i dont know anything at all, but maybe something to do with the multi-level structure of hotels... DudePC tries to pick up something above/below him?
Works so far with rp2.1
Works so far with rp2.1
pelicano said:Hello there,
That change is easy enough to do, unfortunately my WinXP computer died recently and I won't be able to replace it in a while. I'm on an old win98 computer so I can't do any (sfall) compiling.
If you feel inclined to compile the script yourself or any charitable soul, I could show you the changes in the code and ini file.
mobucks said:i love this mod as for a suggestion is there a way to make them all "wait"
even if its the regular "wait here till i come back" that would be sweet.
man i cant believe how much better these games are 11 years after. Playing it i feel like a kid again!
I fear I can't make them wait. That's a local variable change, which I don't have access to.
hauzer said:Will there be an update to this mod?
Neither do I, it really is a must have, but it could still use some work. Not all commands work for all NPCs, as far as I've experienced..Pixote. said:What is there to upgrade, it works nicely. What else could you add to it?...I don't start a game of Fallout 2 without it.
Sounds great, it would be nice no need to talk to every NPC wait or rejoin. For rejoining it probably will have issues if player already has other party members and try to recruit more NPCs than he/she can have. Maybe let player define a joining order list in the INI if possible?Next I plan to add "wait here", "follow me" keys (if possible and if will make sense).
For this I need at least all text already written and organized.. I'm not so good at writing. Btw, how exactly looting works if you order it to someone who obviously can't loot? I didn't test it, I only half way in the game, no dogs or robots"Of course the not everyone can loot bodies - such as Robodog and K9 (Cyberdog), but it would be great if each NPC had a individual reaction to the looting command, (and the move command).
For instance the mechanical NPC's could respond like the robots they are, and Lenny could comment on how old he is, and the fact he can't move as quickly as he once could. Maria would react like the wife she is, and Goris could mention how tricky it is to loot with claws, etc."
I don't understand, never had issues with this. A link would be nice and if solution is simple I might look at it.Also, is it possible to solve the bug in which the npcs resets their talking states if you talk to them when they are executing your commands? I would post a link to the report of this but I can't find it atm.
I thought about joining NPC that is closest to player. Check for party limit should not be a problem since joining/quiting from party is already working entirely through scripts.Sounds great, it would be nice no need to talk to every NPC wait or rejoin. For rejoining it probably will have issues if player already has other party members and try to recruit more NPCs than he/she can have. Maybe let player define a joining order list in the INI if possible?Next I plan to add "wait here", "follow me" keys (if possible and if will make sense).
But what about if multiple NPCs are just at the same distance to the player? e.g. My Ubersoldat character has CH 6 and leaves Sulik, Vic, and Cassidy outside of SAD. I go into SAD, kill all robots, loot all awesome guns (btw, am I the only one thinks there should be a laser rifle instead of plasma?), and take Skynet with me. At outside I try to "call" NPCs rejoining, but by coincidence they're all at the same distance to me. Now who should be left out? I know that's a stupid scenario, but it can happen.I thought about joining NPC that is closest to player. Check for party limit should not be a problem since joining/quiting from party is already working entirely through scripts.Sounds great, it would be nice no need to talk to every NPC wait or rejoin. For rejoining it probably will have issues if player already has other party members and try to recruit more NPCs than he/she can have. Maybe let player define a joining order list in the INI if possible?