Matt Drax
Smart Ass
Yes, you can bring them in batches
Put a main save in then try it!Yes, you can bring them in batches
nvm found it hereHello, anyone got a link to the most current translation and mod? i cannot acces the site and that mod isn´t avaible anywhere
Where did you find it?nvm found it here
Hello,Does anyone have a listing of weapons for this mod? I am playing a small guns specialist, which weapons would work best with this choice? Where is the "cut off" in this mod between small guns, and big guns?
1. Level 16-18. The game starts selling high-level weapons and armor (including scout armor, which allows entry to the endgame) at level 15, and it takes several more quests inside the endgame area to win.Allright, I am warming up for my first Olympus play. That being said, I am currently stuck at character creation screen.
Couple of questions:
1. At what level game ends, asuming you do everything and dont go specificly into desert to grind level ups?
2. Does mod have Slayer or Sniper perks?
3. Is Charisma dump stat? Does it influence important dialog checks?
4. Is mechanical memory trait worth it?
5. Does it make sense to go melee or unarmed build? Are they somehow better then in OG Fallouts?
Thank you for the reply.1. Level 16-18. The game starts selling high-level weapons and armor (including scout armor, which allows entry to the endgame) at level 15, and it takes several more quests inside the endgame area to win.
2. Yes. All perks are the same as in Fallout 2.
3. I believe it's a dump stat. There is only 1 leveling companion in the game. I don't know about charisma checks.
4. People who use it say it's good, it makes early game harder but late game easier. I personally choose 'gifted' because I find the first five XP levels of Olympus like hell.
5. YES. There are endgame melee and unarmed weapons, plus a multitude of combat drugs.
STR requirements for weapons are higher in Olympus than in Fallout 2. STR 5 is going to limit your selection if you need to use guns at all. It will work fine with unarmed weapons, though.Thank you for the reply.
Im thinking about using sfall to make fastshot work same way as in Fallout 1 when it comes to melee and unarmed. Here is my build scetch so far:
5 STR - +1 Potato +4 Armor
9 PER - +1 Potato (mainly for sequence)
6 END - +1 Potato
1 CHA - +1 Potato (Dump stat)
9 INT - Skills are good
9 AGI - +1 Potato
1 LUCK - +1 Potato (Dump stat)
TAG: Unarmed, Lockpick, Speech
TRAITS: Fastshot + Heavy handed