NMA: Fallout 3 review

whirlingdervish said:
In addition, it has seemed to me that a lot of the people who have signed up in the past few months have actually been giving off a ludicrously strong beth-apologist vibe, with some even acting like they have a legitimate reason to be pissed off at fans of Fallout & FO2 for expecting Fallout 3 to vaguely resemble the games that made us love the franchise, and bashing FO3 for not meeting our expectations.

Look, I have been here since the sites inception, that I wasn't posting doesn't affect that.

I loved the franchise to, but the franchise for all intent and purposes has been in the ground for moe than a decade. It was never returning in the manner that you want. This game, FO3, is flawed, there is no doubt. But FO2 was equally implausible, silly, and flawed, yet it is hoisted upon a pedestal.

Don't get me wrong, FO1 and 2 are worlds better than this game, in there time at least, but they were not perfect.

Many of the things stated about Fallout 3 could be said about aspects of FO1 and 2, but it doesn't seem to be as fun. Bethesda did alot of things wrong, but the game is still entertaining, still very much Fallout, and serves he purpose of continuing the series that was basically dead.
 
But FO2 was equally implausible, silly, and flawed, yet it is hoisted upon a pedestal.

Fallout 2 has continued to receive considerable criticism on this board, particularly from the old-timers; it's absurd to suggest otherwise. I personally happen to feel that it does enough other things well that many of its flaws are not nearly so glaring as in Bethesda's game.
 
PhillyT said:
Because the cars weren't nuclear in the first tw games right? That makes it funny? ...

No, that's not what I meant. I meant that I could see a traffic jam inner city and then someone bumps another car and *boom* the explosions start and set off another, and another and another... think of the monumental explosions in a BIG city traffic jam. Anyone that has tried to traverse DC during rush hour, or any major city in the US, Atlanta, Miami, Houston, Dallas, Austin (ESPECIALLY Austin) or other major ones can I am sure imagine these things going off like this. I have been stuck at standstill's for up to three to five hours with cars packed as far as you can see in both directions... and that is normal. Worst was getting stuck for almost 8 hours in Chicago. They REALLY need little hot dog vendors during those things! And they wonder why they find bottles of urine along the highways... hello!!! I ain't leaving my ride in the middle of you fools to go take a wizz. Murphy's law as soon as I drop my drawers the traffic will start to move and someone would, rightfully, shoot or ram my car to move it.

That it is different from Fallout 1 and 2 isn't funny at all, not that I can see. Just odd and kind of seems contradictory to the world being in a "Resource War" if our engines are powered for centuries to come. The facts are facts but the opinions here are, of course, IMO with the exception to the traffic thing :)
 
PhillyT said:
FO2 was equally implausible, silly, and flawed

Equally as flawed? Not by a longshot.

Fallout 2 screwed up the setting on quite a bit of instances, but then again it not only maintained the core gameplay of the original but built a whole lot upon it. More branching quests, some spanning several locations, vastly improved interface and handling of NPCs, etc. It might not have been the better Fallout, but it was the better game.

Fallout 3 ditched the originals' gameplay for half-assed actiony combat (which is a mess in itself, what with tacking a system designed for turnbased isometric gameplay on their Elder Scrolls mould and shoehorning on top of it all a "with pause" element), botched most of the writing and consequences for your actions and fucked the setting senseless, at its best as badly as FO2, at its worst comparably to PoS.

PhillyT said:
Bethesda did alot of things wrong, but the game is still entertaining, still very much Fallout, and serves he purpose of continuing the series that was basically dead.

Very much Fallout for what? The ludicrous amount of Vault Boys strewn around? Better it had stayed dead than turned into this shambling horror of a TES Frankenstein.
 
PhillyT said:
Many of the things stated about Fallout 3 could be said about aspects of FO1 and 2, but it doesn't seem to be as fun. Bethesda did alot of things wrong, but the game is still entertaining, still very much Fallout, and serves he purpose of continuing the series that was basically dead.
If by continuing you mean 'changing it completely' then, yes.

Look, whether or not Fallout 3 is a good game isn't the point. The point is whether or not if fits the original game, and it doesn't, on many, many points.

And yes, Fallout 2 receives considerable criticism for its setting-breaking and bugs, and isn't carried on a pedestal. To suggest otherwise just shows that you haven't actually taken the time to familiarise yourself with people's viewpoints and just decided for yourself what you think people's viewpoints are.
 
Drakehash said:
And i guess this resume everything why is not a fallout game:

"My idea is explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun."
Tim Cain, a Fallout developer
Yet his plasma gun was pretty cool too!
 
