One aspect in which I liked Fallout 3 more than New Vegas

Imershuns, because killing a supermutant with a 10mm psitol is very realsitic an immersive, beign able to walk for days and days without drinkign any water and just be a compelte ubber god halway thru the gam,e si very immersive too. Don't come with that "imershuns" crap.
 
Walpknut said:
Imershuns, because killing a supermutant with a 10mm psitol is very realsitic an immersive, beign able to walk for days and days without drinkign any water and just be a compelte ubber god halway thru the gam,e si very immersive too. Don't come with that "imershuns" crap.

Yes, because radiation zombies, giant green mutants, Aliens referances, power-armor and cyberdogs is very realistic. I guess bullets don't do much damage to an unarmored mutant, not like he had any organs to puncture.

Say what you will about Fallout 3. It was fun to explore and very immersive and fun if you let it be and stopped getting your panties in a twist over everything that was overlooked in a game with 100+ hours of gameplay.
 
It was fun to explore the first time, but it is not immersive, Mutants and zombies can be applied in a logical and cohesive way, and I am talkign abotu relaism in the level of challenge you have, you knwo thats called the willing suspension of disbelief, I can buy into a world full of Mutants and zombies, but I can't buy that a 19 year old guy with no shooting skills can kill the freaking HULK with a feeble 10 mm. And when you talk about immersive free roaming, being able to just up and walk to anywhere you want without having to have any kind of survival supplies like water and food on oneself, or that basicaly any choice not havign any actual consecuence is immersive is pure shit.
 
Walpknut said:
It was fun to explore the first time, but it is not immersive, Mutants and zombies can be applied in a logical and cohesive way, and I am talkign abotu relaism in the level of challenge you have, you knwo thats called the willing suspension of disbelief, I can buy into a world full of Mutants and zombies, but I can't buy that a 19 year old guy with no shooting skills can kill the freaking HULK with a feeble 10 mm. And when you talk about immersive free roaming, being able to just up and walk to anywhere you want without having to have any kind of survival supplies like water and food on oneself, or that basicaly any choice not havign any actual consecuence is immersive is pure shit.

Did you have to eat or drink in the first two games?
 
No, but thos aren't called immershuns, the one thing y¡that immersed you in the game was the enromous amount of choices you had for MOST of the huge amount of quests, everything you did was absolute, your character better be well focused on a specific kind of play or you could make a completely useless character amd doom every community, you could doom yoru character if you accidentaly killed a kid. In 3 you can maximize more than half of the skills, you don't have to worry about what kind of character yo uwant to play because you can just switch to naything without pemalties, your choices were meaningless except for blowing up Megaton, and even then it didn't influenced the ending on the least, the BOS would still have you in their ranks and talk about how much of a hero you are, even if you killed a town ful of people, children included.
 
Blatherscythe said:
Walpknut said:
It was fun to explore the first time, but it is not immersive, Mutants and zombies can be applied in a logical and cohesive way, and I am talkign abotu relaism in the level of challenge you have, you knwo thats called the willing suspension of disbelief, I can buy into a world full of Mutants and zombies, but I can't buy that a 19 year old guy with no shooting skills can kill the freaking HULK with a feeble 10 mm. And when you talk about immersive free roaming, being able to just up and walk to anywhere you want without having to have any kind of survival supplies like water and food on oneself, or that basicaly any choice not havign any actual consecuence is immersive is pure shit.

Did you have to eat or drink in the first two games?

If you didn't have waterflasks in your inventory you took damage on the worldmap in Fallout 1. In Fallout 2 was a whole food/drink system planned and already in the code, but it was canned later due to time issues.
 
Surf Solar said:
In Fallout 2 was a whole food/drink system planned and already in the code, but it was canned later due to time issues.

Really?
Since it was already in the code, has someone "modded" it back into the game?
 
^that would be cool, I would finaly have a sue for all those broken glass covered Jerkys other than eating them for stupid giggles.
 
