NMA Point Lookout Review

Good review... as a PS3 user, I'm not "privileged" enough to have DLC for FO3, but I sold my copy a long time ago anyways.

It seems though, that of the batch, this may be the high point, as next up, we have: Mothership Zeta!
 
Until the combat is made decent, the rest of it is moot. That or make combat less central, though we know that'll never happen.

If you want to see an open-world shooter done well, look at Operation Flashpoint and ARMA 1/2, or even Far Cry.
 
Ixyroth said:
Until the combat is made decent, the rest of it is moot. That or make combat less central, though we know that'll never happen.

If you want to see an open-world shooter done well, look at Operation Flashpoint and ARMA 1/2, or even Far Cry.
And you know how damn wrong that sounds when you consider that Fallout 1/2 have been designed as "Role Playing Games" while Fallout 3 particularly with all this "add ons" feels much closer to some kind of wrecked shooter ...
 
Crni Vuk said:
Ixyroth said:
Until the combat is made decent, the rest of it is moot. That or make combat less central, though we know that'll never happen.

If you want to see an open-world shooter done well, look at Operation Flashpoint and ARMA 1/2, or even Far Cry.
And you know how damn wrong that sounds when you consider that Fallout 1/2 have been designed as "Role Playing Games" while Fallout 3 particularly with all this "add ons" feels much closer to some kind of wrecked shooter ...

Yeah, we should be comparing it to FO 1/2, but it doesn't work. It is a shooter. A shooter where hit/miss is based on dice-rolls. As I've said before, skills can be incorporated into a shooter and work fairly well - Deus Ex, NOLF 2. Aim drift, recoil, reloading time, etc. can be modified by weapon skills for example, while still allowing the player to direct his shots.
 
Crni Vuk said:
And you know how damn wrong that sounds when you consider that Fallout 1/2 have been designed as "Role Playing Games" while Fallout 3 particularly with all this "add ons" feels much closer to some kind of wrecked shooter ...

I was thinking today of how I wouldn't mind if an RPG had a closed ending, as long as you enjoy playing the RPG again from the start but this time with different choices.

Fallout 3 isn't enjoyable to play from the start again once finished (finishing it the first time becomes n awful task), and if these little DLCs weren't released no one would bother to play it after they have finished the Main Quest.

Wandering around, collecting the crap you forgot the first time, and shooting the respawning enemies gets boring really really fast.
 
well I guess you have to give something to do for those people that have been bussy to pick up any garden gnome and fork they find on their way ...
 
If it wasn't for the fact that I want a destructive review of Mothership Zeta when it comes out I would have thrown this crap off sometime ago.

But then I would only by using my PC which I bought only last year for Internet and Messenger.

Sometimes I wonder if getting a new PC was such a good idea last year.
How limited my PC may have been ten years ago, I at least enjoyed using it when I was behind it, playing wonderful adventures, old FPS games, the Fallout games.
 
Oh and great review Mikael btw :)

BUT

[spoiler:c25d6cc27d]is it just my imagination or what when U first fight the tribals in the mansion they're as toughs as men in powerarmors but later when, depends on who you side with but in this case Desmond, you revisit the cathedral the tribals is suddenly easier to kill wtf?!?![/spoiler:c25d6cc27d]
 
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