Opinions on Fallout 4?

well a no-marker option would actually require good and well written quest design, so yeah, there is zero chance to see that as official option and mods (most probably) can't change the writting and story. So there is no real way to play the game without quest markers - again. But hey! Kidz love playing their RPGs on rails these days.

Seriously, quest markers are killing the RPG star.

I'm hoping that Bioware of all people is able to roll back the quest marker thing in the modern AAA RPG, since the last Dragon Age game had the implementation of the idea that seemed the most true to life. To wit, you have a map that has landmarks and the like on it, and the person who tells you to go on the quest can point you in approximately the right direction, and that's where the marker points to. But once you get close to it, the marker disappears because while you can be told approximately where to go, neither you nor the quest giver has any sort of clairvoyance that shows precisely where your objective lies.

It's not inconceivable that Fallout 4 will work like that too. The problem is that Bethesda seems to love having 10 lootable containers per square foot in this game, so you'd have a problem with quests boiling down to "look in every box" but you could always not do that.
 
Why are there independence day parade decorations in that location from the Demo in Fo4? The bombs dropped in October did they just leave the decorations there for four months? And how did those survive being at intemperie and having a nuke explode nearby?

Maybe the current dwellers put them up? Maybe Beth wants to go with the revival of the US theme and made the locals nostalgic towards what used to be.
 
Why are there independence day parade decorations in that location from the Demo in Fo4? The bombs dropped in October did they just leave the decorations there for four months? And how did those survive being at intemperie and having a nuke explode nearby?

Maybe the current dwellers put them up? Maybe Beth wants to go with the revival of the US theme and made the locals nostalgic towards what used to be.

Considering quite possibly the singular coherent idea in Fallout 3 was that blind Cold War style jingoism is bad (because it will be manipulated by sinister forces, like the Enclave), it's entirely possible that in Fallout 4 they will expand on this theme to be critical of simple naive patriotism. Or they'll talk about how great it is; who can say with Bethesda.
 
Like little lamplight I guess. That one worked as well.

Soul_Music_cover_9468.jpg


Death playing an electric guitar with a piece of his shattered scythe as the pick. Do you really need to question anything here?
Rule of Cool
 
Like little lamplight I guess. That one worked as well.

Soul_Music_cover_9468.jpg


Death playing an electric guitar with a piece of his shattered scythe as the pick. Do you really need to question anything here?
Rule of Cool


And coincidentally, an excellent book.

Also, Fallout 4 is basically going to be Memelands + TES, filled with loot containers of useless slightly different loot. Well, not that there are any games that don't do this.
 
And Lego guns. Where you can just turn a Pistol into a rifle and have a crank laser that still needs energy cells but just looks "ZANY!" and "LOLS!". This is just Borderlands now.
 
And Lego guns. Where you can just turn a Pistol into a rifle and have a crank laser that still needs energy cells but just looks "ZANY!" and "LOLS!". This is just Borderlands now.
Well the correct way of making video games is to take everything everyone else does successfully. Embrace the homogenization. Eventually we'll have a game that caters to everyone marginally. You just need to get on with the times man and accept that the games industry has evolved. I mean, look at how many people it's brought in that was never before interested in video games, now they are the majority and they're giving the developers and publishers direction for the future. You should be grateful that we can build dozens of weapons out of our garage (which will likely be better than the old crap we see lying around from former games) when the weapon manufacturers in the world of Fallout are too slow to give us cool shit.

Don't be such an old fart man, embrace the future. I mean, what else are you gonna do? Fund kickstarters? Pfft, that's just a fad that will disappear soon and then you'll have to adapt to the new superior form of gaming.

I look forward to the day we get a Create-A-Mutant feature and we get to create our very own mutant through a fourth source of FEV. (I bet The Institute has some FEV from Vault 87. I mean, if they guy creating fireants could get a sample then why wouldn't The Institute be able to?)

I have a very offtopic question though, we know that triple-a game budgets have increased exponentially over the past 2 decades, what's going to happen to these types of triple-a titles if it continues to increase at this kind of rate?


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As to the topic at hand, I've said what I wanted to say about Fallout 4 but I never went into the possibility of a spin-off, I don't really think I care much for it. FNV had to be like FO3 in a lot of aspects so F__? would have to be like FO4. Considering what I said about FO4 in one of my previous posts here I doubt I'd be excited for F__?. Yeah yeah it may very well have good writing and the lore may very well be respected to large degree but... Well... I'd still have to trudge along the same type of gameplay wouldn't I?