Sander said:
... Look, whether or not Fallout 3 is a good game isn't the point. The point is whether or not if fits the original game, and it doesn't, on many, many points.

And yes, Fallout 2 receives considerable criticism for its setting-breaking and bugs, and isn't carried on a pedestal. To suggest otherwise just shows that you haven't actually taken the time to familiarize yourself with people's viewpoints and just decided for yourself what you think people's viewpoints are.

I usually say something like that when I tell people I know about it... "It is a good game, a great game even... but it's not Fallout" If they had given it ANY other name, "Fall of DC" or whatever (I am sure with their budget they could come up with a much more amazing title) allot of this talk about them being Fallout or not would not be happening and we would be talking about a good post apoc game and picking more on the bugs and fucked up scripting/quests.

After watching the DVD that came in the survival edition about how they got their idea's it gives you a little better understanding of how they got their idea's. They basicaly built Fallout 3 as if the first two never happened so they are free to do what they want... or that is allot I got from the DVD. You really get a handle of who is the genius's and who is the village idiot watching those guys talking. Most of the grunts are extremely creative and very gifted and then there are others who smack everyone in the head with a shovel and cut them short with deadlines and censorship and crap like that. All it takes is one...

And what is up with their power outages????? ALL the offices I ever worked in had BIG backup batteries the size of a old Lincoln, others had diesel generators and some had both... they don't have anything to keep things going??? What kind of a budget are they on there??? Made me feel like they were crafting this game in a post apoc setting watching that BS go on for them... I feel for them about that BS. They said they get regular power outages of 2-5 minutes... is this a regular thing now days in DC?
 
PhillyT said:
Many of the things stated about Fallout 3 could be said about aspects of FO1 and 2, but it doesn't seem to be as fun.

Yes, how silly of everyone here to maintain criticism about a game that is the topic of the thread, rather than taking the first two games and disseminating them.

Those games have been critiqued to death, over many years (particularly FO2). If you've been here since inception, you might've noticed such things. In these parts, if FO3 was a masterpiece it'd still be heavily criticized. It's the nature of the types of fans such intelligent games draw.

Your argument is just another tired old 'be happy with what you get, your standards are too high you spoiled brats' rant. Quite frankly, my friend, no. This game should have been better than the first two, not a mediocre facsimile.
 
ok a couple of coments about the main quest.


Project purity is suposed to remove the Hydrogen-3 (tritium) "contaminated" water (which can not be filtered by any means short of the methods used to filter heavy water) and convert it into either 2H + H or 3He. the problem with that idea is that while it was suposedly one of the (short lived, pun not intended)(Tritium has a half life of ~12 years but is a B- decay resulting in (If I remeber corectly) the release of a 2H and+ H) concerns about nuclear weapons was the incidental creation of Tritium it would have taken more than the entire worlds suply of nuclear weapons (even salted) detonated in the ocean to create enough Tritium to be even a short term problem.

The reason this even ever came up was because some initial reports on some tests seemed to indicate an unexpectedly high level of Tritium in the water following a test shot.

but then In Fallout 3 we somehow have dangerous levels of radiation 200 years after a nuclear war, so eh.
 
Oakraven said:
Project purity is suposed to remove the Hydrogen-3 (tritium) "contaminated" water
Bethesda likes tritium because it was in Spiderman 2. Hence, it's cool. To understand Bethesda post-apocalyptic playground you need to be able to think like an ADHD riddled 7 year-old.

As far as the review is concerned, I think V. Dweller did a fine job at analyzing and summarizing the concerns to be had with the game. Sure he could have added more, but that probably would have limited the number of people (outside of NMA regulars) who would be bothered with reading it. But maybe I'm just content with it because I've already read so many damn reviews for Fallout 3 and that one is the best by far.
 
To be fair the person who pointed out to me that that Project purity is simply a combo Heavy water extraction plant and fusion reactor owns and maintains (still) his own underground bomb shelter.

In the Houston metro area.

Despite the combined soil and water table problem we have.

Its roughly the size of his house footprint including the garage.
 
Sander said:
Look, whether or not Fallout 3 is a good game isn't the point. The point is whether or not if fits the original game, and it doesn't, on many, many points.

Isn't about whether or not it's a good game? Isn't that the whole point? As far as fitting with the themes of the original, it is thematically as similar as the second game. Is it as good? Certainly not, but when you play the game, it is Fallout.

