OCC- First Mission

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Ok, whoever adds more for Jacks group, remember he' also has some cracked ribs and a concussion from the claw falling on him.
 
another random rant:

go easy on the deathclawkilling please

remember these things are huge, strong, lightningfast with claws that will rip through any armor

if you keep killing deathclaws with the simple 'i shot him in the eyes' it wont make for good RPing. if you do it like that even a kid with a BBgun would be able to take down deathclaws...

rather build up a situation, work together, have something unexpected happen (battle is chaos), get hurt and then take em down

also make your characters human instead of godlike
 
Very true suicide but remember that we really do not want to let our characters die. Often we are forced to take down claws easily because they would rip us all to shreds if we didnt write shots in the eyes.

Basically none of us have characters good eought to go hand to hand with a claw or to kill em any way besides lucky shots and specific hits.
 
well, i dont think anyone would be able to kill a claw with just hands, eh?

seriusly, yeah, I agree with SuAside, there should *mostly* be coincedenses, and luck, although, you might kill one with a lucky shot :oops:
 
Yeah, I agree with SuAside!
They are pretty damn tough, so we should have some luck!
Maybe even have some wounds!

I'll soon be going on a vacation for 2 weeks!
When I go on that vacation i plan on getting Chua killed!
 
it's just that as far as FO1 is concerned, there are only 2 epical enemies: mutants and deathclaws

neither should be killed easily in my opinion

also try to reveal weaknesses in your characters, it makes them human. if you do a lucky takedown of a claw, describe it. if you take down a deathclaw in a normal fashion, describe what lead up to that moment. the coordination between PCs that lead to the dead deathclaw. dont solo everything.

(anyhow, it's not as if i got all the answers of course...)
 
And dont froget that an aimed shot from a heavy enough weapon CAN kill a claw quickly.


Ive survived encounterign a pack of tough deathclaws in FO2 with a lvl 5 characther, leater jacket, 1x Psycho, and targeted .223 pistol eye shots.


EDIT


Melchor, if your coming back then why kill Chua off ? The characther has been well played so far.
 
How many claws were there, Psycho?
How many babies and how many grown ups?

And still that's in the game, in a real world without the turn based thing, it would have been much more difficult to kill a claw!

EDIT: Psycho, i'm planning on getting back in the story with another character. And someone should die!
 
i'm not saying you cant psycho

it's just that we've had nothing else except criticals uptill now...

neckshot, eyeshot,... mostly 1 shot one kill up till now

also think about being in the dark, only lit by maybe a flashlight and some flares. no long range headshots are possible in that setting.

anyhow, enough said about this...

do as you like, i'm no authority on this ;-)
 
Oh, I agree its real hard in the dark, and the last claw my PC killed will be the last for some time killed in that fassion, since he simply got lucky, as he happend to h ave his gun pointing in the correct direction just as the claw appeared.


Actualy, my PC is sorta out of it for now with the injury, though he could well get healed.

Problem is lack of stimpacks in his inventory, plus cracked ribs.
 
OKay, let's keep the hunt up for while but it should start to dwindle down and we should get a temp medical center up to treat the wounded.

Thorgrimm and suAside, Krogan is coming back for one last try before returning to the main group. Whenever you are done with you current problem or maybe during it, have him show up. I would like it if you guys lost this time. Losing doesn't necessarily mean that he gets his hands on you but that you don't chase him away his time. Maybe he chases you to point where he can't get you. I will let you decide.
 
[pigheaded response]
dude, he has no gun, has shrapnel wounds on his back, probably some gunshot wounds and he tumbled down a fucking canyon.

something tells me he wont be coming back right away, that would just be overdoing it and ripping credibility to shreds.

Thor has a desert, i have my sidearm, a grenade laucher and my minimi. how is an unarmed (no heavy weapons at least) wounded mutant going to corner us?
[/response]



[Mr Fixit response]
anyhow, you already posted about it, so i guess we're shit out luck then...

we'll just take it as a creative challenge then, wont we?

/me starts PMing Thor with ideas
[/response]
 
Albatross, no offense dude, but as SuAside pointed out were are heavily armed still, also i do not think it is fair that you want us to write our 'defeat'. As you are running the bad guys, i think that is something you should come up with. :wink:



Cheers Thorgrimm
 
Just being heavily armed doesn't mean you can't be defeated. Besides what Albatross is recommending is that, for once, the badguy gets the upper hand and puts you at a disadvantage.

In that sense it would give the story more balance. Who wants to fight a badguy that is always defeated? You want a badguy that presents a challenge and puts you in some jeopardy or danger- that's real drama.

And whose to say your weapons can't be lost somehow.

Hell, I could come up with a plausible scenario where the mutants get the upper hand you two are off running for your lives through the desert bare assed naked.

In fact... hmmmm.... that might be fun.,.....

- I think that Albatrosses point is a good one here and goes to the heart of this "game".

Roleplaying is best when it's more like a novel that you are involved in than if you were rolling dice with friends trying to decide if your weapon hit a target or you made a save.

But if roleplaying is more like sharing a story than one has to be careful not to give their character too much play. We as players become very attached to our characters, but characters are subordinary to the story itself. AFter all, these are primarily action stories- plot driven, and so characters can suffer and be sacrificed.

When Scorsese was doing Cape Fear he reached the conclusion that for the sake of the story he wanted to tell he could do just about anything he wanted to those characters, provided they survived- as that was essential for the story's end. In that sense you are in the same boat here.

