OXM article excerpts

bloody hypocrite said:
Most welcome BN,
now you can see why I didn't want to be the bearer of some of the fucked to death piles of burning ca ca that were in this article. I've been attempting to hold out some hope for this game, but Beth aren't making it too easy. Just give me some good dialog examples and some actual NPC ghouls and SMs and I'll breathe a little more easily.

Nah, our chances are gone. We just have to live with whatever they're producing. The chance of them changing their minds simply based on the fanbase is virtually nil at this point. They're making another Oblivion, and that's final.
 
Mord_Sith said:
Oh Blue Bloody Hell, am I the only one that's honestly offended by this remark, that's not dark humor, dark humor is generally melancholy laced (for example the Nuka Cola salesman in the boneyard) but not bloody insane.

You mean the Nuka Cola addict?

But yes, Bethesda has a pretty twisted mind. Amusing when you consider they won't put in killable children, but decapitating the elderly is a-ok :ok:

Anyway, Bethesda's dark humour so far is pretty far removed from Fallout's dark humour, which was: FEV - designed to be the saviour of humanity - becomes its biggest threat, against this thread only an atomic bomb - that almost destroyed humanity - can be used for a final solution. That's dark irony, dark humour. Not decapitating old ladies.
 
BN, would you happen to know how long it took the team of 21 working at Interplay to produce and release Fallout? We know it was released on September 30th, of 1997, but what date did development begin on it?

Also; What was their budget (granted by Interplay) for the development in total, including the wages they paid for all employees?
 
Brother None said:
Anyway, Bethesda's dark humour so far is pretty far removed from Fallout's dark humour, which was: FEV - designed to be the saviour of humanity - becomes its biggest threat, against this thread only an atomic bomb - that almost destroyed humanity - can be used for a final solution. That's dark irony, dark humour. Not decapitating old ladies.

Yeah, reminds me of this game where you just randomly kill people on the streets in the most brutal ways. Forgot the name but some may know it.

I have high doubts that Fallout 3 will be published here in germany at all, we have pretty strict laws on videogame violence. "Normal" shooters are ok, but a detailed model of tearing people to pieces without any reason and blood spraying everywhere? No way they're gonna allow it, even if you can't do this to children.
 
Mord_Sith said:
My guess would be the Postal series on that game of yours star...

Carmageddon started this whole thing didn't it? Ironically Carmageddon is older than Fallout. Man, that's a long time ago.
 
Carmageddon's goal was to win the race though, pedestrians were just a bonus really, however the game where the sole purpose was to just destroy civvies would probably be Postal, Manhunt's supposed to be even worse than Postal 2, hard to believe eh?
 
Hey, i remember carmageddon, played the demo, that was a pretty fun game for like... one hour before it got old. I managed to kill almost 1000 people during that one hour driving though^^


edit: yeah, the official goal was to win the race, but be honest, who did ever focus on that? Just driving through masses of people was the real innovation of this game.
 
All For Teh *New* Immersion

All For Teh *New* Immersion

Quote:
... As Lead Designer Emil Pagliarulo puts it, "How many massively single-player role-playing games are there?" ...

Quote of a quote:
... massively single-player ...

Quote of a quote of a quote:

For those of you on medication, I will repeat,


Trust we'll all pass the piss , blood , DNA test tomorrow morning, after such a heavy toke of -- AD-verb --.

""set the controls for the heart of the sun""
your game review for ""wet with anticipation""
and your Richter Scale for !! 11 !! out of 10 ...

All I can do, not, ... not to go all cap's !


... massively single-player ...

HEADS OFF ... !!!

and


All bawls out for the ... Teh *New* Immersion !




4too
 
I've been playing the fallout games every so often ever since fallout 1 hit shelves so I'm a pretty big fan, I'd have to say they're my favorite games and got me very interested in the post-apoc genre. Although I don't expect this to be as good as either fallout 1 or 2 I'm holding out hope this will be an alright sequel.

There was a lot to enjoy about oblivion and Morrowind (I've got gripes of course...combat, dialog, Oblivion was too linear...) but if those aspects are improved at all In Fallout 3 I think it could be alright.