And yes, Fallout 2 receives considerable criticism for its setting-breaking and bugs, and isn't carried on a pedestal. To suggest otherwise just shows that you haven't actually taken the time to familiarise yourself with people's viewpoints and just decided for yourself what you think people's viewpoints are.

I recognize that it isn't as good as the first, that said I actually prefer it. When I go back to play, I like it considerably better for the improved party system, greatly expanded weapon and equipment options, far larger world, and multiple options of play. Fallout 3 isn't as good, but the amount of venom being launched at it is far greater than the game or Bethesda deserves.

Fallout was a clean, wonderful game which was shockingly original for its time. It offered very good flexibility and built on the success of my previous favorite game, Wasteland. It is a classic. Fallout 2 bettered it in many ways, but was still a sequal and wouldn't be able to gain the same status as the original. Fallout 3 is worse than the previous two, ut when they were as good as they were, is it possile or it to e anythin else? It is still a great game, and a worthy successor. I would rather have another romp through Fallout light than no romp at all.
 
PhillyT said:
Isn't about whether or not it's a good game? Isn't that the whole point?
No, it's about whether or not it's a good Fallout game or a Fallout game at all. That said, it's an average game, not a good game (unless by good you mean above average). It's only a good game when compared to recent RPGs (or maybe releases in general) but I fail to see how that matters for anything other than commenting about how shitty RPGs (or games in general) are these days.

PhillyT said:
As far as fitting with the themes of the original, it is thematically as similar as the second game. Is it as good? Certainly not, but when you play the game, it is Fallout.
No, it's not as fitting to the setting as Fallout 2. Yes, Fallout 2 fails in many areas adhering to canon but in other areas it's fine, Fallout 3 doesn't even have areas that are fine. Also, there's more to whether or not it's a Fallout game than whether or not it follows canon, there's also the core gameplay and core design. In both of those areas Fallout 3 all but completely fails, where it doesn't completely fail it still markedly fails (SPECIAL [stats, skills, perks], choices and consequences, etc.). Really it could become a non-Fallout game basically by removing Vault Boy, renaming stuff borrowed from Fallout (PipBoy, FEV, etc.), and a maybe handful of aesthetic tweaks (the shape of vault doors, vault suits, etc.).
 
PhillyT said:
Isn't about whether or not it's a good game? Isn't that the whole point?
This is a Fallout fansite. No, whether or not it is a good game of itself is not the point for a Fallout fansite.
Similarly, if Half-Life 3 was made into an absolutely stellar pinball game, expect people to complain that it isn't Half-Life 3. And rightfully so.
PhillyT said:
As far as fitting with the themes of the original, it is thematically as similar as the second game. Is it as good? Certainly not, but when you play the game, it is Fallout.
No, it isn't.
It plays like an entirely unrelated post-apocalyptic game that throws in some Fallout elements somewhat randomly.

Fallout 3 is much more densely populated, the empty wasteland being replaced with an area filled with half burned-down houses and raiders around every corner.
The 'two worlds' atmosphere is almost entirely gone. In Fallout you had an aged, destroyed post-apocalyptic world, and a few choice, pre-war locations that still survived. See The Glow and the Vaults.

Instead, in Fallout 3, everything is destroyed, including all the treasure troves of Vaults you can come across. Incidentally, it all feels as if the destruction took place just 15 years ago instead of the 200 years ago that you feel in Fallout.

Choices and consequences are largely gone from Fallout 3. There are a few quests that are absolutely great exception, but then you're thrown back into reality that what you do has no effect.
Throughout most of the game (not all of it, though, there are exceptions), Bethesda tries to never exclude a player based on his choices. Also meaning that choices become quickly irrelevant.

The main quest is both silly (especially the very end), and almost entirely linear. Again: choices barely matter. Moreover, the game forces you into sacrificing yourself or someone else, which is entirely unnecessary considering you can have a Super Mutant capable of walking through radiation nearby. Of course, he refuses saying that it's your path to walk or something ridiculously stupid as well.

Most dialogue has been significantly dumbed down and simplified, and your stats play almost no role except for some small additions of loot and a few options to skip fed-ex bits.

The only similarities to Fallout it carries, are the use of the names of the stats (which, again, are changed entirely to the point that they're largely immaterial), the use of some '50s aesthetics, the Vaults, some critters and a few quests that show that Bethesda does have it in them to make some parts of the game that do do justice to the name.

