New screenshots

I have the agree with the identically damaged houses - RETARDED!
Every tree in the robot picture is also identical - not even rotated a little bit.
 
Scare said:
Beelzebud said:
So are you saying someone built wood-framed houses after the war, complete with white picket fences?

No, maybe the houses and fences survived until last week, and some kid left their tricycle there just yesterday.

There are 200 year old and older wood framed houses back east, I've seen them.

Stupid-yes
Plausible-maybe

It doesn't matter to me really because this game looks awful and will probably play likewise.

Not really plausible. I mean, sure, if they were looked after, or renovated with regular intervals, but I have seen houses after just 20 years of neglect look worse then those in that picture.
 
I would agree that they are trying to make landscape cool, not realistic.
This picture reminds me more of Chernobyl, with people evacuated leaving all stuff behind as it was. It's nowhere near nuclear wasteland but it looks more dramatic, more apocalyptic, cooler to the masses.
That's how I see it anyways.
 
well... second image is pretty nice, but somehow it looks "cartoonish" and not cruel and real.

There are several identical buildings side by side. In Fallout 1 and 2 and even tactics you can not see such a thing.
well... in my opinion all of the previous fallout's buildings are just apartment buildings with ruined upper floor leaving only the lowest one for use.. and the roofs of these are symmetric and flat. Thats retarded too.

[edit] I just read preview of finnish internet gaming site edome and it gave a nice tidbid so i am just going to say it here too.

"In fallout 3 there are many things that make you just feel the tension and effects of nuclear war. For example in one part of the game you capture a random radio message which says "Please, come to x and help us, soon!" it doesnt give the actual location of the place, but a some area where you have to look for that place. After you find this "station" which needed your help, you notice that you were late, you were late for few centuries.. you just see their rotten bodies and bones on the floor.. The radio message was just looping for few centuries.. "

thats something which just drains you in game, atleast in my opinion.
 
Beelzebud said:
Scare said:
Not to be an apologist, and I'm sure the jolly folk at Bethsoft didn't think of this themselves, but it just occurred to me that all the destruction could be attributed to the current BOS-super duper mutant-Enclave war that is currently going down.

So are you saying someone built wood-framed houses after the war, complete with white picket fences?

Nailed.

I'm wondering if there are any area like Vault City. You know, it would be a great contrast (like it was in Fallout 2) to see some green for chance.
 
Maybe it's just me, but most of the screenshots we've seen so far make Fallout 3 look like something released three or four years ago.
 
The robot screenshot hurts my head due to the massive amount of blurring going on.

The landscape is cool.

The aircraft screenshot also looks decent, IMHO.

I hope that the blur isn't that pronounced in the final game during combat though.
 
They took a still screenshot of a moving image, blur always looks exaggerated and ugly that way. I never know why they think it's a neat idea to take pictures of blurry games with duplicate pixels smearing the screen.
 
The game looks fine. I think you guy's problem is that you're setting your standards too high for some reason and you nitpick at everything. Not every game is perfect, even when you think one has finally done it and looks perfect, the more you play it, the more you notice bugs/clipping.
 
Hey, they're the ones that wanted to bring Fallout into the next-gen.

Honestly though, I wouldn't care if it looks like absolute rubbish if it would just have a decent mature branching story, which it doesn't at this time appear to have.
 
BowserJesus said:
The game looks fine. I think you guy's problem is that you're setting your standards too high for some reason and you nitpick at everything. Not every game is perfect, even when you think one has finally done it and looks perfect, the more you play it, the more you notice bugs/clipping.

Oh dear lord.
 
BowserJesus said:
The game looks fine. I think you guy's problem is that you're setting your standards too high for some reason and you nitpick at everything. Not every game is perfect, even when you think one has finally done it and looks perfect, the more you play it, the more you notice bugs/clipping.

Nitpick? I would think complaining about them having THREE identical houses, all with identical destruction pattern, all next to each other in the same screenshot is more then just nitpicking (lazy destruction design aside).
 
