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TorontoReign
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https://www.ign.com/articles/2019/06/20/the-outer-worlds-can-be-tailored-to-anyones-taste
Sounds like one of them Arpeegees kidsters.
VATS renamed is still VATS.
Reactive RPG. Sounds like one of them buzzwords to make it sound like it is not a Bethesda style abomination with slightly better ingredients and less gametime. Enjoy.
Underneath its trigger-happy trailer is a slew of options for how to play. We immediately saw diverse dialogue options tailored to your character traits during the behind-closed-doors presentation at E3 2019. The "charming" option was readily available while the "intimidate" option was locked based on the characters' build. Those who love shooters can, of course, blast their way through the campaign, but those who are more interested in the story and RPG elements can use this to save their ammo. Besides the obvious options of bursting into a factory guns blazing or taking a stealthier route, you can also customize your character build to suit your preferences.
Sounds like one of them Arpeegees kidsters.
If you’re not the best shooter, you can take advantage of things like Tactical Time-Dilation System, an ability very similar to Fallout's VATS, which allows you to slow down the perception of time before shots are fired to get a sense of the area. You can build your character so that TTD lasts a bit longer, too.
VATS renamed is still VATS.
I just want to point out that we are at the point where cause and effect is a FEATURE! LOOK KIDS! SKILL CHECKS!This is what makes Obsidian reject the general RPG label in favor of the term “reactive RPG.” “We're always trying to track what you're doing,” said Megan Starks, senior narrative designer for The Outer Worlds, “and then have the game change based off on what you're doing. “I apparently ran over so many mines or just got shot in the head so many times that I got offered a flaw to take a permanent concussion,” remembered Stark, “which made my character dumb.”
You won’t have to worry about customizing yourself into a corner. “You will be better if you want to specialize, but we do allow you to respect your characters,” said Starks, “so you can always rebuild your character.” It’s not perfect, since some attributes are picked up as you play, but your base stats build can be reconfigured.
When it comes to choice-driven experiences, it’s all about negotiating the weight of your choices and feeling like you weren't sent to the point of no return without warning. This is something the team planned out carefully. You can’t come back from big, world-changing decisions – though you can always take advantage of the multiple save slots - “but for the most part we provide you with ways to change your mind right up until those like really big moments.”
Reactive RPG. Sounds like one of them buzzwords to make it sound like it is not a Bethesda style abomination with slightly better ingredients and less gametime. Enjoy.
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