Official Canon V. Your Personal Fanon

which games or resources do you not consider canon or only semi-canon?


  • Total voters
    66
Which Fallout 4 clearly doesn't do, there are too many mandatory leaps of logic if you wish to understand the smaller details of the game (robot AI) and, of course, inconsistencies with previous games.

That's entirely incorrect. Once upon a time everyone hated PoS and wanted it to be decanonized and you know what? Those wishes were fulfilled, public opinion is important to writers (that want to satisfy people's demands) and businesses (which want to avoid PR fuck ups).

What do you mean about the robot AI line?
 
What do you mean about the robot AI line?
It's a thing Tagaziel argued about a while ago. People were complaining about the lack of explanation for the self aware robots while he provided a theory that they were simply highly developed AI, comparable to a Siri equivalent that could actually hold conversation and show fake emotion, it's just too big a leap to make in order to explain an important aspect of the story, in my opinion.
When people complained about a lack of proof he said that they "Shouldn't have to be spoon-fed lore" and that's just absolute bullshit to me, I can connect the dots if given some indication but I can't just say "This makes some sense, so it's true, even though there's no proof for it.".
 
having ai to govern humanity is not sound bad, if their morality liscence is not entirely based on logic
 
It's a thing Tagaziel argued about a while ago. People were complaining about the lack of explanation for the self aware robots while he provided a theory that they were simply highly developed AI, comparable to a Siri equivalent that could actually hold conversation and show fake emotion, it's just too big a leap to make in order to explain an important aspect of the story, in my opinion.
When people complained about a lack of proof he said that they "Shouldn't have to be spoon-fed lore" and that's just absolute bullshit to me, I can connect the dots if given some indication but I can't just say "This makes some sense, so it's true, even though there's no proof for it.".
Wait... if they can fake emotions and hold conversations...
 
For so much that you don't consider Fallout 3 or 4, they are canon, but can be avoided because is almost irrelevant. They are Bethesda work and, so, canonically uncorrect. Vault 87 may, MAY, disagree with the Mariposa Military Base in California and the Lyons' Brotherhood may sound stupid, but it's true. You can't forgive that the Wasteland survival guide written by Moira Brown is in the Mojave Wasteland in 2281. Another book? What is the explanation of that book in the Mojave Wasteland after Fallout 3 events? Because i think it can't be found in Fallout 1 or 2's. It is canon that the Lone Wanderer helped Moira Brown with its project and the book eventually made it to Nevada.

Although Bethesda made it really bad with those unconsistances, Fallout 3 and 4 are canon.

Of course, Fallout New Vegas is too, with 1 and 2. Tactics is semi canon and the Fallout Bible, among with Brotherhood of Steel are not canon.
 
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For so much that you don't consider Fallout 3 or 4, they are canon, but can be avoided because are almost irrelevant. They are Bethesda work and, so, canonically uncorrect. Vault 87 may, MAY, disagree with the Mariposa Military Base in California and the Lyons' Brotherhood may sound stupid, but it's true. You can't forgive that the Wasteland survival guide written by Moira Brown is in the Mojave Wasteland in 2281. Another book? What is the explanation of that book in the Mojave Wasteland before Fallout 3 events? Because i think it can't be found in Fallout 1 or 2's. It is canon that the Lone Wanderer helped Moira Brown with its project and the book eventually made it to Nevada.

Although Bethesda made it really bad with those unconsistances, Fallout 3 and 4 are canon.

Of course, Fallout New Vegas is too, with 1 and 2. Tactics is semi canon and the Fallout Bible, among with Brotherhood of Steel are not canon.
 
You need to add FoNV in your poll.

I would say that most games of the series have a semi-canon status, imo.

I would say that games from the main line are canon (Fo1-Fo3-FoNV), while other games that weren't made by the core team are semi-canon (FoT, FoBos, Fo3,Fo4). I didn't play Fo4, but i could accept some of those stuff as canon as long as they aren't too silly, don't contradict the main line or don't contradict itself (Fo3 is full of self-contradiction. It has much more self-contradiction than contradictions with the rest of the series). Amongs those, FoT is the most faithfull. Also, a big chunk of Fobos could be accepted. But even Fo3 or Fo4 might have some events that could be accepted as canon.

