Crni Vuk said:
I wish Vegas would have made much more use of specialized builds. Like with Charisma for example. I never understood anyway why someone with high intelligence but low charisma should have the powers of persuasion. Sure high speech skills should help here. But Charisma really does not play enough of a role in here. If someone looks like an ape. Walks like an ape. And has the conversation skills of an ape. Why should people take it serious and not club it to death for their next meal ? Because he is talking the truth ? Get to the next fat and ugly lady around you and tell here "Miss, your pretty fat and ugly". There. 0 Charisma. Let's see how that is going to work for you when the next thing you do is asking her to invite you to a dinner because you want a date with her hot sister.
We discussed about charisma a little in
this topic.
But I agree with you, Charisma has little impact on the game besides companion nerve and (the awful) barter system.
You really don't need it and it doesn't make sense the way is implemented either.
And people react to your answers, not to your person, wich are governed - guess what - by INT, not CH. It's frustrating.
Concerning INT, I agree that a dumb build shouldn't have much resources, but the majority of this are related to skill points and not what you can do.
In my vision this should influence the use of some weapons, since Laser rifles need calibration, something that a dumb person isn't capable to understand (the farmer in the Sharecropper Farms tell you just this, tech stuff is beyond him. And you only ask about a computer and water).
Perception goes the same route, other than serving as a radar, there's not much use for it. In Dead Money you need the attribute for passing checks on Cristine, but you don't need the attribute to actually have a perception of your surroundings.
For example, a lower perception player could see less when the night falls, have a hard time detecting traps and perception should really have an impact in accuracy, like the misleading text says in character creation.
There's a lot of room for improvements in the skills.
The modder who created Nevada Skies (terrific mod) did this, when a sandstorm hits you, your SPECIAL goes down the drain (-7 PE, -5 END, -2 AG, but you gain +70 sneak).
Problem is, you are blind as a bat and can't see two feets in front of you, but at the same time your enemies too, so you can use this to your advantage (as they also can
).
I wonder why Obsidian didn't made something similar with attributes, the SPECIAL really don't have a huge impact other than LK, AG, ST, INT and some portions of END.