It was tried a few times already and I atleast know it from a fellow german modder that it was nearly done. I am browsing the fora and post links later.
 
Walpknut said:
No, but thos aren't called immershuns, the one thing y¡that immersed you in the game was the enromous amount of choices you had for MOST of the huge amount of quests, everything you did was absolute, your character better be well focused on a specific kind of play or you could make a completely useless character amd doom every community, you could doom yoru character if you accidentaly killed a kid. In 3 you can maximize more than half of the skills, you don't have to worry about what kind of character yo uwant to play because you can just switch to naything without pemalties, your choices were meaningless except for blowing up Megaton, and even then it didn't influenced the ending on the least, the BOS would still have you in their ranks and talk about how much of a hero you are, even if you killed a town ful of people, children included.

You can't kill children in Fallout 3, you can't kill children in any game now. You also have a huge amount of quests and a huge amount of options on how to comeplete them. The game was simplifiyed to appeal to a larger audience and unless your playing with Broken Steel, INT 10 and have the Educated perk you don't get enough skill points to max out everything. The only thing I agree with is that your choices don't seem to have a massive effect on the world. Well they only did in the endgame for the first two games, if your choices had a massive impact in the two weeks you were out cold the world would be boring and safe.
 
I'm sure the children in that you blew up with a nuclear explosive are juuuuuust fine.
 
A huge maount of quests and A huge amoutn of ways? no, most of the time the choices are "IBOLZ and goody two shoes" and most of the time no matter the outcome you end up having the same rewards.

New Vegas also has signfiicant changes from yoru actions, the endign slideshows and NPC movements all change dependign on what you do and where, in FO3 you can't change anything in RIvet City, yo ucan go kill everyone, come back a few days later and the immortal chaarcters would be just hanging around acting as if nothign happened, in FO3 you can blow up megaton, and nobody gives a shit, it doesn't even show in the ending slides that the detonation of the atom bomb caused problems to nearby settlements, or anything.
You can't max out everything, but you can max out more than half of your skills before even reaching level 30, thats not immersive, you don't have to pay too much attention on how you build your character, in NV you would have llike 3 to 4 skills maxed out, and the rest will be either in a middle point or extremely low, this iwll change with the raised level cap, but it is stil 20 levels more that are needed for the character to become broken. In FO1 and 2 you had even less oportunity to max out skills, and you had to focus your character on specific ways of playing or make a Jack of al tardes that would be pretty useless later in the game.
 
Blatherscythe said:
You can't kill children in Fallout 3, you can't kill children in any game now.

You can in Bioshock, killing little girls is actually a major part of the plot in that game.
 
The game was simplifiyed to appeal to a larger audience and unless your playing with Broken Steel, INT 10 and have the Educated perk you don't get enough skill points to max out everything.

You can max all your skills with an INT of 4. In the vanilla game.

Meanwhile in NV you will be barely able to max all the skills with 10 INT and all the DLCs (cap at level 50). Go figure.
 
To be fair you could level up most if not all of the "important" skills in New Vegas just fine. Getting all the technical and diplomacy skills high some combat skills AND even enough room to get the one or other skill you like up to 75%. I played Vegas 2 or 3 times. And always would I end with a super build which had no problem to hack ANY computer, open ANY lock and bribe/persuade ANY person. Sometimes I would come across the one or other quest which required high medicine (quite low) or some other high skill check like repair, and such. But that was never a problem. Sometimes the comic books can help out here. Or the quests are meaningless anyway (just a bit higher reward or reputation with a faction). Vegas is in may ways better compared to F3. But you could get in the end easily a character which could do it all. If you played some Fallout games before.

To be fair. Fallout 1 and even more so Fallout 2 gave you the possibility to get such characters in the end as well. So one should not be to hard I about it I guess. Though I still have no clue why they have 100 as limit for the skills and not like in previous games 300 or at least 200 for those really big and rare skill checks.
 
