Pete Hines Talks to IGN

Proxima said:
I wouldn't hope so tho .. you guys live in your own utopian world made of SPECIAL, Isometric View, Turn based combat and BIS or ex BIS developers.. the rest.. is out and unworthy! ^_^
Indeed :D

This is my first post here BTW. I can live with another point of view then ISO. Something like NWN is fine. You must be able to manage your party. I don't think thas Pause based would work for Fallout. But SPECIAL is Fallout and Fallout is SPECIAL. These two can't exist without each other. When all this around Interplay started I was hoping that Troika, Obsidan or Bioware would get the licence. These are three great company's. Imagine the NWN engine with the SPECIAL rules an de Fallout setting. I think it could work out fine. I noticed that there are many people not liking BIO, I can't understand this. They have done a great job with the infinity engine for BG, IWD & PST and released great games.

I should realy start playing Fallout PnP.
 
Turgon said:
Proxima said:
I wouldn't hope so tho .. you guys live in your own utopian world made of SPECIAL, Isometric View, Turn based combat and BIS or ex BIS developers.. the rest.. is out and unworthy! ^_^
Indeed :D

This is my first post here BTW. I can live with another point of view then ISO. Something like NWN is fine.

NWN is pretty much isometric at default, except the camera allows for zooming and rotation unlike fixed iso.
 
Pope_Viper said:
Why does God hate Fallout Fans?

because Jesus hates us...
although remember Jebus loves us! :D


Seems to me that few of you realize you don't represent the whole market. While 100 of you here might think that isometric is the way to go ..

Now who's "assuming"?

I wouldn't hope so tho .. you guys live in your own utopian world made of SPECIAL, Isometric View, Turn based combat and BIS or ex BIS developers.. the rest.. is out and unworthy! ^_^

you can stick your consoled dumbed down shite up your ass and keep it!
 
Isometric is shit. It's not what made the Fallout games and only stands as an obstacle from fully immersing your-self into the world.
 
Sarkus said:
I guess I shouldn't be suprised that the folks on this board are immediately jumping to negative conclusions about this. C'mon, and get a grip on reality. There are very few good RPG developers any more and Fallout landed in the hands of one of those few.

Actually I got no problem with Bethesda as a company. But I've got a problem when they start to tinker with our beloved Fallout, especially when you consider the various statements floating around from Pete and others. Hence the reason we're pushing from them to clearly state what they intend to do with Fallout 3..

Sarkus said:
It's not going to be exactly like Fallout 1, but even BIS's Fallout 3 would have deviated from that template. Hell, even a Tim Cain Fallout 3 would deviate from the Fallout 1 template.

You do realize that Bis was aiming for FO1 when making Fallout 3, they wanted the feel and look of Fallout 1 only updated and with a brand new story and some modifications to combat/special etc..

And I know that Tim Cain would also make Fallout 3 isometric with TB...believe me...
 
Proxima said:
I've been an avid reader of both NMA and DAC for years.

I think you mean to say that you've looked at the pictures on DAC and NMA for years. Everything after this point spells out clearly how much reading you did.
 
Epidemic said:
Isometric is shit. It's not what made the Fallout games and only stands as an obstacle from fully immersing your-self into the world.

youre talking bollocks! it was a huge part of what made fallout, FALLOUT! it set the post nuclear mood, its a style a lot of us like, if you cant appreciate iso, then bugger off to your pretty 3d graphics games!
 
Proxima said:
They still in pre-production, they didn't announce a signle feature or spec about the game but it doesn't matter because you already decided BethSoft isn't worthy to develop Fallout. So it doesn't matter if it will have stunning gfx but it will be full 3D, it doesn't matter if it will have awesome combat system but not turn based and it doesn't matter if it will have a great skill based system but not SPECIAL. In short, it doesn't matter if it's gonna be a great game .. it sucks already because it's not gonna be exactly like you want (aka exactly like a 1997 old game was). As i said already, gladly you don't speak up for the whole market.

Many, many people seem to be amazed that the hardcore fans are upset. Then they go and tell them not to be upset, and tell why they think people should not be upset.

Stop for a minute and try to understand why people here are upset, and don't be so childish about it. Also understand that your kind of behaviour begs for hostility. Discuss, do not preach, even if we preach. Be better than us. And of course we should not preach either. I'm trying here.

I know it's difficult to understand why people think like they do, I fail in it constantly and make an ass out of myself. Note that these are just my opinions, and likely many people here will disagree with me. However I think it is fairly safe to say the hardcore fans strongly feel that the presentation has a strong impact on gameplay and the gaming experience. What it all boils down to is that the fans here think that if Bethesda, or anyone else, is going to create a game with Fallout name that won't fit to their ideas of true Fallout, why call it Fallout?

