dude_obj said:
The way the random loot is working you have a pretty small chance of getting a weapon, although you can get one. I'm assuming that weapons will generally be purchased in stores rather than found or looted.
The whole concept sounds rather interesting and promising. One thing to consider though...
I know that personally, it bugs the hell out of me when someone HAS something, yet it's not lootable. It's more or less a matter of logic holes. If a guy was just shooting at me with say a laser pistol (or whatever) then there should be a damn laser pistol on the ground when he dies.
The same is true to a lesser degree of items he has access to use during a fight -the idea being, "ok.. how could this guy use a stimpack if he never had one?"
Armor is a special case... It makes no sense that there won't be any at all, though of course there's always a chance that it's either not sized properly to fit you or possibly sustained too much damage when you killed him.
Like for example, it would drive me nuts if I blew someone's head off with a .223 handgun to the eye, yet when searching him, his metal armor (or whatever) wasn't there.. though it would seem perfectly logical and understandable if you completely melt someone into a puddle of goo.
I suppose where armor is concerned, the ideal method would to be to check what kind they're actually using, then assign a reasonable percentage chance that the stuff would even fit you, and also a semi-intelligent method of determining if it was damaged beyond usefulness or not.
Of course, that would require quite a bit of scripting, so for simplicity it would probably just be abbreviated to a percentage with all factors considered in one representative step.
Eh, like I said. Just tossing the idea out there about all of this for you to mull around while you fiddle with things and make final decisions.
-Wraith