No super mutants in Fallout 4

Weren't they already replaced with orcs with guns?
Just as i wanted to say Minigun Orcs, i saw your post. :D
Why wouldn't locals give Supermutants a different name, than the one was given to them by Master?
Like Brutes, Muscleghouls, Savages or Megatards?
 
What is strange is that Bethesda take on Orcs was the exact opposite, Orcs in TES series were honour bound, great warriors and blacksmiths and quite intelligent (I always had the feeling they were like strong green samurai, probably from the Katanas and Samurai-like armors they wear in Morrowind).

Super Mutants are just the opposite and generic dumb Orc from other games/books/movies.
So they're ogre's then.

Super_mutant_overlord.png
 
I’m calling this one right now: Super Mutants, the Brotherhood, and the Enclave will return in Fallout 5, Fallout 6 and Fallout 7.
No mad genius wanting to spread a disease from a orbital station over the world?
Then my dibs go on super-team-up of BoS, Enclave, Supermutants, Raiders and Molerats.
 
I was especially annoyed at how shoe-horned in they were.

I mean, I think the Vault 87 FEV strand is a bit dumb, but at least the presence of those Mutants is important to the plot in some way and them reproducing is explained.

In FO4 they're literally just there. It's Fallout, therefore it needs mutants to shoot at. The explanation for their presence is flimsy as shit; the Institute has been experimenting on FEV and sending rejects to the surface continuously for 100+ years? In numbers great enough that there are veritable warbands of the things? AND the Mutants that cannot reproduce willingly go into battle detonating themselves with mini-nukes to kill bloatflies? And where do those mutant hounds come from, did the Institute also dip puppies in FEV too for the sheer lulz of it?

It just all makes no sense.
 
I’m calling this one right now: Super Mutants, the Brotherhood, and the Enclave will return in Fallout 5, Fallout 6 and Fallout 7.
Fallout 5 setting: The game focuses on the protagonist, The Last Astronaut, which was an astronaut that got stuck in cryo sleep when it was sent to Mars as part of a scientific expedition, for some reason the Last Astronaut can be a military man or a scientist woman and those two are married and are travelling with their grandfathers, once the Last Astronaut wakes up it finds out that his/her spouse is dead and the grandfathers are missing.

After following some clues (a map marker) they find out a terminal that shows footage of their grandfather being kidnapped by some sentient machines that also killed his/her spouse and so it starts the quest to stop the dead spouse's evil grandfather (remember for some reason the grandfathers of both the man and woman astronaut were in the ship) from leading an army of sentient machines, called the Bethards, to conquer the galaxy.

During pursuit of the spouse's evil grandfather, the Last Astronaut learns of a far greater threat in the form of the BGS. The spouse's evil grandfather has been mentally enslaved by the BGS Lord Hodd Toward, and sent into the devastated USA wasteland to initiate the purge of all sentient life in the galaxy.

Not forgetting that the Last Astronaut can build settlement space stations from broken coffee cups and lamplights and have have any alien companion fall in love with him/her and have sex. Also has an exciting crafting system where you can turn everything into chips and then use a replicator to make whatever you need, and the cherry on the top is the awesome weapons that can have super immersive names containing random words that can reach 25 in a row in just one weapon name! Also the awesome and revolutionary dialogue system with just 2 choices, the radiant quest system that will keep you entertained doing the same thing over and over for hundreds of hours, the amazing Space Power Armors and now with space Mechs and Super Space Mutants! Also fully spoken dialogue and innovative fully spoken terminal and notes/books/diaries entries, because who even know how to read anymore?

If you think this is not enough then buy the season pass and enjoy 5 future DLCs tha twe will inflate the price to justify you buying the season pass. Remember kids, Fallout 5 is made by Bethesda, and we say it is the best game ever... best game ever.... best game ever.... best game ever... :shock:
:lmao:
 
Fallout 5 setting: The game focuses on the protagonist, The Last Astronaut, which was an astronaut that got stuck in cryo sleep when it was sent to Mars as part of a scientific expedition, for some reason the Last Astronaut can be a military man or a scientist woman and those two are married and are travelling with their grandfathers, once the Last Astronaut wakes up it finds out that his/her spouse is dead and the grandfathers are missing.

After following some clues (a map marker) they find out a terminal that shows footage of their grandfather being kidnapped by some sentient machines that also killed his/her spouse and so it starts the quest to stop the dead spouse's evil grandfather (remember for some reason the grandfathers of both the man and woman astronaut were in the ship) from leading an army of sentient machines, called the Bethards, to conquer the galaxy.

During pursuit of the spouse's evil grandfather, the Last Astronaut learns of a far greater threat in the form of the BGS. The spouse's evil grandfather has been mentally enslaved by the BGS Lord Hodd Toward, and sent into the devastated USA wasteland to initiate the purge of all sentient life in the galaxy.

Not forgetting that the Last Astronaut can build settlement space stations from broken coffee cups and lamplights and have have any alien companion fall in love with him/her and have sex. Also has an exciting crafting system where you can turn everything into chips and then use a replicator to make whatever you need, and the cherry on the top is the awesome weapons that can have super immersive names containing random words that can reach 25 in a row in just one weapon name! Also the awesome and revolutionary dialogue system with just 2 choices, the radiant quest system that will keep you entertained doing the same thing over and over for hundreds of hours, the amazing Space Power Armors and now with space Mechs and Super Space Mutants! Also fully spoken dialogue and innovative fully spoken terminal and notes/books/diaries entries, because who even know how to read anymore?

