Good first post, Tony! Don't forget to write for Max the dog as well (he's currently in Captain Duffy's office with Jim Kerr and Randall). Let me answer your questions first:
Captain Miranda Reynolds was one of the people Lt. Blanco spoke to at NATO HQ in Brussels over the comm system. Captain Reynolds mentioned a British officer named Walters was in the area. This discussion was on page 8 of Chapter 2's IC thread, near the bottom, but it was short and easy to miss.
It was Stephanie's idea that the zombies are animated bioelectrically. Both she and Dr. Hausmann have decent scores in Chemistry, though Stephanie does not have Medicine. Successful Medicine and Chemistry rolls could give you an idea of whether or not neurotoxins ought to work, but the only way to know for sure if they do is to test them. Of course, they would also harm humans - assuming you could get your hands on them, that is. Both rolls don't have to made by the same person. Dr. Hausmann could help, but she's currently sedated. It will take Lt. Blanco one more minute before she finishes the splint on her broken arm, after which time she could revive her with the syringe she has prepared. Sally has Chemistry skill, but it's fairly low. Lt. Blanco could also talk to Stephanie, who can converse and work on the computer at the same time.
Also, Luke is actually on the east side of the diner's roof, while Erica has landed a little to the west of the T-Bone, so he's completely on the opposite side (over 50 yards away). He saw the chopper come in so I'd say he can hear that she's shouting, but in order to make out exactly what she's saying he'd need to make a Listen roll. The west side of the diner took the brunt of the explosion, and only the east end of that roof is stable enough to stay on. The garage is sturdier, so its roof is stable too. Samantha just climbed up there using the ladder she borrowed. Luke would have to climb down his rope (or jump) in order to get to ground level.
There are two barrels of fuel. One has been moved to just inside the garage door already, and the second is in the rear of the garage. It will take three people, all with STR of 12+, to move the closer barrel to the chopper in one turn. Fortunately, Willie has offered to help and Erica herself is strong enough. You just need one more person.
A few other things I wanted to reply to:
10-4. I'll keep that in mind in the future. I guess I'm not the only one who didn't know that about "repeat," as I just saw an early episode of Stargate SG-1 today where someone at the SGC said it twice, and these were Air Force personnel.
The notes were the ones Welsh made about the story (he sent me a copy when I started as Keeper), but they actually contradicted what we've established in the story.
The trucks can go further than the chopper, but the chopper can go faster. Right now time is critical, and they need to get to Omaha as quickly as possible. If they went by truck there might not be anyone left alive by the time they got there - not to mention the danger of getting stuck on the ground if the roads are blocked and the difficulty in getting past the zombie hordes to the human-controlled area instead of flying over them.
Yes, this would be in the Uniform Code of Military Justice, which they all should have learned. Of course, the current situation is rather overwhelming and a lot of the other Air Force characters are either too busy to know what Captain Lereux is doing or too reluctant to be the first to stand up to him. Most of the NPCs aren't going to take action without a PC taking the lead. In this game, the players should take the initiative to change things and solve problems, as their characters are the heroes. The NPCs are there for support, but you can't rely on them for everything.
McCain might have some frangible rounds for his shotgun if that's the case, but so far he's had no need to go blasting open doors. If he fires the shotgun at an enemy in the current configuration there'd be a penalty to hit, which I'll have to decide on later.
The trucks do have sleeper cabs, then. I'll have David remember this and point it out next round; he's been a bit distracted by Alice and the repairs. In a pinch, 18 people could ride in the trucks, 7 in the Outback, and the rest in the Blazer (if they can get it started). In a real pinch, people could ride in the trailer of David's truck.
I had also been thinking that Baldwin's truck is refrigerated. This can be very useful, because there is perishable food at the T-Bone that could be transported if there's room. There wasn't time to detach the trailer earlier, as the chopper had been coming in hot, and Erica was in a hurry to get her chopper fueled and back up. Even now, detaching and then reattaching the trailer would cost precious time.
In addition, there is a plow in the junkyard that could be attached to one of the trucks. It's V-shaped, so it'll be very effective at pushing zombies out of the way.
