DemonNick said:
What's wrong with it is that it's tedious. If it were slow in a way that was more tactically interesting, that'd be different.
Funny you say that b/c that's one of my main gripes with FO3 and NV. I got FO:3...was amazed...then bored (walk, shoot, linear conversation, walk, walk, walk, shoot, walk, boring conversation)...then as I encountered more & more of the world disappointed by it's lack of interest, realism, or the affect I could have on it.
With NV, I don't think I ever had the amazed stage (balanced by less disappointment in the end), but I did have the bored stage.
The FPS maps make getting around a chore. I put 100 hrs in the game but most of it was walking toward grey or tan blobs.
In FO and FO2, combat may not have been fast paced, but it was much more tactical than the garbage Beth gives us and in any case it was never the focus. I loved FO2 (my first Fallout) b/c of the conversations, b/c of interesting quests, b/c I could affect locals and b/c they remembered what I did and marked me for it. And little did I know it then, but b/c I could do those things in pretty rapid succession without hours of walking from place A to B shooting stupid crabs & lizards on the way.
I'm fine with wandering around in Elder Scrolls b/c I did ton's of it in Daggerfall, but they have never had great conversation or only in Morrowind much affect on the world - so who needed to be in cities when they were so static and underwhelming. FO was different and to me better without the 3D map exploration aspect included b/c it's characters and cities where where it thrived.