It works for me.zioburosky13 said:Rat, link gave me this *The topic or post you requested does not exist*
And isn't Toad I mean Todd the "lead designer" :
And no, I believe Todd is the producer of the game.
It works for me.zioburosky13 said:Rat, link gave me this *The topic or post you requested does not exist*
And isn't Toad I mean Todd the "lead designer" :
"Our continuing mission... to boldly go where no CRPG developer has been dumb enough to go before!"A BethSoft developer said:I do believe that it's important to change games to make them better (i.e., more fun). Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could. Some don't like the changes, and I respect that opinion. Honestly, I fought against many of these changes (including fast travel, the compass, and leveled creatures), but in the end, I think most of them make the game better.
Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could.
Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could.
See, that's what happens when you let Downies play computer games.Ever since I got Oblivion, I couldn't shake the feeling of having played something very similar before. Unlike other occassions, it didn't feel "been there, done that," It felt familiar, yet refreshing. Today, as I installed Fallout 2, I decided to read the manual for some strange reason, and then it hit me: Oblivion, at its very core, was just like Fallout!
Apparently, I was wrong all along - you *can* play a diplomatic character in Dumblivion!You can talk your way through some of the missions in oblivion, like when you sleep at that boat inn. You can skip the entire fight aganist the leader of the peple that took the boat out to sea just by making the right choices in dialiogue. Also, some characters are more willing to reveal information if you talk nicely to them, like the old fisherman at weye that will tell you where his loot is if you don't laugh at him when you talk to him the first time
May I suggest a visit to Rent-A-Braincell?Am I the only one that thinks it would be cool for Fallout to be first person - I mean it is just another way of exploring a world, and a more atmospheric one than isometric at that.
Behold - the prototype of the *new* Fallout fan!What would be the big deal about switching to first-person? Let's face it... even for it's time fallout 2 (haven't played number one) had sucky combat.
Diagnosis: we are all suffering from a collective retrograde amnesia. Thank you, Doctor Dumbass.First of all I think you are overestimating the fallout fanbase, most of the fans or people who played it don't remember the chooices or the non-linear storyline, but rather remember the drugs, sex and mature setting. And has some of the posts in this thread suggest, the atmosphere of Fallout is more aplauded then the roleplaying abilities it had.
Ah, yes, Deus Ex, the excellent FPS version of the classic isometric RPG called... uh... um...If people are so convinced that a FPS version of Fallout must suck catballs imagine Deus Ex.
Well, some of the responses in that thread were rather interesting.[i said:Rattus Rattus[/i]]Idiocy time!
ooka said:Heh. Dream on. Something that Fallout does NOT need is "streamlining", but it's almost sure to be done.
TheOx said:Basically "dumbing down" many features that made the earlier game(s) so unique to appeal to the masses. Also, many of the features you mentioned (encumbrance, attributes, skills) are "expected" in most RPGs. The Daggerfall character creation system, which featured advantages/disadvantages, is superior to what replaced it - the birthsigns. Fallout 2 was about as over-the-top (in some areas) as the series needed to get, and after reading some developer interviews, I get the bad feeling that Bethesda going to take excessiveness to a whole new level.
HeavyJack said:actually the reason I got into the series is because a huge chunk of the fanbase let me in on the fact that its non-linear, and full of choices... that was less than a year ago.First of all I think you are overestimating the fallout fanbase, most of the fans or people who played it don't remember the chooices or the non-linear storyline, but rather remember the drugs, sex and mature setting. And has some of the posts in this thread suggest, the atmosphere of Fallout is more aplauded then the roleplaying abilities it had.
Steve³ said:No, it's actually the choices and non-linear story line that are remebered. I was on the Fallout forums for quite a while after Fallout2 was released, and I don't recall many threads about how great the game was because of the mature setting, sex, and drugs, but there were loads of them praising Black Isle for the freedom we had to play the game the way we wanted. Finally, you could make a weak, intelligent, and charismatic character and complete a game as easily as you could with a big, dumb brute. You want to be a nice guy? You can do that. You want to be a complete prick? You can do that, too. The atmosphere of Fallout was a defining character, but the role playing was what got people hooked.First of all I think you are overestimating the fallout fanbase, most of the fans or people who played it don't remember the chooices or the non-linear storyline, but rather remember the drugs, sex and mature setting. And has some of the posts in this thread suggest, the atmosphere of Fallout is more aplauded then the roleplaying abilities it had.
madu said:If it comes out for the 360 I'm not so sure it'll be very good. I just can't see Fallout functioning properly on a console - they'd have to change the game mechanics entirely, how many console games are there that are operated 100% with a 'mouse'? Moving a cursor around with the analog stick is mad annoying.
Then there's also the fact that because everything in Fallout is really complicated, if Beth uses the 48-pt or however big the text is in Oblivion, they'll have to cut out a *lot* of text, and Fallout minus text is
Marac said:Sorry to burst your bubble, but Oblivion doesn't even come close in terms of complex gameplay.
EDIT: God save us all.
Muad_Dib said:Does not compute..Overmind. said:Oblivion, at its very core, was just like Fallout!
Hungry Donner said:Quick, delete the post before NMA sees it!
What do you make of The Elder Scrolls IV: Oblivion? What have been your favourite moments?
I'm a thief and an assassin, and treat the game as a continuation of the Thief universe. I'm in it for the sneaking, but I like the free form nature of the game, the fact that you can ignore the quests and set off into this big, complex world. You really can explore. All the best moments have been in the shadows. Pick pockets, open locks, creep away.