The people who heard this are Lieutenant Elizabeth Malone, Igor Malanowski, Nathaniel Lewis, and Alexandria Mikhalin. All of them are currently moving the comm equipment. Malone is skeptical about what Goldberg has to say in general, but the others are free to pass on this info. The suggestion to set up the electric fence was Stephanie's, and she doesn't yet know that it worked (though she'd sure like to).
I had been looking at the M3A1's malfunction numbers in the DG weapons list, and they were 98-90-55. According to the DG gun rules it would misfire on an 89. Other SMGs on the list have much better numbers (such as the M1 Thompson at 99-98-90, which perhaps the M3A1 ought to have as well).
Then the GPS receivers can't use the stale data they received prior to the satellites going down? Okay.
It's unusual, but Mr. Foo is a very unusual guy. He was one of the first field agents to adopt the MP-5, which he prefers for its longer range. I'm not familiar with the Madsen M3, but if it's like the Grease gun then it wouldn't have a single shot mode, which is something Mr. Foo would want. Mr. Foo was in the field well before 1967, and during that time he would have used a different SMG.
In that case, I may need to modify that, but Gary doesn't need to reload any time soon.
Yes, you'll have to watch out for danger coming through the junkyard. Alice nearly met an untimely demise from a stray zombie that had been crawling around in there. So far nothing else has reached it, but that could change.
There are five more Claymores in reserve that could still be deployed to cover other avenues of approach.
Good thinking again. That grass provides the zombies (or other unfriendlies) plenty of cover to reach the motel.
The three mines planted in the field of grass are on tripwire. There is also one mine planted to the south to cover the highway, and another to the north, on the dirt road. Both of those would probably be detonated by clacker from the roof.
Yes, there are lots of tires in the junkyard. Something like that will take time to set up, of course.
This mission was organized on short notice, and there wasn't enough time to get enough troops for full fire teams - both were short one rifleman to start. Cole is a grenadier and element leader, but Ortega is the other fire team's grenadier. Alanen, the element leader, was also the SAW gunner. His SAW was retrieved and cleaned, but he and Hockey are the only ones with Machine Gun skill above base level - and now Alanen is no more. The four comm people (including Malanowski) are enough to move the big radio; the combatants are likely to be too busy to help, and delays in setting up the gear upstairs cannot be afforded.
Captain Miranda Reynolds was one of the people Lt. Blanco spoke to at NATO HQ in Brussels over the comm system. Captain Reynolds mentioned a British officer named Walters was in the area. This discussion was on page 8 of Chapter 2's IC thread, near the bottom, but it was short and easy to miss.
It was Stephanie's idea that the zombies are animated bioelectrically. Both she and Dr. Hausmann have decent scores in Chemistry, though Stephanie does not have Medicine. Successful Medicine and Chemistry rolls could give you an idea of whether or not neurotoxins ought to work, but the only way to know for sure if they do is to test them. Of course, they would also harm humans - assuming you could get your hands on them, that is. Both rolls don't have to made by the same person. Dr. Hausmann could help, but she's currently sedated. It will take Lt. Blanco one more minute before she finishes the splint on her broken arm, after which time she could revive her with the syringe she has prepared. Sally has Chemistry skill, but it's fairly low. Lt. Blanco could also talk to Stephanie, who can converse and work on the computer at the same time.
Also, Luke is actually on the east side of the diner's roof, while Erica has landed a little to the west of the T-Bone, so he's completely on the opposite side (over 50 yards away). He saw the chopper come in so I'd say he can hear that she's shouting, but in order to make out exactly what she's saying he'd need to make a Listen roll. The west side of the diner took the brunt of the explosion, and only the east end of that roof is stable enough to stay on. The garage is sturdier, so its roof is stable too. Samantha just climbed up there using the ladder she borrowed. Luke would have to climb down his rope (or jump) in order to get to ground level.
There are two barrels of fuel. One has been moved to just inside the garage door already, and the second is in the rear of the garage. It will take three people, all with STR of 12+, to move the closer barrel to the chopper in one turn. Fortunately, Willie has offered to help and Erica herself is strong enough. You just need one more person.
A few other things I wanted to reply to:
Helbent4 said:Saying "over and out" is improper radio protocol. "Over" means your finished transmitting and are waiting for a reply, "Out" means you're signing off. I'm not sure if anyone's said this, but "repeat" is also verboten; use "say again" or "I say again" instead. ("Repeat" over a military channel is always a priority request to repeat an artillery fire mission and many police are ex-military.) 10-4 ("Roger") and 10-20 (location, often abbreviated as "Twenty") are the only common 10-codes still in use that I know of.
