Cheech the cat said:
I don't know. Vampire
Helping the Anna was a pretty good quest no mater how ridiculous that sounds. I mean scaring the shit out of Joey that sells jet for 500 is fantastic not to mention killing the greedy bastard, on the other hand blood ties is just stupid without any redeeming factor except killing the cannibals for bad karma.
First off, the Family are not vampires, they are adhering to the concept to create some form of structure. Second, the quest isn't that bad, no worse than the Temple in FO2.
I think I am getting some of what people are trying to say here. I was thinking this morning that I would have loved another isometric Fallout along the same lines as the previous ones. I would have loved it if it had been the same quality as the previous two. But with the direction Bioware was going, the game wouldn't and couldn't.t have compared to those first two. Things were changing.
I think people are letting that affect their opinions on Fallout 3 too much. It is different, but I think it still did enough things right to be looked at as more than just a pile of junk. There are few logical arguments that can be made which would imply it is worthless. They created a great setting, which people have admitted too.
Yes things are awfully close together, but there could be a little abstraction that could be applied, since even DC isn't done to scale in anyway.
Yes there are alot of wooden buildings around, but there were also still edible frozen dinners left in the open and not frozen in FO1 even. Degredational consistency is suspended equally across the three games.
Yes cars explode. It isn't that big a deal, it isn't that common or useful, and it isn't that illogical. As far as "how did they survive the war?!!?" arguments, the areas you find them in were obviously never hit with a full nuclear blast. There wouldn't have been anything left of anything.
Where the game suffers most is the feeling of shallowness, the lack of a fully formed environment in the small nature of the map, and the poor depth most characters have. This does suck and detracts from the long term enjoyment of the game.
What I do like are the interesting little places you can find, the neat throwback weapons, and the sense of style. Yes, playing the game feels like it is more an homage to the previous games, but what else could it be? It still follows all of the archtypes, the concepts, and the style. But it wasn't made by the same team.
Enjoy the aspects that are a success, try and ignore the poor sections and forget your apathetic pining for a true isometric sequel.
As for the main quest, I thought Morrowind had an awesome main quest. This and Oblivion were horrid.