Oblivion's (lack of) AI

zioburosky13 said:
Rat, link gave me this *The topic or post you requested does not exist*
And isn't Toad I mean Todd the "lead designer" :?:
It works for me.

And no, I believe Todd is the producer of the game.
 
Linky doesn't work for me too.Oh and Todd's formal title is "Executive producer" which means (Correct me on this if I am wrong) that in every decision that is required to be taken,Todd has the final call.Basically the manager of the various departments lead designers.
 
Another Bethesda developer spouts nonsense and further extinguishes whatever slim hope I may have had for Fallout 3:

A thread at ESF. Warning - contents may be more stupid than they appear.

Here's a small sample of the delights:

A BethSoft developer said:
I do believe that it's important to change games to make them better (i.e., more fun). Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could. Some don't like the changes, and I respect that opinion. Honestly, I fought against many of these changes (including fast travel, the compass, and leveled creatures), but in the end, I think most of them make the game better.
"Our continuing mission... to boldly go where no CRPG developer has been dumb enough to go before!"

Too bad you need a modicum of competence before you can fruitfully tamper with critical concepts of computer roleplaying, otherwise the end-result is a seizure-inducing trainwreck of a CRPG like Oblivion.
 
Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could.

Fallout3: Oblivion with Guns here we go...
 
Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could.

I'm gonna skull-fuck them! :evil:
 
Idiocy time!

http://www.elderscrolls.com/forums/index.php?showtopic=475446&hl=fallout&st=0

Ever since I got Oblivion, I couldn't shake the feeling of having played something very similar before. Unlike other occassions, it didn't feel "been there, done that," It felt familiar, yet refreshing. Today, as I installed Fallout 2, I decided to read the manual for some strange reason, and then it hit me: Oblivion, at its very core, was just like Fallout!
See, that's what happens when you let Downies play computer games.

You can talk your way through some of the missions in oblivion, like when you sleep at that boat inn. You can skip the entire fight aganist the leader of the peple that took the boat out to sea just by making the right choices in dialiogue. Also, some characters are more willing to reveal information if you talk nicely to them, like the old fisherman at weye that will tell you where his loot is if you don't laugh at him when you talk to him the first time
Apparently, I was wrong all along - you *can* play a diplomatic character in Dumblivion!

Am I the only one that thinks it would be cool for Fallout to be first person - I mean it is just another way of exploring a world, and a more atmospheric one than isometric at that.
May I suggest a visit to Rent-A-Braincell?

What would be the big deal about switching to first-person? Let's face it... even for it's time fallout 2 (haven't played number one) had sucky combat.
Behold - the prototype of the *new* Fallout fan!

First of all I think you are overestimating the fallout fanbase, most of the fans or people who played it don't remember the chooices or the non-linear storyline, but rather remember the drugs, sex and mature setting. And has some of the posts in this thread suggest, the atmosphere of Fallout is more aplauded then the roleplaying abilities it had.
Diagnosis: we are all suffering from a collective retrograde amnesia. Thank you, Doctor Dumbass.

If people are so convinced that a FPS version of Fallout must suck catballs imagine Deus Ex.
Ah, yes, Deus Ex, the excellent FPS version of the classic isometric RPG called... uh... um...

Also, anyone who still thinks Bethesda has some semblance of integrity is about to get their bubble burst. Everyone's favorite developer of dumbed-down FPS/RPG hybrids has apparently taken hint from such upright and respectable companies as Sony and decided to follow suit in fucking over their gullible customers by secretely installing malware on their computers. Namely, when you purchase an official mod from the BethSoft website (and thus prove yourself to be a grade A imbecille willing to pay for abject, uninspired crap) and apply it, rootkits will be installed on your system without your consent!

http://www.elderscrolls.com/forums/index.php?showtopic=479379

The only thing more depressing than BethSoft's blatant dishonesty is their fans' moronic conformism with their beloved company's unscrupulous (not to mention illegal) practices. Fuck, you sorry bunch of degenerates deserve to be violated.
 
[i said:
Rattus Rattus[/i]]Idiocy time!
Well, some of the responses in that thread were rather interesting.

ooka said:
Heh. Dream on. Something that Fallout does NOT need is "streamlining", but it's almost sure to be done.

TheOx said:
Basically "dumbing down" many features that made the earlier game(s) so unique to appeal to the masses. Also, many of the features you mentioned (encumbrance, attributes, skills) are "expected" in most RPGs. The Daggerfall character creation system, which featured advantages/disadvantages, is superior to what replaced it - the birthsigns. Fallout 2 was about as over-the-top (in some areas) as the series needed to get, and after reading some developer interviews, I get the bad feeling that Bethesda going to take excessiveness to a whole new level.

