OOC- Zombie Apocalypse Chapter 2- General Discussion

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Mr. Handy,

I honestly don't think that 1LT Blanco is going to receive a radio transmission if she's 2 stories underground in the Kitchen. Her personal radio certainly wouldn't be able to reply if she did. Is she wearing a Racal biohazard suit? With a built-in radio? Thanks.
 
Yes, she is wearing a Recal biohazard suit, and it would have a built-in radio. I had already had her send and receive messages over the radio earlier in Chapter 2 when she was underground - that's how she spoke to NATO HQ (Lt. Malone and the comm team were able to patch her through using the comm gear).
 
Mr. Handy said:
Yes, she is wearing a Recal biohazard suit, and it would have a built-in radio. I had already had her send and receive messages over the radio earlier in Chapter 2 when she was underground - that's how she spoke to NATO HQ (Lt. Malone and the comm team were able to patch her through using the comm gear).

Mr. Handy,

Ah, okay. I can change the email, or just say she happened to be in a "sweet" spot before, where some trick of the layout allowed a broadcast. That should be a luck roll, if that. Normally, a walkie-talkie type radio won't be able to transmit or receive underground unless it's got some kind of repeater to boost the signal. I know what a "Racal" suit is, I didn't get any hits on a "Recal" suit... :wink:

Racal Suit: a positive-pressure biohazard suit with a battery-powered air supply. For use in the field with extreme biohazard materials. Also known as the “orange suit.”

- From the Delta Green "Terms of Art" glossary.
 
Ah, okay. In that case she was just lucky before. The character sheets I got from Welsh for Lt. Blanco and Zorie Spooner said "Recal" but that must have been a typo.
 
Mr. Handy said:
On the roof of the diner-
Luke made it across the unstable portion of the roof without incident. From here he could easily step onto the roof of the garage, which was much sturdier.
hmz, wasn't really the idea. just wanted to be able to talk to Erica.

anyway, the line of sight from the garage is a bit obstructed, no? if so Luke is going to cautiously return to the other side.
 
Mr. Handy said:
Ah, okay. In that case she was just lucky before. The character sheets I got from Welsh for Lt. Blanco and Zorie Spooner said "Recal" but that must have been a typo.

Typo!
My bad.

:sorry:
 
Duke, roll Sanity. Failure costs 1d6 Sanity points. If you stay sane, you may take one action, but if you fire your rifle you will not have time to use precise aim before the rats get to attack. If you fire a regular shot, it will be at point blank range, but you will need to roll a random hit location and there is a -20% penalty after you double your skill due to the rats' size and speed. Use the new 1d20 chart I'm posting on the rules thread in that case. A roll of 19 or 20 hits the head. Hand-to-hand attacks have no penalty to hit, but the rats may go first. Keep in mind that you cannot Dodge if you also attack.

Ok, this is straight from memory- but-

I believe that hand-to-hand action usually involves two moves- an attack and a parry. Dodge is often used to avoid the enemy attack.

Hellbent- you have Erica's secret ya?
 
SuAside said:
hmz, wasn't really the idea. just wanted to be able to talk to Erica.

anyway, the line of sight from the garage is a bit obstructed, no? if so Luke is going to cautiously return to the other side.

The roof of the diner is over 40 yards across, and anything more than a few yards past the eastern edge is unstable. Luke didn't need to go all the way to the west side of the roof unless he needed to see Erica and the helicopter (about 20 yards west of the garage). He passed the Luck roll in any event, and he won't need another one to get back to the east side of the roof, from which he has a clear line of sight to the east.

welsh said:
Typo!
My bad.

Don't worry about it. I fixed it in the character sheets, and now I know the proper spelling in case it comes up in the story.

Ok, this is straight from memory- but-

I believe that hand-to-hand action usually involves two moves- an attack and a parry. Dodge is often used to avoid the enemy attack.

Hellbent- you have Erica's secret ya?

Yes, if you attack hand-to-hand you still get to parry once per round (at least for swords and similar weapons), but you must decide which attacker you are attempting to parry if there are more than one before they attack, so you could end up parrying an enemy you end up killing first or one that misses anyway. You can Dodge any number of hand-to-hand attacks per round as long as you can detect the attacks, but only if you don't also attack in the same round. You can only try to Dodge the first gunshot aimed at you in any round, though. Lynne can still Dodge since she didn't attack, but Duke cannot. It is possible to attempt to parry and Dodge the same attack.

In order to parry, you need to be holding either a melee weapon, an appropriate object that could block the attack, or a long gun (though this could damage the gun). You roll against your skill with the weapon you are using to parry. You cannot parry with a gun you have fired in the same round. You can parry a bite attack, but not a grapple. However, a grapple can be countered by a successful Grapple roll provided your hands are empty; otherwise you can only Dodge. In this case that doesn't apply, as the rats don't grapple. Unarmed attacks could be parried if you're also unarmed, but parrying a weapon or bite with your arm would only get the arm hit.

