On the Fallout 3 Main Story

thefalloutfan said:
Fair enough. I just never played God of war, MFS, FF so Morrowind's for example, felt different. Never the less, I had some great time playing their games.

Don't get me wrong, despite having just average quests, I've enjoyed Beth's games.

I still play MW to this day, although Oblivion was a disappointment to me.

Still though, in terms of story for FO3, I'm not getting my hopes too high.
 
And actually, the inclusion of family (dad in this case) is quite original in games.I can't remember any other RPG in which you have a family that actually plays a role in a plot.Fallouts, Vampire, Gothics, Oblivion, Arcanum....you were always some lonely guy with no family whatsoever.

I'd say that your family is quite important in Baldur's Gate. :)
 
The Dutch Ghost said:
Usually there aren't any missing family members in an RPG, or at least more serious ones, because it detracts from creating an atmosphere in which you feel you are the main character...............

Hmmm, for me, if they make it right, the motivation to find dad will be greater than motivation to find some water chip.And again, you have no idea how will it be presented in the game, maybe it will make perfect sense to follow him, maybe not, but...i just hate this judging off the game without knowing by playing : ).


Ausir said:
I'd say that your family is quite important in Baldur's Gate. :)

I played and finished only BG1, don't remember it much, but you are right, I guess.Something about being a son of god and having siblings who are children of gods also..okay : ).

But its still quite an exception.
 
TES 3: The central quests of Morrowind concern the demigod, Dagoth {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.}, housed within the volcanic Red Mountain. {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.} has used the Heart of Lorkhan, a small, heart-like artifact of great power, to make himself immortal, and now seeks to drive the Imperial occupiers from Morrowind.
God dammit NMA, god dammit, why do you hate Morrowind so much?
 
BN, I'm talking about not being able to even write about the Morrowind bad guy. Y'know, Dagoth U-R.
Because stuff happens.
ur
 
TES 1 story: The Emperor, Uriel Septim VII has been imprisoned in another dimension (in a copy of the Black Horse Courier in The Elder Scrolls IV: Oblivion, this dimension is revealed to be Oblivion) and impersonated by Imperial Battlemage Jagar Tharn. The only way to bring him back is to find the eight pieces of the Staff of Chaos. After the pieces have been collected, the hero battles with Tharn in the Imperial city.

Hmm... collect some artifacts and save the king. You've never heard a story like this before? Hell, in Super Mario RPG you have to collect pieces of stars and save the princess.

super mario rpg came out in 1996, arena came out in 1994. I see where you might have heard that story line before:
collect water chip, kill master; or maybe collect GECK, kill president.

Fallout came out in 1997, so is fallout's storyline stale?

TES 2: The player is sent here at the personal request of the Emperor. He wants the player to do two things. First, the player must free the ghost of the late King Lysandus from his earthly shackles. Secondly, the player must retrieve a letter from the Emperor to a Blades spy in the court of Daggerfall.

So, Daggerfall's story is composed of a fetch quest and a "save some old king" storyline. Yipee. The originality here is mind boggling.

And Tolken is a reverse fetch quest and a get missing king X to his throne storyline, wow LOTRs must be a really shitty book if the plot is so generic.

TES 3: The central quests of Morrowind concern the demigod, Dagoth {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.}, housed within the volcanic Red Mountain. {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.} has used the Heart of Lorkhan, a small, heart-like artifact of great power, to make himself immortal, and now seeks to drive the Imperial occupiers from Morrowind. In his quest for power, he blights the land of Vvardenfell and corrupts the minds of the weak.

Evil god wrecking a nation in his bid for immortality and needs to be stopped by the main character. God of War anybody? This story is as old as the English language.

Morrowind game out in 2002, God of War in 2005. You start as a tool by a crumbing empire to exploit the beliefs of the people of morrowind by going there and saying 'hey I'm jesus,' and as it turns out you're right. It was an awsome game, with a detailed and huge world filled with tonns of books you can read and lots to do, it was awsome. Everyone who played that game remembers the 'pillow lady' or the man who fell from the sky. We should be so lucky that FO3 is that good.

TES 4: Oblivion begins with the arrival of Emperor Uriel Septim VII (voiced by Patrick Stewart), accompanied by a troupe of Blades bodyguards, at the Imperial City prison, seeking to flee from a group of assassins—later revealed to be members of the Mythic Dawn—through a secret underground exit in the city sewers. By chance, the exit is located in the cell occupied by the protagonist. The Emperor frees the player as he believes that he saw the character in his dreams, and sets off into the catacombs as the protagonist follows. At the end of the catacombs, the group is ambushed, and quickly overwhelmed by assassins, which results in the protagonist taking on the task of guarding the Emperor while the surviving bodyguards engage the enemy. While awaiting the result, Uriel entrusts the protagonist with the Amulet of Kings, a special amulet that can only be worn by those of the Septim bloodline. He orders the player to take it to a man known as Jauffre. Immediately afterwards, an assassin ambushes and kills the emperor before he is, in turn, defeated. The sole surviving guard, Baurus, questions the protagonist, and explains that Jauffre is the Grandmaster of the Blades, and can be found at Weynon Priory.

Again, a generic "save the world" story.
You've obviously played the first 30 minutes of Oblivion, the story goes much deeper then that.


Beth hasn't ever written anything that can stand along side games like:

Bioshock
Knights of the Old Republic
Metal Gear Solid (any of them)
Final Fantasy (especially VII or X)

Hell, I'd even suggest that the Half-Life games have superior stories that engage me more than any of Beth's previous outings.
You know according to metacritic the average rating of both users and game magazines for morrowind and oblivion are right up there with all those games you've listed. Get over it.
 
