Wel lthe short one of it is:
I hate what they have done to the dialogue system, skills and the voiced protagonist, not to mention the almost confirmed return of the land of immortal NPCs.
I specially cringed at Todd Howard's grandiose speech about what made Fallout special too. To me this was a worse blow to the Fallout series than 3 was.
Which is a shame, because if it wasn't for that I would have been into things like the less murky visuals, sculpting based character creation, settlement building and weapon customization. But as it stands it's sole existence offends me.
Pretty much everything he said. I am reminded of the time I told myself to wait for Fallout 3 to come out before jumping to conclusions, yet everyone was right all along as far as the many glaring flaws it had. I think Fallout 4 is doing away with many of the things that made the series great. The problem is some people want a more involved RPG and some people want a hiking simulator. The series is moving more and more towards being a hiking simulator. Some might balk at that title yet it fits so perfectly. Plan on building a house, getting married, having kids, and not having to worry about getting killed because reloading is too hard.
Don't get me wrong. I thought Skyrim was a pretty interesting game, but did anyone think the story was good? The "streamlining" of the perk system in Skyrim was just a taste of what was to come. I thought at the time that it would be too drastic a change for even Bethesda fans to accept. I should have known after Morrowind. Don't worry about accidentally killing anyone because if they are important they will stand right back up. Got killed by a mini nuke? Nah he just got knocked out. I wonder who is important for the storyline? They can't be killed so they stand out. One of the things that really bugs me is the critical hits being executed by a refillable meter. Why?
Player freedom remains their primary goal according to Todd. I think that is exactly what their fans want too. They hated being too weak to go north from Goodsprings in New Vegas. They felt constrained by that one thing, on top of that all too familiar phrase: Choice and Consequences. Most Bethesda fans don't want consequences for their actions. They want freedom and choice but no consequences. I think that is one of the main things that differentiates some Fallout fans from others.
We can't complain too much about the story since they have barely spoken about it, but that is what makes or breaks the game for me. I can overlook certain things if I can mod them out, but a shitty plot is hard to recover from.
My Thoughts went something like this:
Fallout 4 at E3? It can't be any worse than Fallout 3, right?
Concept art isn't that bad. I never cared for Todd Howard personally.
Pre-war intro with playable section? I can dig it.
Applause for female characters? I hate the gaming press. Were they coached to applause?
Dialog wheel? Voiced protagonist? *heart drops*
Player freedom is number one goal. This might have been less irritating to hear back in 2006. Now I want to punch myself in the face anytime I hear Bethesda say it.
Dynamic lighting got a rise out of me. I could clearly tell the difference from previous efforts. I'm not sure why people complained about the graphics of all things. A non-issue for me.
Applause for the dog. Why? Another Dogmeat wannabe? At least New Vegas had a robodog.
Giving commands to companions looks a lot like JIP Companions Command and Control.
The black and white Pipboy photo brought the excitement back up a little. They do
some things very well. The animations on the Pipboy in game are pretty cool too. If they are going the cinematic route then these things are much needed.
Crafting overhaul is welcomed although some of the materials used are silly. A globe used for a scope? Sure. Why not?
Planting food and water is cool. Generators are actually an idea I had before. I like it. All of that stuff gets me excited.
Combat montage. Some of the things shown here are much welcomed. A pistol whip for example, the animations on the dog tearing at the enemy's throats, animations in general are improved a lot. Other stuff looks strikingly similar to Fallout 3...
Power Armor looks improved by a metric ton.
Brotherhood of Steel? At least I didn't see any Enclave troops. I'm not sure a vertibird is needed much unless they do away with fast travel, which I'm sure they would never do.
My emotions jumped and plummeted a number of times before settling near indifference. What I'm feeling about Fallout is about how I started to feel about the Resident Evil series.