You are heavily armed, but that's not to say you can't lose those weapons.
The enemy had been temporarily defeated, but that's not to say he can't get you, but that you can survive to fight another day.

What matters is the story, and the story needs drama and jeopardy and challenge, or it loses interest.

On this I think Albatross is right.

But then again, he's also the main manager of this thread and finally the one responsible for keeping the story flowing and together, so I would take his suggestion seriously and consider it.
 
Welsh, i appreciate you completely ignoring my point. I am getting the nasty feeling you are ignoring what i say. I have already stated that a good story needs a good bad guy. My point was that if Albatross wants to have Krogan defeat us, then he should do it. As it is unfair to Suaside and myself to ask us to write our defeat and capture.
As to defeat us means to strip us of our stuff and capture us. As any other ending it will not be our defeat but another brushoff of the 'bad guy'.
As for the bad guy never winning, Jeez, how you gents forget. Krogan had lets see,
just about killed Thorgrimm, and he captured Thorgrimm, if those are not wins what do you gents want? Me to have the mutie kill him?



Cheers Thorgrimm
 
i believe in a strong enemy, i believe our characters aint superheros and yes, i believe we can loose, get hurt, get killed.

my objection is that our enemies arent superheros either. we are talking about one pissed off mutant, yes. but we also are talking about a mutant who has lost 2 fingers, had a frag grenade blow up in from of him, had a 40mm shell explode behind him, has probably been shot and last but not least, tumbled down a canyon. now, he should be plotting revenge and lick his wounds but also he should consider going to inform his mutant friends. he now knows our characters have had contact with others and that we probably have told them what we know.

our characters should keep it real, but our enemies should do just the same.

dont get me wrong Welsh, i probably respect you more than i do anyone else on this forum, but on this point, we completely disagree.

yes, i believe the post can be done, but only if you really insist. and i'd bloody well prefer not to write it...


(as for the 'weapons can be lost thing': i said my character has a fetish about his guns and he'd rather die than let em go.)
 
Personaly, I think they have a point.

Yes, it would hurt theRP for them to not loose, but for a heavily wounded mutant to manage to beat them is pushing credibility.




Heres another idea.


Krogan meets up with 2 mutants from a group that had been smashed by a small deathclaw pack.

Theyre wounded and the only survivors from their group, but heavily armed as they are carrying the supplies they took off of their dead comrades.

Krogan makes them join him, and manages to rearm as well. This way SuAside and Thorgrimm have a legitimate reason to run, and are defeated in the fact that they had to run.
 
Don't worry about it SuAside and Thorgrimm, I have come up with a differant plot idea. Krogan will be back, just a little later.
 
Suaside- thanks for you kind words and I hear where you are coming from. You're right, he has been badly wounded. But as you also recall, mutants do heal very quickly, so he might be back faster than you wish.

No worries though if you don't want to post it. I have an idea on how to pull this off.

Thorgrimm said:
Welsh, i appreciate you completely ignoring my point.

You know Thorgrimm, sometimes you really need to step back a bit before starting a personal thing. You did that with Zoe and I wrongly let that slide. Don't think I'll let it slide again. This is the second time I am telling you chill, and while I like you contributing to this board you need to stop taking things so personally.

I mean really, it's just fucking around.

I am getting the nasty feeling you are ignoring what i say.

Defensive?

Nor did I ignore your post. It was a short post.

I already stated that a good story needs a good bad guy. My point was that if Albatross wants to have Krogan defeat us, then he should do it. As it is unfair to Suaside and myself to ask us to write our defeat and capture.

Well there's the thing. If you write it you set up the circumstances and the plot development of your character. You take more control of the story. If Albatross or I write it, than we set up those circumstances.

So it comes down to whether you want control or not. We're suggesting that you write for your own character and suggesting a plot development.

As to defeat us means to strip us of our stuff and capture us. As any other ending it will not be our defeat but another brushoff of the 'bad guy'.

Not necessarily. There is more to plot than losing your stuff.

And as Suaside commented, you could be killed off without sacrificing the story.

As for the bad guy never winning, Jeez, how you gents forget. Krogan had lets see,
just about killed Thorgrimm, and he captured Thorgrimm, if those are not wins what do you gents want? Me to have the mutie kill him?

Not necessarily. But perhaps I'll come up with something fun.




Cheers Thorgrimm[/quote]
 
Welsh wrote:
You know Thorgrimm, sometimes you really need to step back a bit before starting a personal thing. You did that with Zoe and I wrongly let that slide. Don't think I'll let it slide again.
your choice as to what you wish to do. Does not bother me one way or the other.

Welsh wrote:
Defensive?

Nor did I ignore your post. It was a short post.
It has happened before in other threads.

Welsh wrote:
Well there's the thing. If you write it you set up the circumstances and the plot development of your character. You take more control of the story. If Albatross or I write it, than we set up those circumstances.

So it comes down to whether you want control or not. We're suggesting that you write for your own character and suggesting a plot development.
So you are telling me that as a gm you let the characters run your campaign? Heck let me into that RP session! :shock:

And as Suaside said if you decide to take Thorgrimm's sniper rifle kill him. As he would not give it up.

Welsh wrote:
Not necessarily. But perhaps I'll come up with something fun.
Genuinely looking forward to it.


Cheers Thorgrimm
 
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