New Skyrim's E3 demo looking quite...

sampson70

Still Mildly Glowing
I though the graphics ,game play,and the interface menus looked great.There were a couple of A.I issue though ,but I'm still hopeful Beth will pull out a great game. I still haven't heard a lot of voice actors,but what I have heard, sound a lot better than the last two games,also they'd hired 70 voice actors (compare to Oblivion's 14) ,and will have at least 60,000 dialogue lines.Sounds like a step in the right direction...http://www.g4tv.com/videos/53441/The-Elder-Scrolls-V-Skyrim-E3-Gameplay-Demo/
 
The voice acting for the Oblivion demo was much better than the final product, among other things.
 
It looks like Todd and friends have actually learned something with this one. But on the other hand Oblivion and previous promises...
 
Oblivion looked and sounded awesome before it was released... But then there were mudcrabs.
 
I kind of like how the game looks, the somewhat "gothic" feeling of it at times, but it also feels more like an action adventure game, so i'm intrested to see more information about the character building aspects. It would be very dissapointing if every character build would become a jack of all trades without any special features, that would make it worthvile to play the game multiple times.

Also, the game doesn't look like it is based on an engine that was build from scratch. I think Todd is BSing that part, couple that with parts in the demo preview where he tried to escape the questions or act like they didn't happen, it's kind of hard to believe him about all those "radiant" aspects of the game :liar:.

I guess that we will only really find out something valuable about the game, when it will be out, like it was with Oblivion and Fallout 3.

P.S i hate the bald guy brown nosing Todd every time they meet...
 
Well visualy it looks very cool, and if they carry on with half of their promises like the Dragons not being hard scripted and appearing basicaly whenever, the vehicle/horse coming back, sabotaging the economy of a settlement, jobs, it owuld have a lot of potential. But I don't know if I didn't understand that one properly, but it seems there is not gonna be specialization? or its not gonna be needed? The player character had too much powers, but that can be just because is a demo.
 
Walpknut said:
The player character had too much powers, but that can be just because is a demo.

Not with Bethesda. A character who can't do everything like a master is underpowered and unfair and hardcore and unbalanced and... :V
 
I bet you will start the game and the first thing after you have left a dungeon is to kill a dragon.
 
Lexx said:
I bet you will start the game and the first thing after you have left a dungeon is to kill a dragon.

Only one? Pfff... That's Mario level of enemies. The main character must be a man!
 
Bethsoft hasn't made a good game since Morrowind (some fans will claim Daggerfall was their last good one) so my hopes for this game are pretty much nil.
 
I'll be pre-ordering the collector's edition for sure. Pretty hungry for this game, though I'm worried some of the GUI changes will make it seem un-TES-like.
 
34thcell said:
The voice acting for the Oblivion demo was much better than the final product, among other things.
Patrick Stewart has a tendency to do that to mediocre products.

But hey! When you hit rock bottom, the only way to go is up, correct? And when expectations are so low, at least I won't be disappointed. The demo looked ok at best. The combat looks mightily clunky though, and duel wielding was unimpressive. We'll just have to see. After all this is the engine that will no doubt power Fallout 4...Ugh..
 
It LOOKS good, but we'll see how it holds up when it's finally released. I did get a kick out of the Ogre falling out of the sky stiff as a board when the Dragon dropped it.
 
It looks very good to be honest. I know Beth are masters are marketing, and Todd did evade several questions, but I really liked some things. The base system where both hands are free is a nice find, even if copied a bit on Bioshock 2. I particulary liked the tundra, with it's giants and mammoths passing peacefully. I hope we see more passive creatures, it really adds to the believability when not every single being you meet wants to rip your head off. The engine also looks great, the water in the cave seemed very nice indeed to me.

That said, the animations still look a bit stiff, and I do not believe Todd a second when he says dragons aren't scripted. They made the same kind of demonstration for Fallout 3 (remember the Super Mutants being smoked by a Protectron?) and it turned out to be a big fat lie. And that radiant system will crash and burn in actual gameplay, I am 99% sure of it.

Also, the skill system doesn't look that bad. Selectable perks is better than inane, barely perceptible skill development in my books, and Fallout style level scaling is acceptable too (but no birthsign makes me sad).

One last thing, my guess is that we will get our first Dragon soul by finishing off a wounded one. I would not like a level 1-2 PC to already solo dragons.
 
What bothers me is the oncoming simplification of the character system. Starting from morrowind through oblivion and now skyrim , we have more and more skills/item properties cut out
 
Gaddes said:
It LOOKS good, but we'll see how it holds up when it's finally released. I did get a kick out of the Ogre falling out of the sky stiff as a board when the Dragon dropped it.
Lol. I hope they fix that...he could at least been screaming. :o
 
What bothers me is that I've seen no Argonians yet. If I can't play a cold blooded creature in a setting taking place below 0 this just ain't the game for me.
 
They said the other races would appear with less frequency than in Oblivion/Morrowind due to it being Skyrim (since it's a cold and mainly Nord populated area).
 
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