Opinions on Fallout 4?

One step closer to Bioware and Halflife(or line shooter).
It won't be good RPG like TES 2,3 and Fallout series.
 
- Forced background. The same problem as in 3 - how can anyone with such a background feel anything but severe depression upon waking up in a wasteland?
Where did the idea that they are not supposed to ever come from?

When Fallout was in development Tim says he got a call from their marketing department, questioning his choice of music for the game; describing it as 'depressing', and Tim says, "Have you played the game? Everybody is dead..." (with more to it that I don't recall verbatim). Fallout ~when done right, is bitterly and brutally depressing; the dark humor is just little enough to bring a smile amid the desolation and ruin. In a way, it's a bit like drinking Tonic water; and you get so that you have a taste for it.

The only Fallout I found depressing was 3. In the first Fallout you have a clear task and sense of purpose, you aren't brutally torn from your world but sent on a mission to save it, despite the fact that the outside is a bit messed up. Fallout 2 is the same, only that your home is in the wastes, so there's really nothing depressing to it. Most places you visit are more developed, albeit more decadent, than Arroyo. It also has too much comedy for the potentially depressing elements to be taken seriously.

New Vegas was also not depressing because the world we are in is normal to the player character and everyone else. As it should be. To wander the wastes and get depressed over the remnants of the old world is like being depressed when you come across roman ruins.

Plus, if we're playing the skeptic with the Beth-canon of Fallout, there's a second question: Why does everything look like it has suffered less than fifty, or even twenty-five, years of decay, despite a nuke going off less than a hundred or so miles from Boston?

A hundred-year-old abandoned town looks pretty good with just a forest around it to affect decay. (Can't post the URL links I have to one such town.) Buildings/areas blasted apart by kilotons of explosives? Nuh-uh.

I think they tried to make the extra buck by giving people familiar with the DC area the ability to visit places they know in real life. Don't know if this is true or whether or not the Fallout 3 Washington is anything like the real one. But if it is, they're probably going for the same with Boston.
 
To be fair, the one thing we can all agree with, let's hope that Bethesda learnt storytelling from New Vegas. I admit that Bethesda can't write well (besides The Pit, whoever wrote that deserves to be brought back for 4).
Like I enjoy Skyrim, but that game wanted to rush you to the ending all the time (see superbunnyhop's video on that).
And considering Bethesda is taking inspiration from Bioware (the dialogue wheel, voiced protagonist, both of which I'm somewhat fine with, a voiced protagonist I was afraid of at first, but at least it's done with more dignity then Fable 3, and I'm one of the only people on Earth who actually liked the dialogue options in Mass Effect), I hope they become influenced by Obsidian.
i actually like New Vegas considerably more than 3 and if Fallout 4 means we get a sequel to New Vegas, I'm all for it.
 
To be fair, the one thing we can all agree with, let's hope that Bethesda learnt storytelling from New Vegas. I admit that Bethesda can't write well (besides The Pit, whoever wrote that deserves to be brought back for 4).
Like I enjoy Skyrim, but that game wanted to rush you to the ending all the time (see superbunnyhop's video on that).
And considering Bethesda is taking inspiration from Bioware (the dialogue wheel, voiced protagonist, both of which I'm somewhat fine with, a voiced protagonist I was afraid of at first, but at least it's done with more dignity then Fable 3, and I'm one of the only people on Earth who actually liked the dialogue options in Mass Effect), I hope they become influenced by Obsidian.
i actually like New Vegas considerably more than 3 and if Fallout 4 means we get a sequel to New Vegas, I'm all for it.

The Pitt was surprisingly good. I often feel it's the only worthy addition Fallout 3 made to the lore of the series.

Bethesda's writing suffers from the problem of always having to make the player character the messiah. In Morrowind - you are the Nerevarine, in Oblivion - you're the guy Uriel Septim saw in his dreams (although this is probably the least intrusive Bethesda background story), in Fallout 3 you're the son of the guy who's on a biblical mission to save mankind and fulfill his destiny, in Skyrim you are the dragonborn. And I honestly feel that every single main quest would have been much more meaningful if you were just an ordinary person. Carving up a kingdom in Mount and Blade was always immensely more satisfying than anything I ever did in Skyrim. I understand that Mount and Blade is not a story-driven RPG, but I believe that a lot of developers can learn a lot from it.

And as for Bethesda following the legacy of FNV, we are left with the crucial problem that most of their customers (the demographic aged 11-18) liked Fallout 3 better.
 
I don't know, I was 16 when I started New Vegas and thought it was a major improvement over 3.
But yeah, I hate that every protagonist in Bethesda games in Jesus. I felt Fallout 3 did this with a bot more taste than Skyrim, you just happen to be the son/daughter of a scientist who wants to give people clean water. That could have worked if it was written with more attention and care. I'm hoping they go the Pit and Point Lookout route and you'll just some guy who happens to be in the wastes. (Even through the main character was born before the war) but hopefully they leave Jesus at that.
 
