the point is you're supposed to draft guys to sit on your bench to cover byes and injuries, and maybe even take byes into account when you draft --- plan ahead, don't create the league so you can just pick up arian foster whenever you have a hole at rb.
shorter benches kills off the strategy of weekend waivers.
for example, my whole team got wrecked right out of the gate, and I had the #1 waiver spot, but I had to really think through whether I wanted to burn it on the 'break out' players that became available every week.
if you put half these guys on the street I wouldn't even have to worry about it because I'd have a freely available carousel of players to pick up every wed-sun.
the point is to build a team --- there's another yahoo game where you just pick up a bunch of guys to play match ups every week.
edit: speaking of burning the #1 spot --- how is it some dude begs me for helu, turns me down for ingram trades, like, 3x, then puts ingram on the street so he gets nothing and I gotta burn my waiver spot?
if I had known you wanted garcon all along I would have picked him up and traded him to you.
etam:
as far as bye weeks go, we're all on the same level playing field.
if they're particularly excruciating it's only because you didn't plan ahead, or because you find it excruciating to make a decision on which of your hoarded players to put on the street and make available to the rest of us.
if we had shorter benches you'd just have to cut better players.
I made a lot of moves in both leagues this past week, and it was almost entirely bye week management.
I've still got problems to figure out, but it's that decision making that makes it a game.