10-4. I'll keep that in mind in the future. I guess I'm not the only one who didn't know that about "repeat," as I just saw an early episode of Stargate SG-1 today where someone at the SGC said it twice, and these were Air Force personnel.
Which notes?
I only ask because I think those are more viable transports than the chopper, which has a limited range. Take those, add some "hillbilly hadji" armour (improvised steel plating like US Humvees in Iraq) to them and the tow-truck (to remove wrecks/blockages), and you're good to go. Once van trailer for people/supplies, plus a tanker for fuel. Or a flatbed for the chopper. You never know....
The notes were the ones Welsh made about the story (he sent me a copy when I started as Keeper), but they actually contradicted what we've established in the story.
The trucks can go further than the chopper, but the chopper can go faster. Right now time is critical, and they need to get to Omaha as quickly as possible. If they went by truck there might not be anyone left alive by the time they got there - not to mention the danger of getting stuck on the ground if the roads are blocked and the difficulty in getting past the zombie hordes to the human-controlled area instead of flying over them.
It is the moral and legal duty of all military personnel to refuse to obey illegal orders. As a friend in the Air Force said, "it's always best to find the moral high ground and place your artillery there, whatever the situation."
Yes, this would be in the Uniform Code of Military Justice, which they all should have learned. Of course, the current situation is rather overwhelming and a lot of the other Air Force characters are either too busy to know what Captain Lereux is doing or too reluctant to be the first to stand up to him. Most of the NPCs aren't going to take action without a PC taking the lead. In this game, the players should take the initiative to change things and solve problems, as their characters are the heroes. The NPCs are there for support, but you can't rely on them for everything.
2. Attaching the 12 ga. Remington pump-action to an M16A2 or M4 is possible if it has the GL attachment points. It requires removing the shotgun's stock. This arrangement is called the "Masterkey". However, this is used only with a special frangible round for opening doors (you can't use the sights to aim).
McCain might have some frangible rounds for his shotgun if that's the case, but so far he's had no need to go blasting open doors. If he fires the shotgun at an enemy in the current configuration there'd be a penalty to hit, which I'll have to decide on later.
5. If Baldwin or the others are long-haul truckers, then one or more of the trucks likely have "sleeper" cabs. That is, a compartment behind the driver with a bed for sleeping(!). So you could fit 3 in the front of the cab and cram another 3 in the sleeper. Semi trucks would not be bothered by running people over, if it were done at speed. There's just too much mass!
The trucks do have sleeper cabs, then. I'll have David remember this and point it out next round; he's been a bit distracted by Alice and the repairs. In a pinch, 18 people could ride in the trucks, 7 in the Outback, and the rest in the Blazer (if they can get it started). In a real pinch, people could ride in the trailer of David's truck.
I had also been thinking that Baldwin's truck is refrigerated. This can be very useful, because there is perishable food at the T-Bone that could be transported if there's room. There wasn't time to detach the trailer earlier, as the chopper had been coming in hot, and Erica was in a hurry to get her chopper fueled and back up. Even now, detaching and then reattaching the trailer would cost precious time.
In addition, there is a plow in the junkyard that could be attached to one of the trucks. It's V-shaped, so it'll be very effective at pushing zombies out of the way.
6. Who exactly heard from Hawai'i that an electrical fence kills them dead? Seems like something others should know about...
The people who heard this are Lieutenant Elizabeth Malone, Igor Malanowski, Nathaniel Lewis, and Alexandria Mikhalin. All of them are currently moving the comm equipment. Malone is skeptical about what Goldberg has to say in general, but the others are free to pass on this info. The suggestion to set up the electric fence was Stephanie's, and she doesn't yet know that it worked (though she'd sure like to).
8. The .45 ACP M3A1 Grease Gun is one of the most reliable SMGs ever made. In a a dirty state if it jams it's probably a misfire, and the most that should need to happen to clear it is pull the bolt back. It's so simple a weapon that the only safety is a cover over the ejection port that needs to be flipped up. To cock it, instead of a handle or cocking knob a finger is inserted into a hole in the bolt and that's how you pull it back. Pretty stone age!