Oh and remember The Superhuman Gambit in Fallout 3? The super hero and villain fighting one another in Canterbury Commons? We know Bethesda wants to do things because the rule of cool so what I'm curious about is; Did Bethesda implement that scenario/quest because they actually thought it was cool? Cause I think we need to replace "rule of cool" with "rule of zany" when it comes to Bethesda's approach to Fallout. If it's wacky and zany and very out there then of course it should be in the game, that's what Fallout is about after all. Anti-Communist quarterback robots, superheroes and supervillains and a portable nuke-catapult.
 
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And Lego guns. Where you can just turn a Pistol into a rifle and have a crank laser that still needs energy cells but just looks "ZANY!" and "LOLS!". This is just Borderlands now.
Well the correct way of making video games is to take everything everyone else does successfully. Embrace the homogenization. Eventually we'll have a game that caters to everyone marginally. You just need to get on with the times man and accept that the games industry has evolved. I mean, look at how many people it's brought in that was never before interested in video games, now they are the majority and they're giving the developers and publishers direction for the future. You should be grateful that we can build dozens of weapons out of our garage (which will likely be better than the old crap we see lying around from former games) when the weapon manufacturers in the world of Fallout are too slow to give us cool shit.

Don't be such an old fart man, embrace the future. I mean, what else are you gonna do? Fund kickstarters? Pfft, that's just a fad that will disappear soon and then you'll have to adapt to the new superior form of gaming.

I have a very offtopic question though, we know that triple-a game budgets have increased exponentially over the past 2 decades, what's going to happen to these types of triple-a titles if it continues to increase at this kind of rate?


[edit]

As to the topic at hand, I've said what I wanted to say about Fallout 4 but I never went into the possibility of a spin-off, I don't really think I care much for it. FNV had to be like FO3 in a lot of aspects so F__? would have to be like FO4. Considering what I said about FO4 in one of my previous posts here I doubt I'd be excited for F__?. Yeah yeah it may very well have good writing and the lore may very well be respected to large degree but... Well... I'd still have to trudge along the same type of gameplay wouldn't I?

Oh and remember The Superhuman Gambit in Fallout 3? The super hero and villain fighting one another in Canterbury Commons? We know Bethesda wants to do things because the rule of cool so what I'm curious about is; Did Bethesda implement that scenario/quest because they actually thought it was cool? Cause I think we need to replace "rule of cool" with "rule of zany" when it comes to Bethesda's approach to Fallout. If it's wacky and zany and very out there then of course it should be in the game, that's what Fallout is about after all. Anti-Communist quarterback robots, superheroes and supervillains and a portable nuke-catapult.


I agree completely, but Emil isn't exactly the best lead writer. Stuff that could've come out good on paper somehow ends up less appealing in the final build if executed poorly.

And also, yeah, the world is changing and there's not much we can do to stop it, so there's wisdom in learning to live and enjoy the ride as they say. Fallout 4 will probably be a decent game, with mediocre to poor quality writing. Then again, it's video games. They don't exactly hire the greatest writing talent for a point-n-shoot adventure game these days to begin with, so might as well get used to it.
 
On that note, what's even the point of most of the custom weapon crafting if we've yet to see what, if any, stats/buffs certain weapon parts add?
 
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On that note, what's even the point of most of the custom weapon crafting if we've yet to see what, if any, stats/buffs certain weapon parts add?
Maybe, apart from something like clip-size or whatever, it's all cosmetic?

There were stats on the different power armor parts you could use, like fire and shock resistance along with overall DT. I'd figure weapon parts each have their own unique affects on how they work, a stock increases accuracy or something like that.
 
To be honest Walpknut, 'romance' in a RPG feels like a mandatory gimmick just as sexuality is becoming one.
Can it add some flavor to a game? Yes. Is it mandatory or necessary? Not really unless you are someone with way to much time on his hands.
 
Romance in games is fine. Romancing all 12 of your companions is fucking stupid - unless you have the Kama Sutra perk. Haha.
 
But it's kind of the thing, Obsidian was worried about making it interesting and they decided to scrap it because with the alloted time they wouldn't be able to do it well.... Bethesda instead turned around and said that you can fuck all your human companions regardless of chacracter gender, because fuck it.
 
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