Beth hasn't ever written anything that can stand along side games like:

Morrowind has actually been praised along the same lines as Planescape: Torment in terms of blending literature with virtual entertainment. When I heard Oblivion's lore and ingame books weren't as good as Morrowind's I pretty much lost the will to play it.
 
Sicblades said:
Part that bothers me the most is that you leave the vault because you miss your daddy. Go creativeness.

If only you could change the reason you would want to leave the Vault, like the three pregenerated people in the first Fallout.
 
Zinger!

I do actually think the problems with the "go get your father" quest are legit, though.

Mainly because: your character is supposed to care about him. But who's to say the character does? The character creation screens? The pre-story birthday parties?

In FO1 and 2, it made sense: you were saving your people. Not an individual. And the way in which you left your social safety net made sense. The escape from Vault 101, no matter if there are guards or not at the door, or if there's a lockpicking minigame or whatever, still seems more contrived than the reasoning behind the leaving of the Vault Dweller/Chosen One.
 
Cow said:
Morrowind has actually been praised along the same lines as Planescape: Torment in terms of blending literature with virtual entertainment.

It has?

By whom?

I've played both, and of the two, Morrowind had me bored near to tears within an hour. PS:T, by comparison, has been a game I've been playing over and over since I first got it around 2000. Even though I know the story, I *still* want to play it. It's just that much fun. Morrowind? Bleh. Dullsville to me.
 
You know according to metacritic the average rating of both users and game magazines for morrowind and oblivion are right up there with all those games you've listed. Get over it.
Get over what? Your point there is pretty terrible to begin with. I like TF2, but that game has one of the worse storylines of all time to the point where it's no existant. But I don't play it for the "storyline" no one does, and it remains excellently rated. Games don't need to have good storylines to be fun, but it sure helps in most cases.

If you love The Elder Scrolls so much why bother with Fallout? I just don't get. You don't see Interplay buying up Oblivion 2 and turning it into a TB Iso game set in Northern California. If The Elder Scrolls is as great as you claim and has so much replayablity, just shut up about Fallout, and go play it.

There are plenty of people who enjoy those games, just like there are many small children who enjoy muching on their own nasal refuse. Most people here don't, so I suggest you go find people who do and who will be welcome to here you blather on about TES. While Fallout may have morphed into TES, these forums have not morphed with it and thus it remains a Fallout forum.
 
Well there are more things that bother me about it, but they have been discussed to death already.
 
The story for Fallout 3 is fine. We hardly know nothing about it, all we know is that we are sent out to get our father.


Are we going to kill him when we find him, or bring him back to the Vault unknown. We will probably get to make our own choice in what we want to do in the end.

I really don't understand how anyone can say the story is stupid, when all we do know about the story is that we are going to find our father.
 
I think you are all missing the point here, it's not if the story is cliche or not (at least not for me), it's about how well it's implemented.
To say that a story is about fetching a item or killing this bad guy is crap just because it has been done to death is not relevant, of course if you use the cliches you better make one hell of a cliched story to compensate.

Fallout 1 begins with a fetch quest, a very well implemented one that later turns out to not end the game at all, that twist is the game for me, when you have to destroy the cause of the mutants infestation (and the fact that even that didn't have a right order to complete the game).

Now the problem with Bethesda is the dumbing down of their games over the years, with changes in their designers team i think since TES 1. You just have to look at the number of skills in Daggerfall and the number in Oblivion to see the simplification of the games slapping you in the face with Maces and Axes as the same shit.
Maybe it was just me that found the climbing skill in Daggerfall the best thing ever, invading cities closed at night was awesome.
 
I think you are still missing the point of my post. We know nothing of the full story right now.

It might very well be that the full story is going to rescue dear old dad, or perhaps kill him. Then again the story could be we find dad dead, and now we are screwed because the vault won't let us back in so we are forced to wander the desert killing everything in our path as some sort of power armor wearing demon that embodies rage and death.


Just sayin...
 
EnglishMuffin said:
Well we don't know if Fallout 3 has a stupid story yet. So far it only has stupid characters, voices, AI, combat, quests, and dialogue. But no one knows how the story plays out.

Oh and stupid sounds and buildable weapons.

Did you forget exploding cars (bonus: mushroom clouds) and shoulder fired nuke launchers that aren't a one-way ticket to an end game?

That said... I don't care on bit how generic the storyline is as long as it's portrayed in a complex and rich, non-"dumbed-down" world/way.
 
almost.dust said:
That said... I don't care on bit how generic the storyline is as long as it's portrayed in a complex and rich, non-"dumbed-down" world/way.

Isn't that an oxymoron?
 
I am not sure if there was a merger with another discussion/topic but i was making guesses at the general way the story will unfold. In my post I was trying to point out that the game FO3 and the general tone of gaming today is becoming more and more predictable. Call it hollywood complex/console mentality/what you want. It is NOT about the quests. 50 different games might have the same "fetch the vial of pure water/acid/poison/disease sample/last weeks mutton". The important part is "How is it implemented/shown/played?". if you can put the most over used quest in a different way; like a "natural" part of a quest chain (to fix this or to break that) or a humorous reference, then it stops being cliche and becomes somewhat not boring.
Its like the Zelda games, yes every time they want us to do the same friggin thing, but somehow they manage to get it with different flavor each time (and when they don't people just bash and forget it)
 
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