I had been looking at the M3A1's malfunction numbers in the DG weapons list, and they were 98-90-55. According to the DG gun rules it would misfire on an 89. Other SMGs on the list have much better numbers (such as the M1 Thompson at 99-98-90, which perhaps the M3A1 ought to have as well).
Whenever she tries to connect with the chopper's GPS she gets a "cannot connect" error.
Then the GPS receivers can't use the stale data they received prior to the satellites going down? Okay.
It's not a big thing either way (1967 would have been really unusual to have an MP-5: only a couple years after they were introduced and it would have the straight magazine; if he was CIA then he would likely have a Madsen M3 SMG, but that's of no real consequence.) I was just amused to find out that owning an automatic weapon in Nebraska is not illegal, and indeed does not require special permission.
It's unusual, but Mr. Foo is a very unusual guy. He was one of the first field agents to adopt the MP-5, which he prefers for its longer range. I'm not familiar with the Madsen M3, but if it's like the Grease gun then it wouldn't have a single shot mode, which is something Mr. Foo would want. Mr. Foo was in the field well before 1967, and during that time he would have used a different SMG.
Looking at the posted picture, it's loaded individually through the side ammo gate that's clearly visible below the ejection port and above the trigger guard. The magazine is the tube under the barrel.
In that case, I may need to modify that, but Gary doesn't need to reload any time soon.
The junkyard is a real security hassle. It provides an attacker, and not just the undead kind, an almost completely covered route of advance. Because of the multiple winding corridors it's hard to cover them all. Fortunately, this can be dealt with by blocking off all routes except one (preferably one main one that allows a long "fire lane") and then covering that one lane. If we had more Claymore mines, then that would be a good place to put another. The other corridors can be blocked off by using the tow truck to drag wrecks across them (lying on their side wrecked autos would be hard for anyone to climb over, living or dead).
Yes, you'll have to watch out for danger coming through the junkyard. Alice nearly met an untimely demise from a stray zombie that had been crawling around in there. So far nothing else has reached it, but that could change.
There are five more Claymores in reserve that could still be deployed to cover other avenues of approach.
If the AF is planning on being around for a while then the long grass has to go to clear a free fire zone. As controlled a burn as possible would be best and quickest, but attract attention. There may not be a lot that can be done about that!
Good thinking again. That grass provides the zombies (or other unfriendlies) plenty of cover to reach the motel.
Speaking of mines, most of the Claymores should be set to command detonation by "clacker" from the OP on the Motel roof. Automatic is too wasteful when one target stumbling along alone can set them off. The only ones on tripwire would be the ones (if any) set to deny an attacker terrain for concealment or a covered approach (like a ditch, stand of trees, etc.).
The three mines planted in the field of grass are on tripwire. There is also one mine planted to the south to cover the highway, and another to the north, on the dirt road. Both of those would probably be detonated by clacker from the roof.
Aside from mines, usually a defensive perimeter has fencing and barbed or razor concertina surrounding it. These measures will never stop a determined attacker, it's to slow them down in the kill zone somewhere between 200-300m. If we don't have fences or wire we have something that will do in a pinch: old tires. A belt 10-20 feet wide will slow down attackers where they can be mowed down, especially if there are more than one. Of course living targets won't have too much of a problem with tires but the unliving kind, fast or slow, will likely have real difficulties keeping on their feet instead of stumbling.
Yes, there are lots of tires in the junkyard. Something like that will take time to set up, of course.
A typical fire team has 2 "riflemen", 1 "grenadier" with rifle/GL (usually the element leader with one of the riflemen as RATELO/radioman or with AT rockets), and a SAW gunner with a SAW (the other rifleman is the ammo bearer). Of course, in the current situation a rifleman from each fire team would be detached to handle the big radio set.
This mission was organized on short notice, and there wasn't enough time to get enough troops for full fire teams - both were short one rifleman to start. Cole is a grenadier and element leader, but Ortega is the other fire team's grenadier. Alanen, the element leader, was also the SAW gunner. His SAW was retrieved and cleaned, but he and Hockey are the only ones with Machine Gun skill above base level - and now Alanen is no more. The four comm people (including Malanowski) are enough to move the big radio; the combatants are likely to be too busy to help, and delays in setting up the gear upstairs cannot be afforded.