That's just me though, I've been waiting 10 years for a good sequel (fuck tactics and especially fuck POS) and I'm hoping.
 
Re: OXM screenshot scans and article excerpts

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set.gif

I kinda miss Set now. :o



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For reason, the color tone doesn't quite fit in the '50-era'



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Somehow this one feels like those plasmid description from Bioshock.



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Well...the weapon does look nice, in 3D :oops:



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"Pic Description: Facial animations look more realistic than ever - and every conversation has multiple outcomes.
- OXM April 2008"
Eh...shiny new animation, yes. Multiple dialog outcomes? :roll:



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Leave dogmeat alone! :lol:


Todd Howard said:
'Is it Oblivion with guns?' my main answer is, 'in all the best ways.'
It's official now! Fallout 3 = Oblivion with guns :shock:
 
Quite nice screens. I like what is (I guess) the leather armor on the vault dweller, even if it's more stylized and not actually that practical. Whatever the case, it's damn nice looking.
 
Oh yeah, the padded vault suit or whatever it is pimp.

Very Forbidden Planet-uniform esque. Padding in jumpsuits is very 50's Sci-Fi.

It's not the original suit (spandex!) but dang if it don't look good.
 
Goddammit, 4too... that was freaking amazing.

As to these shots:

The ghoul looks.... zombified, which, when you took the way most of the ghouls acted (pretty nice folks, for the most part) you'd see the point of them looking like that in the first place. It was supposed to create a sense of cognitive dissonance about physical looks versus personality. That shot, though.... it's just an evil zombie.

Which adds to my list of comparisons:

Fallout 1/2>> Fallout 3
as
Ghouls>>Radioactive zombies
and
Supermutants>>Future Orcs

The dog and human shot, though....pretty nice.

Although: DOGMEAT?!? The hell? Still more evidence of absolute lack of vision and even a modicum of originality in Beth's mangled attempt to create a Fallout sequel.

*edit*And Dogmeat was 1) about HALF that size, and 2) not a wolf.
 
Moving Target said:
Although: DOGMEAT?!? The hell? Still more evidence of absolute lack of vision and even a modicum of originality in Beth's mangled attempt to create a Fallout sequel.

Nah dude.

It's kind of a tribute and it makes sense. Dogmeat was inexplicably in Fallout 2 too, be it as an easter egg. Hell, Dogmeat was an easter egg to Mad Max, in many ways. And hell, Dogmeat even featured as "mutt" in Arcanum.

Maybe it's not terrible inspired to bring him back in Fallout 3, but whatevz, I'll be happy to have him back.
 
Feral ghouls aren't entirely unheard of, though. Like the guys wandering around above Necropolis, who would just groan and wheeze at you and attack if you got too near. Though I don't actually ever remember an explanation for why they were like that.
 
Presumably those are just ghouls who went insane from their harsh lives or whatever. So ghouls that went feral, yeah.

I'm not a big fan of making the ghouls some kind of "enemy class", though, that's kind of besides the point for them. And not too fond of the look, either.

Besides, they're going to have to explain ghouls wholesale. The canon on ghouls has never been cleared up, but I suppose they're making them radiation-induced (the Tim Cain model) rather than FEV-induced (the Chris Taylor model).

But then...how? All the ghouls in Fallout 1/2 came from the Necropolis Vault.
 
They got nuked into glowing zombies. It would piss me off.
EDIT: BN, exactly what I'm not liking about the ghouls. Fallout ghouls work because most people's first reaction is to blow off their heads, only to realize that the fault is their own preconceptions.
 
Yeah. I wouldn't really think there were enough ghouls, let alone feral ones, to really make 'em an enemy, but what the hell. Maybe there was another vault somewhere around DC with a similar goal as... Uh... Vault whateverthevaultwas. Or maybe it just accidentally failed. Or maybe the super mutants carried feral ghouls on their backs when they headed east, which will explain Harold.

But apart from that, I agree the ghoul is the weakest of the pictures. Though I guess it sort of fits with the new style of the super mutants too. Don't really like it as much as the original, but it's passable.
 
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