Arrogant, perhaps, but you have to understand that for example the people at Troika would be likely to agree with many of the views adopted here. Also understand that Bethesda comes from somewhere different. Just read the news this thread is commenting.

This should not be difficult to understand, really. As little as Elder Scrolls games are turnbased isometric games, as little Fallout is first-person or real time. Two very different cooks. Even if both specialize in seafood, the other excells with squids, the other with salmon.

It's not that the people here feel it should be _exactly_ like it was before. The people feel it should be true to _what they perceive as being true to Fallout means_. Which is a complex issue that is most easily presented by saying isometric, turn-base and SPECIAL. If others are so silly that they do not understand that no one is against higher resolutions and beautiful 3D models and textures what reason is there to expect to be understood on any other issue either?

Also, even if Bethesda or the Pope or anyone says turn-based is not the way to go, why should anyone agree? No one is saying (I believe) that real time is inherently worse or better than turn-based. They are only saying that they are differnt, suit different games. And that they dig turn-based. A lot. The most extreme people are saying that their definition of RPG won't encompass games that are in first-person, rt or somesuch because for them the experience is no longer something they feel as a RPG experience. This is simply a personal view.

Also, games, for the most part, can only do one thing well. If you try to do many things, all of them will fail. Arguable, but I'm pretty sure if you point me a game that tries to do everything, imho it does everything quite badly. By this I mean for every 'itsallmine' game I will find games that concentrate on those singular things and I will enjoy those singular games more. It seems many people simply care about doing things, just about the response, not about mechanics or, hmm, sophistication as such, but I am not one of them.

Thus I feel doing both RT and TB is a mistake, and RT with pause is also icky. Actually the most interesting RT with pause I've seen was in a 1993 game called Space Hulk, which basically allowed you to queue orders upon pausing the game.

Proxima said:
Seems to me that few of you realize you don't represent the whole market. While 100 of you here might think that isometric is the way to go .. well maybe the rest of the gamers out there would like full 3D instead (hey .. KOTOR soud million copies but i guess it sucks cos it isn't isometric after all hehe)

First of all, while semantically incorrect, isometric can be 3D. I personally did not like KoToR terribly much. I wouldn't say it sucks, exactly, but I feel it would have been a more interesting game had it been done differently. Even if it has a nice story, a lot of work done on the characters and so on. I do not want to feel that way about Fallout 3. Everyone knows the general trend is towards KoToR (generalization). Multi-platform, non-tactical combat/gameplay.

What the hardcore fans are trying to achieve is to convince Bethesda that a Fallout game that's not true to the original (in the way that the fans see it) will not sell, cases in point being FOT and FOBOS. While I wish this was so, I am quite pessimistic that we will get a non-Fallouty post-apoc game, that might even be good but not Fallout. If this is so, I can't help but feel that it should not be called Fallout. And that Troika should have gotten the deal.

So while you say we do not realize we do not represent the whole of market, atleast in my case it is that I do not care that I do not represent the whole of market. My tastes are different and I chose to be vocal about them regarding Fallout 3. I find it insulting that you think I should agree with million other people, just because they all seem to agree with eachother. I also believe a lot of you million people would in fact like my kind of a Fallout 3. I guess this behaviour is a bit quixotic, but hey, my time, ain't it :)
 
Isometric contributed in giving a clear view of the surrounding gameworld, but i don't feel it was the ultimate viewpoint or that it should remain there forever. Its a personal favorite, but if the same immersion can be provided by another PoV, why not try?
 
That's the point though we'd rather they didnt experiment with different povs...it will most likely end in tears and if anyone wants a 3D post apoc RPG with changing camera angles, buy The Fall when it comes out...just let us have our classic fallout stay the way it should be!
I also want to point out Im not suggesting everyone thinks this way, its MY view and if you dont like it, tough! :p it just means if fallout is developed in a MW style , I will not be buying the game for sure and wont even touch any of the other future games they do, because im that passionate about fallout and am happy to bear grudges :D
 
Epidemic said:
Isometric is shit. It's not what made the Fallout games and only stands as an obstacle from fully immersing your-self into the world.

Don't ever attempt to read a novel. The graphic interface is crap. Immersion is impossible.
 
Thrawn said:
Seriously, the last fight in KOTOR was no different from the other fights I had been in. Same with both fallouts (allthough FO1 didn't really have a last boss). It gets boring and dull.

