Fallout 2 mod Olympus 2207 (english translation)

Hello, anyone got a link to the most current translation and mod? i cannot acces the site and that mod isn´t avaible anywhere
 
A collection of hints, tips and walkthroughs that were translated from Russian found on the internet. Hopefully these will help.

Also, for those who are getting the memory access error when starting the game, do the following:

Create a new folder called "Olympus 2207"
Copy the original Fallout 2.exe into the folder
Install Olympus 2207 in this folder
 

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I remember from the way back machine, that there used to be a detailed English language walkthrough of this mod. It detailed how to solve every quest in the game (going into specifics like what Science skill level was needed, etc.), I think it was on the interplay.com website (which no longer exists) along with the download of this mod. Does this walkthrough still exist? Does anyone know where to download it?
 
Does anyone have a listing of weapons for this mod? I am playing a small guns specialist, which weapons would work best with this choice? Where is the "cut off" in this mod between small guns, and big guns?
 
Olympus has a few annoying design choices, among them is that the vendor inventory is scaled to your level.

You won't see the big guns until you're powerful enough to get inside the tower.

Until you reach that point I'd stick to whatever you can get your hands on.
Once your level is high enough that pre-war ammo starts spawning in shops, switch to it right away (you go from 0,75x damage modifier to 1,25x).
 
Yeah, taking out the Queen "Deathclaw" at the bottom of the Livos vault isn't easy with just a "Glocker" pistol and primitive custom ammo. Thank God for Shaggy and multiple re-loads.

I know its a good mod with a decent story, but certain areas have "buggy" dialog paths that can close off other quests (Rainbow Raiders quests) Many solutions wont be apparent without a walkthrough. (Who'd think you are SUPPOSED to double-cross a certain NPC)
 
it shows that fallout could be vivid and modern. feels like another game from black isle studios, this time from 2000. though others are probably right, i just seen the first few minutes of it. (i don't have luck to mods lately due to some glitches)
 
Does anyone have a listing of weapons for this mod? I am playing a small guns specialist, which weapons would work best with this choice? Where is the "cut off" in this mod between small guns, and big guns?
Hello,
I have attached a list of all small guns from Olympus 2207. I used Fallout 2 Explorer (f2x.exe) for browsing. [link]
The "cut off" between small guns and big guns in Olympus, is where people can no longer fire the weapon without a firing stand or mount. Pistols, SMG, assault rifles, single rifles, shotguns, and grenade launchers are small guns.
Full machine guns, flamethrowers, miniguns (rotary MG), and rocket launchers are big guns.
The Proto IDs for Olympus are easy to navigate. Small guns are PID 130 to 188. Big guns are PID 92 to 101, and PID 190 to 199.
The best small guns are as follows. These are found inside Olympus, or in dungeons.
Best pistol: Jackal's Revolver (unique), followed by "Colt Python" revolver. Jackal's revolver is difficult to get and the Colt Python still kicks prdele.
Best SMG: "FCP-10" SMG.
Best assault rifle: "Rainbow-6" Assault Rifle.
Best single shot rifle: "Lilith" Rifle.
Best shotgun: "Hardener" Shotgun, followed by "Hotter" Shotgun. The two have the same damage numbers, but Hotter deals fire damage.
Best grenade launcher: "Strike" Grenade Launcher.
Keep in mind that Olympus has much higher strength requirements, that go to STR 10. In Fallout 2, the highest is STR 7.
In total, there are 52 small guns in Olympus 2207.
Pistols (15): Slugger, Detective revolver, .45 revolver, magnum revolver, 9mm Glocker pistol, 9mm Glocker pistol (auto), 9mm pistol, 9mm revolver, Break stun gun, Sting pistol, Colt Python revolver, Optics .223 pistol, Jackal's revolver, pneumatic pistol, Red Robin pistol.
SMG (8): Helmuth SMG, Ghetto SMG, Cricket SMG, Vendetta SMG, FCP-10 SMG, Helmuth SMG (scoped), Helmuth SMG (exp. mag.), 9mm submachine gun, Barrage [sub]machinegun.
Assault rifles (6): N17A1 assault rifle, N17A1 assault rifle (scoped), KLH74 assault rifle, assault rifle, Bulldog assault rifle, Rainbow-6 assault rifle.
Single rifles (9): Civilian carbine, Hunter rifle, Hunter rifle (scoped), sniper rifle, nail rifle, Lilith rifle, pneumatic rifle, Raven rifle, repaired rifle.
Shotguns (9): Phobos shotgun, double-barreled shotgun, Revengeton shotgun, Pocket shotgun, sawed-off shotgun, 12 ga. shotgun, Wilderer shotgun, Hardener shotgun, Hotter shotgun.
Grenade launchers (5): Flare gun, Thunder, EMP grenade launcher, 40mm grenade launcher, Strike grenade launcher.
 