What I think Beth should have done (and who knows, maybe they did) was pick a few locations in the DC area where different sized atomic bombs went off and design the destruction path based on where the bombs' shockwave was. Such as, going from a crater, to rubble, to burnt foundations, to damaged houses, to no damage at all.

I think the identical damaged house sitting beside its self is pretty dumb, especially to include it in an official screen shot.

There was a game a few years back (I think it was HL2) where instead of placing destroyed, messy, and thrown objects in the game world by hand, they used a tool that 'tossed' objects and recorded where they laid. That way you had quick and easy realistic physic damage to areas. (Imagine a shelf full of items, simulate an explosion, and record where and how each item laid after the explosion)

In this scene in HL2:
<embed src="http://www.youtube.com/v/Pz3hLTP5U-8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed>

The game creators didn't make the bridge fall piece by piece by hand like stop motion animation, instead they used cinema special physics effects to simulate the bridge falling and recorded where each piece was going.

My point is, Bethesda could have made a few houses (identical or not) and had some one destroy them in real time physics, then let the computer note where each piece fell and which piece is still attached to the main house. Then afterward spruce it up visually and add some elements to make it more compelling, more holes in walls, a few boards hanging here ect.
 
K.C. Cool said:
My point is, Bethesda could have made a few houses (identical or not) and had some one destroy them in real time physics, then let the computer note where each piece fell and which piece is still attached to the main house. Then afterward spruce it up visually and add some elements to make it more compelling, more holes in walls, a few boards hanging here ect.

Sounds like a waste of money. Why do this when you can buy over 9000 1:1 BoS figures?
 
I can't come up with any kind of destruction that would create the damage those houses are showing.

My best bet would be an earthquake combined with a landslide and followed by some localised fire damage in each and every house, probably because it was nice weather that day, everybody went for a barbecue, it started raining and they went inside, thus burning a few holes in the walls when the earthquake hit. Then the fire department arrives and stops the fire, at the same time bumping into every street sign so that it bends slightly in an identical manner. After that there might have been some fallout fly over from a not-so-nearby nuke so that everybody left the area instead of rebuilding the damaged houses.

Oh well, I'll hope that it makes more sense when I'm in the game.
 
Westbend said:
I have seen houses after just 20 years of neglect look worse then those in that picture.
I'm sure the next attempt at a justification for it will be something like those houses are made of FUTURE WOOD! that lasts forever, performs maintenance on itself, can only be damaged by a nuclear blast and always sustains damage in the exact same way no matter what. Oh, and only the east coast has it of course.

I doubt Bethesda will even bother with things such as 'making any sense.' Their target audience is doubtful to notice the presence or absence of actual details. They'll be too busy shooting their nuke catapults at everything.
 
Westbend said:
BowserJesus said:
The game looks fine. I think you guy's problem is that you're setting your standards too high for some reason and you nitpick at everything. Not every game is perfect, even when you think one has finally done it and looks perfect, the more you play it, the more you notice bugs/clipping.

Nitpick? I would think complaining about them having THREE identical houses, all with identical destruction pattern, all next to each other in the same screenshot is more then just nitpicking (lazy destruction design aside).

Then hope they release the construction kit and fix it yourself. :D
 
BowserJesus said:
Westbend said:
BowserJesus said:
The game looks fine. I think you guy's problem is that you're setting your standards too high for some reason and you nitpick at everything. Not every game is perfect, even when you think one has finally done it and looks perfect, the more you play it, the more you notice bugs/clipping.

Nitpick? I would think complaining about them having THREE identical houses, all with identical destruction pattern, all next to each other in the same screenshot is more then just nitpicking (lazy destruction design aside).

Then hope they release the construction kit and fix it yourself. :D
Or how 'bout Bethesda does a better job the first time around. I don't get a paycheck from Bethsoft, so I'll be damned if I'm going to spend time improving their game.
 
BowserJesus said:
Then hope they release the construction kit and fix it yourself. :D

I'll be happy to. I assume I will be paid for this, right, since I'm doing their job for 'em? No? Then fuck 'em.
 
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