I think it's a shame that all of Fallout 3 wasn't made in the style of Point Lookout. The world was far more believable (nature-wise) and fun to explore. And I think it would have been far better had they decided to make a Fallout 4 in the south. But what's done is done, the best thing I can hope for now is that the main storyline of Fallout 4 isn't centered around the player, and that him/her being from a time 200 years past will simply be a lucky coincidence.
 
Plus, if we're playing the skeptic with the Beth-canon of Fallout, there's a second question: Why does everything look like it has suffered less than fifty, or even twenty-five, years of decay, despite a nuke going off less than a hundred or so miles from Boston?

A hundred-year-old abandoned town looks pretty good with just a forest around it to affect decay. (Can't post the URL links I have to one such town.) Buildings/areas blasted apart by kilotons of explosives? Nuh-uh.

I think they tried to make the extra buck by giving people familiar with the DC area the ability to visit places they know in real life. Don't know if this is true or whether or not the Fallout 3 Washington is anything like the real one. But if it is, they're probably going for the same with Boston.

Possibly, but all the same, a nuke has terrifying explosive power. (F3 DC is pretty much a mirror image of the real one, though given what we see around DC, it also makes me wonder if in Beth-canon general societal progress stopped during the mid-50's. Not that I'd mind that too much; the 50's and 80's are my favorite decades.)
 
I think part of the problem is they still want to be able to use the phrase "YOU'RE S.P.E.C.I.A.L.". I think they got too invested to that.
SPECIAL is just a system they bastardized, we can go with a normal PC!
What I mean is, I don't (necessarily) want a special character from the start, maybe I just want to *make* it special, by, you know, actually putting work and merit to it.
 
And as for Bethesda following the legacy of FNV, we are left with the crucial problem that most of their customers (the demographic aged 11-18) liked Fallout 3 better.

I'm not too sure about that, I've seen many places on the internet where people admit that New Vegas is better. Also I've seen fans of F3 respect that New Vegas had done some game play improvements which they think should be implemented in the next installment.
 
Gameplay is not the issue. It was the atmosphere, world-building and story where NV was truly superior. I would have been perfectly happy had they made the game play exactly the same as Fallout 3 and used the time and money to add more content.From what I've seen around the internet, most people's first observation in comparing the two is "3 had better atmosphere", because they don't seem to understand that it's supposed to be a POST-apocalyptic setting. They just think it's "cool" that the most widespread home decoration in the post apocalyptic world is a sack filled with severed limbs. I'm afraid that most of the new audiences prefers the world which breaks Fallout lore. And they're not just going to try to appease the people who liked 3 or NV, there's the Skyrim crowd as well.
 
I always thought the world building, atmosphere, and story were part of the gameplay. Anyways, what I was trying to say is that I thought more people will realize whats been given to them is either a good or bad quality Fallout game. However you make a good point, this is a game made for Skyrim fans as well, and their numbers outmatch Fallout's. For many this will be an introduction to the series, and sadly since they'll likely never play the games released prior, they won't find anything wrong with it. Making it impossible for the series to improve.
 
And as for Bethesda following the legacy of FNV, we are left with the crucial problem that most of their customers (the demographic aged 11-18) liked Fallout 3 better.

I never thought that for a game rated M for Mature the target demographic is 11-18, not 18-25.

EDIT: Don't know how to quote :grin:.
 
The rating is just a formality. Nobody pays any attention to it in real life. Skyrim and the GTA games are also M rated, but played by children nonetheless.
 
And some stuff I forgot to mention on my list of disappointments for the new Fallout:

- Forced military background. I just hope the character is not also forced into being a patriot.

- Vertibird minigun sequences. Just no. If it's a one time thing it's just boring, if it's a mechanic it's just bad gameplay. How am I to feel vulnerable in a savage world if I can can just call in a chopper whenever I want to.

But then there's the multiple armor parts thing that I like. Well, that's one in a row for you, Fallout 4!
 
I haven't read if anyone else told you this, but you don't use a globe for a sniper scope. The different misc items in the game can be broken into general parts (Adhesives, Metal Parts, stuff like that), you don't just stick a globe on a gun and call it a scope.
 
- Vertibird minigun sequences. Just no. If it's a one time thing it's just boring, if it's a mechanic it's just bad gameplay. How am I to feel vulnerable in a savage world if I can can just call in a chopper whenever I want to.

As much as i don't like it, it is still better than using your pipboy to teleport yourself everywhere. Unfortunately, i fear that we might have both, instead of just the vertibird...
 
I haven't read if anyone else told you this, but you don't use a globe for a sniper scope. The different misc items in the game can be broken into general parts (Adhesives, Metal Parts, stuff like that), you don't just stick a globe on a gun and call it a scope.

I just hope that they don't give the player the possibility of making a perfect or even mostly functional scope without precision tools or a very high crafting skill.

As much as i don't like it, it is still better than using your pipboy to teleport yourself everywhere. Unfortunately, i fear that we might have both, instead of just the vertibird...

Fast travel is a necessary evil with the way Bethesda's quests are structured. In Morrowind, travel wasn't immersive, it was tedious. After the first time, the walking simulator/stilt strider/boat combinations kind of lost their charm.
 
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