The same could be said about the main series cut content, MCA bibles, Van Buren, the various game manuals and extra plots like the FoNV comic book. Some events are outright confirmed in FoNV. Some events weren't fully dwelved into, but we could assume are most or less the same as how those materials explain them. For instance, we don't have every informations about the Bos-NCR war in FoNV but we can safely assume it happened the same way it happened in Van Buren. Some other events aren't stated to have happened, but we could still believe they happened as nothing ingame contradict that possibility. Some other events could simply not have happened. So it is mostly flavor, with less canonicity, but still some.

Fallout Shelter, by its very nature simpy couldn't be canon.

At last, even the three game from the core team have various events that contradict each other and that could be seen as non canon depending on whom you ask. For the relationship between radiation\FEV and ghoul\super-mutants, i would trust MCA bible a bit more than Fallout 1 content, as some of its develloppers didn't even agreed with each other about how it worked... Some people, including MCA, just couldn't accept talking animals in Fo2. Also, there is the issue about running ghoul and 1st gen mutants being smarts because they are 1st gen mutants in FoNV. I could accept that Tabitha has biased views about those generations. Not so much about running ghoul. There is also the issue about special encounters in Fo1, Fo2 and FoT, and wild wasteland in FoNV. For most of the core audience, it is obvious that those things aren't cannon, despite being in the game. For the casual audience and Bethesda, this might not be so obvious.

At last, some games in the Fallout series (unfortunately not all of them) provide choices to the players that have consequences on the fate of some characters, locations, factions, or the overall wasteland. Some of those outcomes are outright confirmed or implied (which is extremely different in my opinion). For the others, some people think that their choice is the canon, some think the most logical outcome is canon (or what they think is the most logical outcome), some people desesperatly want those outcomes to be confirmed, some are totally happy to consider all possible outcomes as still possible and don't want the sequels to confirm any of them, so your choices remain relevant. Some other just can't grasp the difference between implying something and confirming something.

So, all that considered, i am totally fine with having all of those sources containing some canon events, some non canon events, some confirmed outcomes, some implied outcomes, some stuff left to the player imagination, the player choices and some flavor material coming from other sources (which also include cut content put back by modders) that still could be contradicted, but can be believed as long as they don't contradict canon. So canon has a broad sense with some possible alterations.

Although, what is a problem is when the event clearly established and set in stone events get contradicted in the sequels, especially if consistency are huge, deal with things that aren't related with player choices or flavor material and and part of some games MAIN plots.

- For instance The Unity plot is the main plot of Fallout 1. You cannot change something like vault dweller=smart super-mutant and wastelander=stupid super-mutant. No matter if you think the reason is radiation or airborn FEV traces, the thing is that the Master army looking for vault dweller take too much importance in Fallout 1 to be simply ignored. It has a huge impact on the whole master army logistic and organization, and is the direct reason why the Master and his Lieutenant are so much interested in your vault, and why they simply bother talking with you instead of dipping your from the get go. If you say in any sequel that super-mutants are smart because they were dipped by the master army or stupid because they randomly went to Mariposa after the Master defeat, that is simply unnacceptable.
- There are quite a number of other inconsistencies that fit in the same areas of sequels contradicting things that were too much important in the previous games that considering the latter canon would just make the previous titles totally impossible.

Also, i would believe that the further you are going from the original, the lesser you are canon, amd the lesser you are relevant. No matter what the marketting department want to make you believe, the original in any series is the episode that will most likely seen again, referenced again, in the long run. Even if Fallout 4 sells more, it will be most likely be forgotten in a few decades, while, as long as the series exist or as long as people remember the series existed, people will still remember of the first episode existence, even if most people won't play it. It works for any medium, especially with content that change a lot. The main reference will always be the original.
 
