical, it's about the destruction being identical.
 
they could avoid the similar destruction look by splitting a house into 6 pieces .. create 3-4 variations of each piece and then build houses out of those tiles

the permutations should be enough for them not to look the same

i like the robot somehow but hate its legs
i dont like how there is almost too much desert especially in the DC area you should have greener sceneries..

post apocalyptic doesnt or desolate doesnt always have to be a desert look
 
Levittown, artificially creating the ideal american suburb. Notice that there are only two house plans that alternate off as far as the eye can see.

There are two absolutely identically-looking houses with absolutely identical holes, rips, burn marks, etc, and there is still a page long discussion on whether it looks natural or not. You may want to take another look at the picture instead of coming out with more of this BS.
 
You guys just prefer 20 pixel-high destruction...

However, what Per said was right : this feels as if it takes place only a few days/months after the bombings. Most places in Fallout 2 feel cleaner and more civilized than places like Springvale or downtown washington. I don't mind all the destruction at all, it looks fine ( when textures aren't ugly ) but it looks a bit weird for something that has been destroyed 200 years ago.
 
After all their rambling about IMMERSHION, and they can't even put 3 different looking houses next to each other? The friggin boards are even hanging in the exact same spots. When you blow up the houses in Levitown did they also get damaged in the exact same way?

Will the towns just be a copy/paste job of one modeled out house over and over again?

It is also amusing how they've moved the setting to the D.C. area, and yet still decorate the landscape as if they were in the American southwest.

I didn't realize nuclear bombs created desert climates. I guess that's just another example of their grand vision, and not another example that they have no original ideas.
 
Anyone care to explain to me why those wooden houses look like they were hit by mortar fire 2 weeks ago? Thats hilariously retarded.

Either,
a) Nothing should be left standing, exept the foundation, because of the blastwave blowing it away like a pile of sticks in a tornado, or because they burned down.

b) Still be intact, but suffer from serious wood sagging/rot/deterioration

c) Be stripped of all woodpaneling long ago because the desert is a cold place and people like heat.

If I remember correctly, most buildings still standing in Fallout 1&2 were concrete, recently built, or other hardy materials. For spouting so much about enviroment immersion, having wooden buildings that look like they were in last weeks mortar barrage, is just plain lazyness in my eyes. Not to mention of the lazyness of having three houses, all in the same screenshot, with the exakt same destruction pattern (the third one being in the upper right background part).
 
Not to be an apologist, and I'm sure the jolly folk at Bethsoft didn't think of this themselves, but it just occurred to me that all the destruction could be attributed to the current BOS-super duper mutant-Enclave war that is currently going down.
 
Scare said:
Not to be an apologist, and I'm sure the jolly folk at Bethsoft didn't think of this themselves, but it just occurred to me that all the destruction could be attributed to the current BOS-super duper mutant-Enclave war that is currently going down.

So are you saying someone built wood-framed houses after the war, complete with white picket fences?
 
dukem said:
The original Fallout games also had recycled stuff (just not that obvious next to one another)

No, this is not the same. With this 3D engine it could be possible to change the buildings a bit, rotate them, replace the scenery and so on, but on the screenshot it is just copy&paste. There are several identical buildings side by side. In Fallout 1 and 2 and even tactics you can not see such a thing.
 
But a whole world of only single story buildings would look kinda lame from a first person perspective. There is a line between the reality of how it would look and what looks cool. And remember they are targeting the 'what looks cool' market.

Granted the repetivness is lazy.
 
Beelzebud said:
So are you saying someone built wood-framed houses after the war, complete with white picket fences?

No, maybe the houses and fences survived until last week, and some kid left their tricycle there just yesterday.

There are 200 year old and older wood framed houses back east, I've seen them.

Stupid-yes
Plausible-maybe

It doesn't matter to me really because this game looks awful and will probably play likewise.
 
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