Where did the idea that they are not supposed to ever come from?- Forced background. The same problem as in 3 - how can anyone with such a background feel anything but severe depression upon waking up in a wasteland?
When Fallout was in development Tim says he got a call from their marketing department, questioning his choice of music for the game; describing it as 'depressing', and Tim says, "Have you played the game? Everybody is dead..." (with more to it that I don't recall verbatim). Fallout ~when done right, is bitterly and brutally depressing; the dark humor is just little enough to bring a smile amid the desolation and ruin. In a way, it's a bit like drinking Tonic water; and you get so that you have a taste for it.
Plus, if we're playing the skeptic with the Beth-canon of Fallout, there's a second question: Why does everything look like it has suffered less than fifty, or even twenty-five, years of decay, despite a nuke going off less than a hundred or so miles from Boston?
A hundred-year-old abandoned town looks pretty good with just a forest around it to affect decay. (Can't post the URL links I have to one such town.) Buildings/areas blasted apart by kilotons of explosives? Nuh-uh.
To be fair, the one thing we can all agree with, let's hope that Bethesda learnt storytelling from New Vegas. I admit that Bethesda can't write well (besides The Pit, whoever wrote that deserves to be brought back for 4).
Like I enjoy Skyrim, but that game wanted to rush you to the ending all the time (see superbunnyhop's video on that).
And considering Bethesda is taking inspiration from Bioware (the dialogue wheel, voiced protagonist, both of which I'm somewhat fine with, a voiced protagonist I was afraid of at first, but at least it's done with more dignity then Fable 3, and I'm one of the only people on Earth who actually liked the dialogue options in Mass Effect), I hope they become influenced by Obsidian.
i actually like New Vegas considerably more than 3 and if Fallout 4 means we get a sequel to New Vegas, I'm all for it.
Plus, if we're playing the skeptic with the Beth-canon of Fallout, there's a second question: Why does everything look like it has suffered less than fifty, or even twenty-five, years of decay, despite a nuke going off less than a hundred or so miles from Boston?
A hundred-year-old abandoned town looks pretty good with just a forest around it to affect decay. (Can't post the URL links I have to one such town.) Buildings/areas blasted apart by kilotons of explosives? Nuh-uh.
I think they tried to make the extra buck by giving people familiar with the DC area the ability to visit places they know in real life. Don't know if this is true or whether or not the Fallout 3 Washington is anything like the real one. But if it is, they're probably going for the same with Boston.
Half Life isn't an RPG though.One step closer to Bioware and Halflife(or line shooter).
It won't be good RPG like TES 2,3 and Fallout series.
And as for Bethesda following the legacy of FNV, we are left with the crucial problem that most of their customers (the demographic aged 11-18) liked Fallout 3 better.
And as for Bethesda following the legacy of FNV, we are left with the crucial problem that most of their customers (the demographic aged 11-18) liked Fallout 3 better.
- Vertibird minigun sequences. Just no. If it's a one time thing it's just boring, if it's a mechanic it's just bad gameplay. How am I to feel vulnerable in a savage world if I can can just call in a chopper whenever I want to.
I haven't read if anyone else told you this, but you don't use a globe for a sniper scope. The different misc items in the game can be broken into general parts (Adhesives, Metal Parts, stuff like that), you don't just stick a globe on a gun and call it a scope.
As much as i don't like it, it is still better than using your pipboy to teleport yourself everywhere. Unfortunately, i fear that we might have both, instead of just the vertibird...