clearing the jam (1d6=6)Mr. Handy said:In this case, I'll give you that fifth roll of 44 as your Rifle roll to unjam the M-14, so all you need to do is roll 1d6 to see how many rounds you spend (including the fifth one here).
just my luck
clearing the jam (1d6=6)Mr. Handy said:In this case, I'll give you that fifth roll of 44 as your Rifle roll to unjam the M-14, so all you need to do is roll 1d6 to see how many rounds you spend (including the fifth one here).
Steve said:okay well I will not be able to post up until later Sunday night like around 8 or 9 Central Time. If that appears to be a problem with me being the only one missing then go ahead and post for me. JUST DON'T GET MY GUYS KILLED this time.
-steve
SuAside said:clearing the jam (1d6=6)
just my luck
you're talking to the guy whose lead char (at least the one with the most interesting background & story) died after getting hit in the chest by a keg of beer... (after a zombie somehow succeeded in detonating a satchelcharge, which needs to be pressed twice to active )Mr. Handy said:It could have been much worse. Those shots would have been at half skill anyway, and at least your character isn't in direct danger - unlike those who are not on the roof. Be glad you didn't get a 6 for taking 1d6 damage - like a character of mine in another game recently did (failed my Con x 5 roll to stay conscious too).
Mr. Handy said:That's quite true. Other than Systematic Annihilation and The Lost Platoon, Zombie Apocalypse has been the only game in town for quite some time. The original creator of SA hasn't been on the board in over a year, and Stompie and I are the only ones who've posted in it lately. I should be able to update it later this weekend, but Stompie's been absent for a while. The Lost Platoon has been dormant for almost two months now as well. I do worry that activity in this forum will dwindle once Zombie Apocalypse moves.