I did send Erica's secrets to Tony, and he confirmed that he knows about them.
 
Group,

The following link is to the "Seabees Handbook". While primarily aimed at Naval Construction and a little dated (the illustrations look to be circa early 60's), it's still a great primer on basic military tactics and doctrine. I've used it for RPGs before to good effect, because of the simple clear explanations of formations, tactics, weapons, and so on. (Like, how to set an ambush, what is the standard patrol formation, etc.)

http://compass.seacadets.org/cadets/nscc_courses/cb1.htm
 
Stompie said:
Thats some good stuff, Hell. Thanks for the link.

Stompie,

You're very welcome.

For the Keepers: what kind of shape is the interior of the diner? I know that Erica can't see in there, but for future reference if and when she gets a chance to get in there. Specifically: the kitchen, any stored food or food in the freezer/fridge, the gas lines (likely intact as I don't think there were any secondary explosions, electricity, and the toilets.
 
i just noticed this in the guns/ammo thread. (it has been there for ages but i never paid attention)

NOTE: The M1 Garand has an unusual quirk - it only allows a full 8-round clip to be loaded. A partial clip simply will not load. Thus, if you have a 5/8 clip and a 2/8 clip and no other ammo for the M1 Garand, there is no way you can load either of them even if you combine all seven rounds into one clip. In spite of this, the M1 Garand was still preferred over the M1 carbine by most American G.I.s in WWII for its better range and accuracy.

anyway, this isn't entirely correct. if needed you can load a single bullet by hand. but yeah, cant load partial clips.

extracting partially shot up clips is also a pain, so most often than not, riflemen would simply dumpfire their remaining rounds and reload a full clip.


Edit: NPC Jenny Cooper has rifleskill if i read the gunthread correctly, so she should really be trying to get a gun instead of sitting on her hands. i know you dont want to play with the NPCs too much unless prompted to act, but if you're in a zombie apocalypse, the most primal urge would be to arm yourself, even if you dont have the skill (but she does)... plenty of innept people armed with rifles now, they might as well.
 
Thanks for the link, Tony! I haven't had time to more than glance at it yet, though. My grandfather was a Seabee in WWII, in the Pacific Theater.

Actually, Erica can see into the diner a little because much of the western wall has collapsed. The main area is a wreck, as it was closest to the explosion, and is littered with glass, debris, dead bodies, and parts of dead bodies. The kitchen is also in terrible shape, though the fridge/freezer is okay for now. Any food or drink in there is still usable. However, the electricity went out as a result of the explosion. The gas lines are intact, though. The only other place on ground level that's intact is the garage.

The underground facility does have electricity, and Gary is trying to find the generator so he can run a line upstairs and keep the fridge running. Toilets and running water were found down there, but Erica doesn't know about them yet.

SuAside is right - a single bullet could be loaded into the chamber of the M1 Garand. Jenny does have 40% Rifle skill, and she did have a rifle earlier, but it belonged to Wallace and she returned it to him when he asked for it. She has looked through all the ammo crates already and knows that there are no rifles available. If one becomes available (perhaps through its owner dying), then she might get one.

A major update is coming tonight. I'll also fix Luke's ammo listing.
 
Mr. Handy said:
Thanks for the link, Tony! I haven't had time to more than glance at it yet, though. My grandfather was a Seabee in WWII, in the Pacific Theater.

It's a nice little source of info.

Actually, Erica can see into the diner a little because much of the western wall has collapsed. The main area is a wreck, as it was closest to the explosion, and is littered with glass, debris, dead bodies, and parts of dead bodies. The kitchen is also in terrible shape, though the fridge/freezer is okay for now. Any food or drink in there is still usable. However, the electricity went out as a result of the explosion. The gas lines are intact, though. The only other place on ground level that's intact is the garage.
The underground facility does have electricity, and Gary is trying to find the generator so he can run a line upstairs and keep the fridge running. Toilets and running water were found down there, but
Erica doesn't know about them yet.

If this comes up, all the better. If not, then it might be something to mention in passing.


SuAside is right - a single bullet could be loaded into the chamber of the M1 Garand.

I'm not sure it matters, but I don't think so. The extra round in the chamber for some weapons happens like this: you chamber a round (charge the weapon) which strips a round from the magazine leaving it one shy, then remove the magazine and place another round in to top it up, then replace the magazine. (With tubular magazine fed weapons you can push another round in through the ammo gate to top up.) You can't remove the magazine from a Garand, and you can't top up a partially empty magazine, so I don't think you can get the extra round in there.
 