HeavyJack said:
First of all I think you are overestimating the fallout fanbase, most of the fans or people who played it don't remember the chooices or the non-linear storyline, but rather remember the drugs, sex and mature setting. And has some of the posts in this thread suggest, the atmosphere of Fallout is more aplauded then the roleplaying abilities it had.
actually the reason I got into the series is because a huge chunk of the fanbase let me in on the fact that its non-linear, and full of choices... that was less than a year ago.

Steve³ said:
First of all I think you are overestimating the fallout fanbase, most of the fans or people who played it don't remember the chooices or the non-linear storyline, but rather remember the drugs, sex and mature setting. And has some of the posts in this thread suggest, the atmosphere of Fallout is more aplauded then the roleplaying abilities it had.
No, it's actually the choices and non-linear story line that are remebered. I was on the Fallout forums for quite a while after Fallout2 was released, and I don't recall many threads about how great the game was because of the mature setting, sex, and drugs, but there were loads of them praising Black Isle for the freedom we had to play the game the way we wanted. Finally, you could make a weak, intelligent, and charismatic character and complete a game as easily as you could with a big, dumb brute. You want to be a nice guy? You can do that. You want to be a complete prick? You can do that, too. The atmosphere of Fallout was a defining character, but the role playing was what got people hooked.

madu said:
If it comes out for the 360 I'm not so sure it'll be very good. I just can't see Fallout functioning properly on a console - they'd have to change the game mechanics entirely, how many console games are there that are operated 100% with a 'mouse'? Moving a cursor around with the analog stick is mad annoying.

Then there's also the fact that because everything in Fallout is really complicated, if Beth uses the 48-pt or however big the text is in Oblivion, they'll have to cut out a *lot* of text, and Fallout minus text is :(

Marac said:
Sorry to burst your bubble, but Oblivion doesn't even come close in terms of complex gameplay.

EDIT: God save us all.

Muad_Dib said:
.Overmind. said:
Oblivion, at its very core, was just like Fallout!
Does not compute.

And of course:
Hungry Donner said:
Quick, delete the post before NMA sees it!
 
oh shit, that'll just give more ammunition to Beth and justifies their shitty design. Fallout 3 is dooomed, but it's sure to please the Beth fanboy's and PC Gamer UK at least.
 
OMG, even Terry Pratchett likes Oblivion:

What do you make of The Elder Scrolls IV: Oblivion? What have been your favourite moments?
I'm a thief and an assassin, and treat the game as a continuation of the Thief universe. I'm in it for the sneaking, but I like the free form nature of the game, the fact that you can ignore the quests and set off into this big, complex world. You really can explore. All the best moments have been in the shadows. Pick pockets, open locks, creep away.

http://www.computerandvideogames.com/article.php?id=143656

That's it, I'm going to burn all his books.
 
I wouldn't treat it so badly, at least he said it was more like the Thief series, and not a real CRPG. Terry also isn't primarily a hardcore RPG gamer when it comes to computer games, since he was all over Thief (inspiring the character Teatime, among others), and prefers FPS shooters and the like - if they have the option to be stealthy. The man has integrity, as you can see by what he has written about why there will be no Discworld MMO, or even as a single-player game. He recognizes game design, and how each game has its elements, as Discworld is a story and event-driven experience. The adventure games didn't even give the world enough flavor for his liking. At least the man has balls enough to say "It would be a bad idea" versus try to milk off MMOG interest like other cheap developers we know.

One of his fantasies, which was created to a degree with the Discworld MUD, was to be able to wander around a virtual Ankh-Morpork as the various classes of people. But yet he doesn't see it viably happening with the depth of character interaction of even the Discworld adventure games, because it would be a bad experience compared to them.

Wizard, thief, assassin, fighter/Watch, etc. Oblivion, for all its faults, does have a little bit of freedom like that. Not that it really matters much, and I'm sure Terry wrote that when the varnish hadn't quite flaked off from the turd. He probably hadn't hit the 30 hour mark yet when he wrote that.
 
Indeed, you have to wonder how "good" the AI is when it only detects hostility, and not the source of the hostility. Bethesda forgot the three points of game effects when coding this garbage.

Source, target, effect/reason.
 
You're all probably tired of me bumping this thread every few weeks, but my attention has been drawn to an awesome thread on the Elder Scrolls forums. I haven't seen so much hilarious idiocy in one place ever since the time someone fired teargas in the crowded lounge of the local special school. It really illustrates just how fucking retarded Bethesda's target audience is and makes you wonder if a more proactive stance towards birth control would be in order.

*CAUTION! EXTREME STUPIDITY AND IGNORANCE AHEAD!*

http://www.elderscrolls.com/forums/index.php?showtopic=542408
 
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