No super mutants in Fallout 4

Fixed:
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I prefer the other one(the talking head), I'm just not a fan of the gamebyro engine or its graphics even if it is New Vegas.
 
Well, F3 was a shooter, a bad one, but still, and even there you could interact with slavers which had their own settlement, hell I remember that you had even the option to sell children and other NPCs to them and to do some quests. It seems with F4, Beth isn't even trying anymore.

Unfortunately, they made stupid design and writing choices that would not even allow them the room to Try in that sense.

With a pre-written goody goody PC, you lose all of the Evil options that their black/grey/white morality system in Fallout 3 had and you are left with nothing but these 2 boring ass characters with motivations you can't change and dialogue that varies from Yes, to Yes with a sarcastic (stupid) bit attached to it.

There is no room for most of the choice we would want, because they let Emil make all the choices for us.
 
I'm sure everyone has noticed the trend of the orcs getting increasingly more moronic as BGS released more games. We went from lumbering morons casually talking about eating people to them running around with nukes waiting for some poor shmuck to wander by to help end their tortured existence.

Seriously suicide orcs, I can even right now.
 
The suiciders could've worked if they had been brainwashed by the Children Of Atom into giving up their lives to become one with the glow.
 
Its moments like this I miss the master, the perversion of the super mutants really hits the core of the games lore. Don't get me wrong I'm fine with change and innovation, but only when it is to improve not detract.

Considering all the arguments that have been made on the forums about how these orcs are not super mutants, we really need to step back and figure out who it was that made the decision to make these towering death dealers into lumbering neanderthals. (they are actually much worse than that)

Think of all the untapped potential in the usage of gen 1 super mutants in the fallout universe after BGS took it over. The closest we got to a revival of them was in NV, but lets be honest that was more of an appeasement than anything viably tangible lore wise.

What we need is a revival of the master, or at the very least super mutant autonomy in the form of tight nit groups/villages and an actual footprint in the world, otherwise they will remain a gimmick.

BGS needs to quit throwing FEV everywhere and let the culture of super mutants spread organically through the lore. Smashing a square in a circle hole tends to create a lot of damage.

Btw Mr. Fish your profile pic is both alluring and disturbing, I like it?
 
Yea this kind of stuff is really dumb from Bethesda.

Look how the ghouls have now become some boring monotone leather skinned people with black eyes instead of the truly grotesque appearance they had EVEN IN FALLOUT 3. Bethesda literally made their own game worse. It's not even a matter of "Oh New Vegas and the old games are better." They made Fallout 4 worse than their own Fallout 3.
 
Let's not forget about Mole Rats from Fallout 2 against those from Farcryout 4. Ferocius result of gene-splicing Kodiak bears with maladjusted lab rats = Fallout 2 and 1

Fallout 3: On the "Pentagon Library terminal" in the Citadel, it can be discovered that the mole rats in the Capital Wasteland are the result of an American government program (codenamed "CLOACINA") to develop an invasive life form that could be planted in China, where its aggression and fast breeding would help undermine the Chinese war effort. Not to mention they are much weaker than the ones in Fallout 2 and 1.

Gatling Laser in Fallout 3 and 4, that makes no sense and looks like crap. Etc, the super mutants are terrible offender by themselves, but Bethesda managed to destroy all the good things about lore and the franchise.
 
Why does every strain of Feb have the same effect? If they redesigned each sm for each strain it'd make more sense and be more fun...
 
Why does every strain of Feb have the same effect? If they redesigned each sm for each strain it'd make more sense and be more fun...
The whole concept of FEV if it's one virus doesn't make sense. Even in science fiction I could only see it as being shorthand for multiple viruses changing multiple genes and the mixes of viruses used making up the strains. Clearly they all cause ridiculous acromegaly, mintyfresh chlorophyll laden skin converting sun radiation and radiation in general into pure rage or thoughtful bliss depending on even more genes, and I don't know whatever else to be accounted for which appears to be a lot.
 
I think the gatling laser in f4 is ain improvement over the one from f3. It was silly going around with that huge battery pack on your back meanwhile the gun itself wasn't even connected to it lol. Although I can't say the same about the minigun. They look dumb in both games, f4's versions is just a ripoff of the TF2 Heavy's minigun(Sasha).
 
Hearing Alduin, first born of Akatosh say, "Must have been nuttin' ", then seeing Virgil in a diaper holding a minigun is very disorienting.
 
Uh, yuck. A remake is the last thing Fallout needs, maybe a legacy faction of the Unity but not a return of the actual Unity, that'd just be a rehash.
 
They are inspired from skyrim.
The commonwealth mutants doesn't even look like the D.C ones they're smaller,smarter.
So now there are 3 races of super mutants in FO Universe:West Coast,East Coast,Commonwealth Ones(Orc-ish looking) now in future they will add tons of new super mutants including trolls from LOTR.
 
Maybe have some remnants from the Master's army in the next Fallout game, a division that has stuck together through hard times and wants to find a new home.
 
Maybe have some remnants from the Master's army in the next Fallout game, a division that has stuck together through hard times and wants to find a new home.
So like Marcus did in Broken Hills (Fallout 2) and Jacobstown (Fallout New Vegas) or I guess Tahbita with The State of Utobitha (Fallout New Vegas)?
 
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