Helbent4 said:
SuAside is right - a single bullet could be loaded into the chamber of the M1 Garand.
I'm not sure it matters, but I don't think so. The extra round in the chamber for some weapons happens like this: you chamber a round (charge the weapon) which strips a round from the magazine leaving it one shy, then remove the magazine and place another round in to top it up, then replace the magazine. (With tubular magazine fed weapons you can push another round in through the ammo gate to top up.) You can't remove the magazine from a Garand, and you can't top up a partially empty magazine, so I don't think you can get the extra round in there.
i've seen someone do it with a replica (inserting a single bullet into the barrel without clip), but since it's a replica i can't be sure it works with the real deal.
 
couple thoughts about the rats-

Being small and scurrying, I would think they are hard to hit. Worse, because they are attacking low and basically trying to nibble at the foot, a missed shot might lead to a wounded foot. Damn shame to lose a toe when you're shooting at rats.

Also regarding Max's grapple- I wouldn't count on much. Looking at my Cairo Guidebook stats on hyenas and jackels, their bite is usually down to 10% making Max an extraordinarily good biter. But dogs usually don't do well at grapple. From what I see of dogs and cats- dogs go for the bite while cats favor the claw.

But I think its safe to say that Max could break the neck of the rat with a bite rather and still not manage to break the skin of the rat.

Also quick look at body armor- As I recall, the game using the stats from Delta Green
 
The shot is point blank, so your skill is doubled, but if you end up missing anyway while the rat is underfoot you might end up shooting your own foot. I'd say a Luck roll would be in order there. A critical failure might automatically hit your foot.

Max wouldn't normally have a Grapple attack as such, but I'll allow this critical success to be used as a bite without actually breaking the skin. Because he got a 1, he'll do 2d6 damage instead of 1d6, and the damage will be applied to the rat's head. However, earlier parts of the combat round need to be resolved first. After gunfire, then the rats will get to attack, and finally Max will act. Cats are also capable of biting.

The body armor stats do look like they're from Delta Green, though some of it is also listed in the BRP. The only exceptions are the 5 HP light Kevlar vests, which the DG rules probably list as 6.

Rats can be vulnerable to blunt damage, if you hit them in the right place, but keep in mind these are zombie rats. Duke has Club skill listed on his character sheet, but no score is listed there. The base level is 25%, though. If he uses his rifle as a large club, he does 1d8+db damage if he hits (Duke's db is 1d4), but he cannot impale. A kick (for example, to stomp the rat's head) would do 1d6+db, and the base chance there is 25%. Hand-to-hand attacks also don't have the -20% penalty to hit, nor is there a real risk of hitting yourself. However, there's a chance the rat may get to go first - gunfire would go off before the rat gets to attack.
 
Mr. Handy said:
Max wouldn't normally have a Grapple attack as such, but I'll allow this critical success to be used as a bite without actually breaking the skin. Because he got a 1, he'll do 2d6 damage instead of 1d6, and the damage will be applied to the rat's head. However, earlier parts of the combat round need to be resolved first. After gunfire, then the rats will get to attack, and finally Max will act. Cats are also capable of biting.

Mr. Handy,

It's a toss-up as to whether dogs can grapple or not. Police dogs can, but that's with training. Really, this is essentially a Bite attack that does not do damage, but I don't think CoC allows you to "pull your punches" in this manner. Really, dogs usually don't bite rats, or at least puncture their skin when grabbing them. The kill is usually accomplished by breaking their necks or back.

One question: police nowadays have a secure computer network that allows them to check IDs and licenses, and send PMs. In this case there would be repeaters along the I-80 corridor, probably piggybacking with the cellphone towers. Is this system still functioning? They typically would have an UPS.

Also, did Erica ever have the chance to find out much about the AF personnel or what their rules were? Also, are any of them wearing MOPP gear (CBW oversuits, masks, gloves, boots)? Thanks!
 
Handy- I am looking at one of the adventures from the DG book now-
Light Kevlar gets 5 hp
Heavy Kevlar gets 8 hp (consistent with the CoC rule book we are using).
Kevlar helmets- 5 hp

Duke's club- 50% from baseball.

Not sure- but if the characters elect to fight the rats without guns, then they should get an attack and a parry- kick the rat in the head or get out of its way.

As for the bite vs grapple- I will check this tonight, but I am pretty sure Max is limited to a rather exceptional bite attack. I can't see that much flexibility in his pauses or his ability to do a take down. Here he is attack is essentially to bite the rate and shake. An alligator (or maybe its a crocodile) would do something similar- clamp jaws down on the a creature and try to crush it or break it by turning over in the water. Well, that's what happened in the Tarzan flicks I saw as a kid.

I would think Max's bite down and shake would be a typical dog bite attack- not really a grapple (which I see more as a holding or wrestling move).

(yes, I know cats bite! But when a dog tries to bite a cat, the cat's normal response is to try to scratch the dog's nose and run like hell- a claw attack!... hmmmm.. zombie cats?).

Hellbent- I would guess that the computer network would be down. Limited to simple radios in some cases.

Actually the Air Force troopers are not in MOPP gear. No time to suit up before deployment. This is one of the reasons the Air Force is very worried about infection- their guys are not prepared for it. The only ones who are prepared are the two characters in bio-hazard gear.
 
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