Skill limit probably has to do something with beth oblivion skill limit.

There are mods on nexus that allows to raise skills above 100.
 
Stanislao Moulinsky said:
You can max all your skills with an INT of 4. In the vanilla game.

Meanwhile in NV you will be barely able to max all the skills with 10 INT and all the DLCs (cap at level 50). Go figure.

Yes, it's possible to attain 100 in every skill at 20 with 4 intelligence. But this also requires that you collect 260+ skill books (with educated/comprehension and all bobbleheads) which isn't a reasonable consideration for 99% of the people playing the game.

The problem really was raising the level cap to 30, perks like "almost perfect" (http://fallout.wikia.com/wiki/Almost_Perfect) and educated scaling too well with another 30 available skill points to spend. Looking at BoS it doesn't appear they built the vanilla game around the level ever being higher than 20.

NV's implementation is a lesson learned from F3.
 
korindabar said:
Yes, it's possible to attain 100 in every skill at 20 with 4 intelligence. But this also requires that you collect 260+ skill books (with educated/comprehension and all bobbleheads) which isn't a reasonable consideration for 99% of the people playing the game.

I'm just pointing out that it's technicallt possible, I know that no one will probably do it that way.

...but at the same time no one will start with INT at 4, most won't bother wasting points on at least a couple of skills and there are some useful perks that also give you SPs. So, while maxing all the skills can be seen as a challenge (sort of) maxing 8-9 skills is a piece of cake.
 
Stanislao Moulinsky said:
...but at the same time no one will start with INT at 4, most won't bother wasting points on at least a couple of skills and there are some useful perks that also give you SPs. So, while maxing all the skills can be seen as a challenge (sort of) maxing 8-9 skills is a piece of cake.

At level 30 yes, or at 20 if you're a masochistic completionist and want to abandon any decent set of perks for ones that give skill points. With perks you're looking at about 200 skill books instead of 260 (less if you don't max certain stats of course).

But you never need to be maxed to be powerful, NV is the same way.
 
Stanislao Moulinsky said:
korindabar said:
Yes, it's possible to attain 100 in every skill at 20 with 4 intelligence. But this also requires that you collect 260+ skill books (with educated/comprehension and all bobbleheads) which isn't a reasonable consideration for 99% of the people playing the game.

I'm just pointing out that it's technicallt possible, I know that no one will probably do it that way.

...but at the same time no one will start with INT at 4, most won't bother wasting points on at least a couple of skills and there are some useful perks that also give you SPs. So, while maxing all the skills can be seen as a challenge (sort of) maxing 8-9 skills is a piece of cake.

Hey, why not?! I'm playing a level 1 INT character and the first thing I did was roaming the world for the skill books. :P

But lets be fair, in NV if you have a 3 INT or lower build it will hurt A LOT the development of your character, something that doesn't happened in FO3.
I was in level 12 and my science and medicine skill was at 8 - that's right, eight! - because I didn't had points to spend on it. I had to tag repair at the beginning, otherwise I will never be able to raise the skill for the Hand Loader perk.
Heck, I'm in level 28 now and my medicine is in 25, my explosives is in 45, my energy weapons are in 34, my melee in 46, my unarmed in 38 and so on.
I had to focuse the entirelly build in Guns, Speech, Repair and Survival for being able to solve quests without resorting always in violence, even doing this my survival skill is not too high, being 65.

Fortunelly in NV you have many different ways to resolve a quest, being violent, peacefull and even when using skills you have two or three options.

It's interesting that when playing a low INT build the stats in edibles, clothes, medicine and other items become a lot more important, so you actually enjoy more what the world offers to you.
I can tell you that the chances for being a drunk are very high, because you gain CHR/STR (or PE/STR with Absinthe) with alcohol, but you don't suffer penalties other than addiction/thirsty.
You are a dumb, right? :lol:

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