It is not a good Fallout game, at all. It does not work on the same core design tenets (being a Pen & Paper simulation, largely), and it doesn't come close in practice.
PhillyT said:
I recognize that it isn't as good as the first, that said I actually prefer it. When I go back to play, I like it considerably better for the improved party system, greatly expanded weapon and equipment options, far larger world, and multiple options of play. Fallout 3 isn't as good, but the amount of venom being launched at it is far greater than the game or Bethesda deserves.

Fallout was a clean, wonderful game which was shockingly original for its time. It offered very good flexibility and built on the success of my previous favorite game, Wasteland. It is a classic. Fallout 2 bettered it in many ways, but was still a sequal and wouldn't be able to gain the same status as the original. Fallout 3 is worse than the previous two, ut when they were as good as they were, is it possile or it to e anythin else? It is still a great game, and a worthy successor. I would rather have another romp through Fallout light than no romp at all.
And yet again this argument surfaces.
A full sequel that changes core design principles changes the entire series. As such, Fallout 3 simply ends the Fallout series as we knew it.
WIth the choice between a possible Fallout 3 that could continue the series at some point in the future Maybe, and a definite Fallout 3 that simply ends the series, I'll take the former.
 
Ausir said:
Fallout 3 doesn't even have areas that are fine.

Well, it does adhere to the retro style better than Fallout 2. And has no talking animals.
Fair enough, though I'd say that both branch off from Fallout's style, Fallout 3 goes more steampunk while Fallout 2 goes more modern (or in the case of New Reno, more 1920's).
 
Really good and clever review.

Brother None said:
A town in the crater of an unexploded bomb? - Cool!
A Peter Pan-esque settlement of invincible kids who expel people when they hit 16? - Awesome!
A Lovecraftian Cthulhu-dedicated "Dunwich horror" location - Pretty awesome!
A gang of blood-drinking vampire wannabies - Beyond awesome!
A howling radio DJ keeping the bored populace of the, uh, wasteland informed of your progress - wait, let me check my awesometer... my god, it's over 9000!!!

He forgot : A flaming sword - (Awesome)² !
 
Reached Arafu and stopped playing the damn thing.Blood ties quest is just plain stupid...never reached the kid town but the whole concept behind it is retarded, so i guess i am not missing the game of my life by not finishing the main quest.Fuck it i am going back to Space Rangers 2.

Review was good if little biased but that is ok considering the mainstream and all.
 
PhillyT said:
As far as fitting with the themes of the original, it is thematically as similar as the second game

Okay, so I guess a more thorough comparison is in order. I'll attempt to list everything from both Fallout 2 and 3 that deviates from the original's setting/feel, easter eggs excluded (and by that I mean unobtrusive, non-canon stuff, not things you can wish away by LARPing). Some spoilers there, I guess, but I'll keep references to those obscure.

FO2:
*Anna the Ghost
*Keeng Ra'at/Brain
*Seymour/smart radscorpion
*talking Deathclaws
*New Reno
*too many real-world weapons
*Hubologists
*Fire Geckos

FO3:
*AntAgonizer/Mechanist
*wasteland guide
*nuclear cars/bombs galore
*Lyon's goody-two-shoes, alternate FEV/orc mutants, zombified ghouls
*idiotic weapons (flaming sword, nuclear catapult, teddy bear launcher, choo-choo gun)
*Dunwich building
*magical clothing
*Treeminders
*Liberty Prime
*Fire Ants
*The Family
*radio stations/computer terminals everywhere despite destruction level, which is in itself inconsistent with 200 years since war
*donating to churches for karma
*radiation magic-wielding Glowing Ones

Please do correct me if I forgot anything or am being unfair at some point, but I see a pattern quickly emerging here.

PhillyT said:
the game is still entertaining, still very much Fallout [...] when you play the game, it is Fallout [...] It is still a great game, and a worthy successor

Like I said before, Fallout 2 got the original beat on its gameplay, whatever its flaws with regard to setting. Fallout 3 ditched the gameplay wherever it doesn't make a mockery of it (SPECIAL or VATS, for an instance), plus did a worse job with the setting's consistency. So what is this nameless dark matter of gaming that binds it to Fallout despite all that?
 
With respect to the cars in Fallout 3, and them being nuclear not fitting with the setting- shouldn't that be in the Fallout 2 list as well? The Highwayman could be run on micro fusion cells, which have the nuclear symbol on them.

I'm not saying we should be ignoring Fallout 3's breaks with canon in favour of criticising Fallout 2, I'm just pointing out that when listing the issues with both games, nuclear powered cars should be in both the Fallout 2 and 3 lists.

Ofcourse, nuclear bombs galore is very much a Fallout 3 thing.
 
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