Allright, I am warming up for my first Olympus play. That being said, I am currently stuck at character creation screen.
Couple of questions:

1. At what level game ends, asuming you do everything and dont go specificly into desert to grind level ups?
2. Does mod have Slayer or Sniper perks?
3. Is Charisma dump stat? Does it influence important dialog checks?
4. Is mechanical memory trait worth it?
5. Does it make sense to go melee or unarmed build? Are they somehow better then in OG Fallouts?
 
Allright, I am warming up for my first Olympus play. That being said, I am currently stuck at character creation screen.
Couple of questions:

1. At what level game ends, asuming you do everything and dont go specificly into desert to grind level ups?
2. Does mod have Slayer or Sniper perks?
3. Is Charisma dump stat? Does it influence important dialog checks?
4. Is mechanical memory trait worth it?
5. Does it make sense to go melee or unarmed build? Are they somehow better then in OG Fallouts?
1. Level 16-18. The game starts selling high-level weapons and armor (including scout armor, which allows entry to the endgame) at level 15, and it takes several more quests inside the endgame area to win.
2. Yes. All perks are the same as in Fallout 2.
3. I believe it's a dump stat. There is only 1 leveling companion in the game. I don't know about charisma checks.
4. People who use it say it's good, it makes early game harder but late game easier. I personally choose 'gifted' because I find the first five XP levels of Olympus like hell.
5. YES. There are endgame melee and unarmed weapons, plus a multitude of combat drugs.
 
1. Level 16-18. The game starts selling high-level weapons and armor (including scout armor, which allows entry to the endgame) at level 15, and it takes several more quests inside the endgame area to win.
2. Yes. All perks are the same as in Fallout 2.
3. I believe it's a dump stat. There is only 1 leveling companion in the game. I don't know about charisma checks.
4. People who use it say it's good, it makes early game harder but late game easier. I personally choose 'gifted' because I find the first five XP levels of Olympus like hell.
5. YES. There are endgame melee and unarmed weapons, plus a multitude of combat drugs.
Thank you for the reply.
Im thinking about using sfall to make fastshot work same way as in Fallout 1 when it comes to melee and unarmed. Here is my build scetch so far:

5 STR - +1 Potato +4 Armor
9 PER - +1 Potato (mainly for sequence)
6 END - +1 Potato
1 CHA - +1 Potato (Dump stat)
9 INT - Skills are good
9 AGI - +1 Potato
1 LUCK - +1 Potato (Dump stat)

TAG: Unarmed, Lockpick, Speech

TRAITS: Fastshot + Heavy handed
 
Thank you for the reply.
Im thinking about using sfall to make fastshot work same way as in Fallout 1 when it comes to melee and unarmed. Here is my build scetch so far:

5 STR - +1 Potato +4 Armor
9 PER - +1 Potato (mainly for sequence)
6 END - +1 Potato
1 CHA - +1 Potato (Dump stat)
9 INT - Skills are good
9 AGI - +1 Potato
1 LUCK - +1 Potato (Dump stat)

TAG: Unarmed, Lockpick, Speech

TRAITS: Fastshot + Heavy handed
STR requirements for weapons are higher in Olympus than in Fallout 2. STR 5 is going to limit your selection if you need to use guns at all. It will work fine with unarmed weapons, though.

9 PER seems high - I would put one point into LUCK for fewer critical misses, or maybe STR for perks and weapon requirements.

Otherwise, build looks good. Heavy handed isn't bad when you can't score critical hits on the eyes anyway.

Lockpick and speech are good picks. A lot of locked cabinets also have a trap, so put some points into the traps skill as you go. Repair is also useful for a number of quests.
 
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