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I consider fallout 1 cannon, Fallout 2 as mostly Canon. Fallout 3 is almost entirely non-cannon in my eyes, apart from shit I can't help but love like the basic premise of vault 112, mirelurks, and... Er... The Pitt and BOS civil war. That's all that I am willing to accept as cannon from fallout 3. Fallout 4 contradicts nearly every entry, (including itself), every time an NPC open their mouth or a terminal is read. Plus fallout 4 has the most plot-holes and unanswered questions I've ever seen in a game much less an RPG. They ain't small things either. Questions like:

  • Why make synths?
  • Why make super mutants?
  • If father has so many cures to cancer available then why does he still have cancer?
  • Why in the holy fuck would they release failed experiments to the surface, alive, knowing that each experiment must know where the institute is.
  • How'd the brotherhood build the prydwyn?
  • How do they fuel the vertiberds?
  • Where did they get so many vertiberds?
  • Why kill everyone in vault 111?
  • Why does the brotherhood want to destroy the institute?
  • Why is maxson suddenly in charge?
  • Why does the brotherhood ignore it's own rules?
  • How did the brotherhood get authorization from west coat brotherhood?
  • Why does Emil still have a job?
All these questions... They don't even bother to try answer them. That Plus the numerous and blatant inconsistencies and General dumb shit (cabbot kid in a fridge. Cait's quest) I just can't accept this game as cannon. Its too dumb. And doesn't fit in at all.
 
I consider fallout 1 cannon, Fallout 2 as mostly Canon. Fallout 3 is almost entirely non-cannon in my eyes, apart from shit I can't help but love like the basic premise of vault 112, mirelurks, and... Er... The Pitt and BOS civil war. That's all that I am willing to accept as cannon from fallout 3. Fallout 4 contradicts nearly every entry, (including itself), every time an NPC open their mouth or a terminal is read. Plus fallout 4 has the most plot-holes and unanswered questions I've ever seen in a game much less an RPG. They ain't small things either. Questions like:

  • Why make synths?
  • Why make super mutants?
  • If father has so many cures to cancer available then why does he still have cancer?
  • Why in the holy fuck would they release failed experiments to the surface, alive, knowing that each experiment must know where the institute is.
  • How'd the brotherhood build the prydwyn?
  • How do they fuel the vertiberds?
  • Where did they get so many vertiberds?
  • Why kill everyone in vault 111?
  • Why does the brotherhood want to destroy the institute?
  • Why is maxson suddenly in charge?
  • Why does the brotherhood ignore it's own rules?
  • How did the brotherhood get authorization from west coat brotherhood?
  • Why does Emil still have a job?
All these questions... They don't even bother to try answer them. That Plus the numerous and blatant inconsistencies and General dumb shit (cabbot kid in a fridge. Cait's quest) I just can't accept this game as cannon. Its too dumb. And doesn't fit in at all.

*dons her necromancer's robes*

There's a few answers to some of those questions, which I will list here just for the sake of others reading this years later like me.

Why make synths? The Institute is constructing them as a labor force for the purpose of a teraforming operation as well as general labor and use. There's no explanation as to why they need to be full on people for this. But they're meant to be workers.

Why make supermutants? Same reason the Master had. The Institute wants to ensure humanity's future. They also believed for a time that Supermutants and FEV were the answer. The real question is: How are there *still* Super Mutants 100 years after the Institute gave up on FEV, and also why is the old FEV lab still eixstant and not repurposed for robotics or Synth development?

Why does <Fauther> still have cancer? Cancer isn't a single deasease. Cancer is a family of deaseses. We have dozens of cures and treatments for certain kinds of Cancer. This is like asking why we don't have a poison that kills all insects but only insects. Also the game at no point says the Institute has a cure for cancer. That's Vault 88 you're thinking of.

Why in the holy fuck would they release failed experiments to the surface? Terminal entries in the Institute imply the organization used to be much more evil in alignment and had a general shift to what it is by the time of Fallout 4 when Father took over from Zimmer 10 years back.

How'd the brotherhood build the prydwyn? The Brotherhood has built airships before. Lots of them. Why is this a question?

How do they fuel the vertiberds? A line of casual random in the world dialouge from a vertibird pilot on the Prydwin states that the BoS's modern Vertibirds have been converted to use fusion cores, and this has made them slower and much shorter in range.