If you think this is not enough then buy the season pass and enjoy 5 future DLCs tha twe will inflate the price to justify you buying the season pass. Remember kids, Fallout 5 is made by Bethesda, and we say it is the best game ever... best game ever.... best game ever.... best game ever... :shock:
:lmao:
So Fallout in space with Mass Effect alien romances?
 
Mass effect alien romances but instead of completing quests and choosing the correct dialogue options you pick locks and hack computers.
 
I was especially annoyed at how shoe-horned in they were.

I mean, I think the Vault 87 FEV strand is a bit dumb, but at least the presence of those Mutants is important to the plot in some way and them reproducing is explained.

In FO4 they're literally just there. It's Fallout, therefore it needs mutants to shoot at. The explanation for their presence is flimsy as shit; the Institute has been experimenting on FEV and sending rejects to the surface continuously for 100+ years? In numbers great enough that there are veritable warbands of the things? AND the Mutants that cannot reproduce willingly go into battle detonating themselves with mini-nukes to kill bloatflies? And where do those mutant hounds come from, did the Institute also dip puppies in FEV too for the sheer lulz of it?

It just all makes no sense.

what_a_twist.jpg

Synth Supermutants.
 
To be fair, not every talking head looked amazing.
FO02_NPC_Sulik_G.png

Besides, a talking head isn't an ingame model that is played before you along with possibly dozens of other models. A talking head is pre-rendered in a different program and exported into a separate smaller file. Yes, they could produce that kind of quality with a pre-rendered 3D model back in the late 90's but look at what pre-rendered top notch stuff can do nowadays.

This isn't a stick I want to poke Bethesda with.

A stick I do want to poke Bethesda with is: Look at how much better your peers (triple-a studios post-2010) are at creating beautiful open world environments, look at how much better they are at creating animations and faces that doesn't look like mannequins and can create almost life-like facial expressions. Look at how much better they are at creating long hair and limb damage and gore.

Pre-rendered shit vs ingame shit isn't really a good argument to poke Bethesda with.
 
To be fair, not every talking head looked amazing.
View attachment 3126
Besides, a talking head isn't an ingame model that is played before you along with possibly dozens of other models. A talking head is pre-rendered in a different program and exported into a separate smaller file. Yes, they could produce that kind of quality with a pre-rendered 3D model back in the late 90's but look at what pre-rendered top notch stuff can do nowadays.

This isn't a stick I want to poke Bethesda with.

A stick I do want to poke Bethesda with is: Look at how much better your peers (triple-a studios post-2010) are at creating beautiful open world environments, look at how much better they are at creating animations and faces that doesn't look like mannequins and can create almost life-like facial expressions. Look at how much better they are at creating long hair and limb damage and gore.

Pre-rendered shit vs ingame shit isn't really a good argument to poke Bethesda with.
Fixed:
5eagl2.jpg
 
To be honest, what bothers me more is how the Super Mutants are really just brutes in both F3 and F4. I mean think about it, in F1 you had, with the right play style, quite a lot of interaction with Super Mutants. In F2, you had a town full of them, and Marcus. In New Vegas, you had also a location full of friendly Super Mutants and even Nightkins to interact with. It wasn't all just pew-pew-shooty-shooty. Same with Ghouls, Ghouls in particular even, felt usually more like an aditional species of NPCs rather than your generic canon fooder. In F3 and F4, it really looks like the only creatures that offer you some meaningfull conversation and interaction ... are humans, humans and even more humans. How ... boring.
And that's particularly surprising when if you consider how things are in Morrowind, Oblivion and Skyrim, where you have a ton of interaction with ALL kinds of species, as neither Orcs, Argonians or Elves serve just as generic enemies. So it's not like Bethesda isn't aware about the fact that a different species, can actually offer you more interaction than just to serve as target practise.

*Edit,
You know it would be interesting to maybe see some remnants of the Masters army, you know, original Super Mutants. Like a large group and settlement full of them, where they gave up on their violent ways. They might have started to create their own culture where the Master or maybe even the Vault Dveller are worshiped as some kind of deities, where half truths and myths are mixed together.
 
Yeah well, everything becomes cannon fodder when your RPG becomes a shooter, it's as simple as that.

In previous incarnations, you could interact with slavers, and become one of them. Now, you can't even talk to people who organise cage fights, let alone trade with them or do anything but redecorate the room with their guts.

Ghouls and mutants just fell in with the rest. Next installment of the franchise, I bet that we'll get some lore retcon saying that hey, some strand of the FEV virus has driven everyone mad but you. Just kill anything you see, human or otherwise. Even if it's not alive (#Automatron).
 
Well, F3 was a shooter, a bad one, but still, and even there you could interact with slavers which had their own settlement, hell I remember that you had even the option to sell children and other NPCs to them and to do some quests. It seems with F4, Beth isn't even trying anymore.
 
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