Where did they get so many vertiberds? Probably from Adams Airforce Base in Fallout 3. Where we saw 100s of them just sitting around.

Why does the brotherhood want to destroy the institute? Because they don't control it. Do you not remember the BoS's entire history in the games? They do not want, and have never wanted, anyone other than themselves to have advanced tech. Ever. Fallout 1's BoS would have done the same on discovering the Institute. The BoS are not good guys. They are dark gray at best. Fallout 3's protrail of them would be OOC if the game had not made it clear that the group had been kicked out but were still using the name.

Why is maxson suddenly in charge? Well, he was a descendant of the BoS's founder and came of age. He was around in 3 as a kid. He was also a quite well liked Paladin who pulled off some impressive feats. As a result when Elder Lyons died he was appointed as the replacement.

Why does the brotherhood ignore it's own rules? They're not. I don't think you understand the BoS. Maxon simply rolled them back to their orgins, undoing Lyon's little experiment into being less shitty people. He re-integrated the Outcasts, reestablished contact with the West Coast BoS, and apparently took over the Capital wasteland as its uncontested king utilizing the Prydwin as a warship (the game should have made this all much more clear. It's only learnable by talking to him and reading terminals but is pritty key info.) Basically he's meant to be a dark King Arthur. Hence, the reference made by his ship's name.

How did the brotherhood get authorization from west coat brotherhood? As explained above, Maxon took rulership of the faction, and the West Coast never actually stopped monitoring the East Coast faction. They just refused to help them in any way. They kept an eye on them tho, because, ya know, dangerous large high tech group. When Maxon took over, they said hello.

Why does Emil still have a job? Because in spite of what we think about his work, it sells. It sells a lot. Fallout 4 sold 13.51 million units and that made Bethesda just over one and a half BILLION dollars. Likewise, Fallout 76 has sold 2.46 Million units and as of DEC 2020 made back everything it cost to produce and run and is turning a profit. Buisnesses do not care about the quality of their product until their product dosnt sell at a profit. If you're making money, you dont change a damn thing unless it's 100% obvious you would make more money via the change.
 
This is the thread I have been waiting for, even if it's 5 years old.

Full canon: Just Fallout 1 although there are things I'd add to the game if I made it.

Mostly canon: Fallout 2, Fallout Van Buren, and Fallout New Vegas. Fallout 2 has some silly things that I don't like, such as Monty Python references and San Fran but otherwise it's good. Van Buren has many contradictions with New Vegas but I can come up with new things to make them fit, and New Vegas references Fallout 3 quite a bit. I can come up with other things to cut out the Fallout 3 references as well.

Semi canon: Tactics, Cut content, Bible. I don't like that the main faction in Tactics is just the BoS or that they are so far spread out but otherwise I think it works great. Van Buren does try to cut out Tactics but I just say Cheyanne mountain in Van Buren is populated by a faction rather than completely destroyed. I like a lot of cut content, especially for New Vegas and Fallout 2, however Fallout 1 cut content could be changed some. Slanters need a redesign of phycial appearance, behavioural appearance, and society. There are parts of the Fallout Bible I don't like, such as San Fran being NUKED or wanamingos all dying out, however I think it adds a lot of useful lore.

Honourable mention before non canon, Project V13 / Fallout Online. We didn't get much aside from promotional material and concept art, however what we got was amazing. I don't where they were going with the Master Lives however but otherwise I'd consider it all canon.

Non Canon: Fallout 3, Fallout 4, Fallout 76, Fallout PoS, and Fallout Shelter. I like elements of the first 3 though, like Project Purity, the Institute, Liberty Prime, and whatnot. But the execution of it all was horrible and otherwise there aren't many redeeming features. I liked Far Harbor but it can't make up for anything else. And Shelter is just a mobile game I'm not sure why it needed to be discussed. PoS' s nickname is enough of an explanation.


Edit:
I forgot about mods. Previously I had listed off a whole bunch of mods and said they were all canon but I hadn't yet played them all and many hadn't come out yet. Well one of them came out and I'm sure you know the rest.

So I'll just say that I enjoyed New Vegas Bounties 1, the Inheritance, and the boxing mod as well, I don't know about the rest of Some guy series because I haven't played it all but what I have played was good enough to be canon.

Otherwise I am unsure of what mods can be canon.
 
*dons her necromancer's robes*

There's a few answers to some of those questions, which I will list here just for the sake of others reading this years later like me.

Why make synths? The Institute is constructing them as a labor force for the purpose of a teraforming operation as well as general labor and use. There's no explanation as to why they need to be full on people for this. But they're meant to be workers.

Why make supermutants? Same reason the Master had. The Institute wants to ensure humanity's future. They also believed for a time that Supermutants and FEV were the answer. The real question is: How are there *still* Super Mutants 100 years after the Institute gave up on FEV, and also why is the old FEV lab still eixstant and not repurposed for robotics or Synth development?

Why does <Fauther> still have cancer? Cancer isn't a single deasease. Cancer is a family of deaseses. We have dozens of cures and treatments for certain kinds of Cancer. This is like asking why we don't have a poison that kills all insects but only insects. Also the game at no point says the Institute has a cure for cancer. That's Vault 88 you're thinking of.

Why in the holy fuck would they release failed experiments to the surface? Terminal entries in the Institute imply the organization used to be much more evil in alignment and had a general shift to what it is by the time of Fallout 4 when Father took over from Zimmer 10 years back.

How'd the brotherhood build the prydwyn? The Brotherhood has built airships before. Lots of them. Why is this a question?

How do they fuel the vertiberds? A line of casual random in the world dialouge from a vertibird pilot on the Prydwin states that the BoS's modern Vertibirds have been converted to use fusion cores, and this has made them slower and much shorter in range.

Where did they get so many vertiberds? Probably from Adams Airforce Base in Fallout 3. Where we saw 100s of them just sitting around.

Why does the brotherhood want to destroy the institute? Because they don't control it. Do you not remember the BoS's entire history in the games? They do not want, and have never wanted, anyone other than themselves to have advanced tech. Ever. Fallout 1's BoS would have done the same on discovering the Institute. The BoS are not good guys. They are dark gray at best. Fallout 3's protrail of them would be OOC if the game had not made it clear that the group had been kicked out but were still using the name.

Why is maxson suddenly in charge? Well, he was a descendant of the BoS's founder and came of age. He was around in 3 as a kid. He was also a quite well liked Paladin who pulled off some impressive feats. As a result when Elder Lyons died he was appointed as the replacement.

Why does the brotherhood ignore it's own rules? They're not. I don't think you understand the BoS. Maxon simply rolled them back to their orgins, undoing Lyon's little experiment into being less shitty people. He re-integrated the Outcasts, reestablished contact with the West Coast BoS, and apparently took over the Capital wasteland as its uncontested king utilizing the Prydwin as a warship (the game should have made this all much more clear. It's only learnable by talking to him and reading terminals but is pritty key info.) Basically he's meant to be a dark King Arthur. Hence, the reference made by his ship's name.

How did the brotherhood get authorization from west coat brotherhood? As explained above, Maxon took rulership of the faction, and the West Coast never actually stopped monitoring the East Coast faction. They just refused to help them in any way. They kept an eye on them tho, because, ya know, dangerous large high tech group. When Maxon took over, they said hello.

Why does Emil still have a job? Because in spite of what we think about his work, it sells. It sells a lot. Fallout 4 sold 13.51 million units and that made Bethesda just over one and a half BILLION dollars. Likewise, Fallout 76 has sold 2.46 Million units and as of DEC 2020 made back everything it cost to produce and run and is turning a profit. Buisnesses do not care about the quality of their product until their product dosnt sell at a profit. If you're making money, you dont change a damn thing unless it's 100% obvious you would make more money via the change.
I made my last post earlier in the day then read the whole thread up to here. And man am I surprised to see a bethesda apologist go 5 years back to defend their king Todd.
 
Canon: The Fallout Bible, Fallout, Fallout 2 and New Vegas.

Semi-Canon: Parts of Fallout 3 referenced directly by New Vegas.
Van Buren when it isn't contradicted by New Vegas.

Non-Canon: Everything else.
 
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