Right, that's why it's one of the most succesful CRPGS of all time. Good call there you jackass.

Thrawn said:
That isn't the case with FPSs. Even morrowind had more entertaining combat that FO.

THE COMBAT IN MORROWIND SUCKED ASS! You actually enjoyed it? Jesus christ, you probably enjoyed the combat in Ultima VII too.
 
Uniikki said:
So while you say we do not realize we do not represent the whole of market, atleast in my case it is that I do not care that I do not represent the whole of market. My tastes are different and I chose to be vocal about them regarding Fallout 3. I find it insulting that you think I should agree with million other people, just because they all seem to agree with eachother. I also believe a lot of you million people would in fact like my kind of a Fallout 3. I guess this behaviour is a bit quixotic, but hey, my time, ain't it :)

I think this bears repeating!
Fallout has always been different from other games -- for reasons including SPECIAL and turn-based combat (which, it seems to me, is quite rare). And it should continue to be different. Homogenizing games to appeal to the lowest common denominator may shore up low spots in sales... but it will inevitably flatten off peaks in creativity and execution.
 
Saint_Proverbius said:
Proxima said:
I've been an avid reader of both NMA and DAC for years.

I think you mean to say that you've looked at the pictures on DAC and NMA for years. Everything after this point spells out clearly how much reading you did.

And, apparently, how much attention to the design of the games.

It's funny that some morons try to take this "you're just trashing Bethesda" route. That is really just a sad plea for attention by someone who desperately wants some relevance to the discussion and use some trolling method to achieve such (or really haven't read a damn thing and posted their own hallucinogenic-induced version of events), as they are mentally unable to comprehend that we're commenting on the fact that Fallout and Morrowind are leagues apart in design. I'm not talking good or bad here. The design, on so many levels, is extremely different. While I could imagine a TES game that was developed like Fallout, it wouldn't be TES. The same could be said about Fallout being made into an action game...well, we've seen FOT and F:POS.

Does Bethesda need to try for strike three, where the franchise is likely completely killed off because Fallout now resembles Morrowind, is no longer the CRPG that they expected from the title name, and the Morrowind fans would rather have Morrowind? What Pete said has a lot of more substance than the vague "It won't be Morrowind with guns" claim another Bethesda person made. I've heard enough "It will be Fallout, don't worry"

Give us the truth instead of the vague crap, Bethesda. Why did you buy the license, when it wasn't something you seem to prefer in development? Are you intending on keeping to Fallout's style, or should we just stop bothering to cover up this next example of "developers too naive for their own good who try to change a formula from what the fans like". Ultima 8 wasn't too far ago, folks, and neither was Ultima IX. Neither were the examples in the X-COM series as well.

If it was to make a quick buck, you might get a few sales from the more curious Fallout and TES fans, but if you haven't paid attention to the Fallout license lately, you're in a world of hurt if that's so. Fallout fans still remember FOT and F:POS. If you're going to try and interest them with the same tactic, or try to bring in "new blood", we've already seen what happens and it isn't too impressive, thank you. You would have probably saved yourself a lot of money by making a post-apocalyptic world of your own than raise the suspicions of everyone who has played the CRPGs with their eyes open and a good sense of game design.

Hmmm, notice why so many news sites picked up quickly upon this? It's because people do want Fo3, but they don't want a mere Morrowind mod, or anything of the similar. They are expecting the next Fallout CRPG, and it's not just lame easter eggs (Monty Python jokes were lame in the second one, for class in easter eggs, check out the first game instead), a post-apocalyptic wasteland, and being able to kill people that makes up Fallout. Fallout's design is distinctive and people enjoy it for what it is, they aren't like the Final Fantasy kiddies that will gobble up every release with the name in the title. Many of the news sites, including HomeLAN, remember the bullshit that was shoveled with F:POS by the devs.

I could easily name a plethora of design additions that would improve the Fallout world, including making the world interactivity more like Arcanum's, but none that would so drastically affect the Fallout franchise like changing the core aspects of the game. TB combat - the character system depends upon this, as does the playstyle and the point of calling it a CRPG; the isometric or maybe an iso-locking/adjustable viewpoint, to preserve the graphical pulpish feel to the game; the SPECIAL system, which is integral to the Fallout universe as anything; the fact that Fallout is a CRPG, not an action dungeon crawler like Morrowind. When I say "CRPG", I don't mean a publisher or game store's idiotic "definition" of increasing stats. I mean like a P&P RPG, as was intended.
(Hell, even those responsible for True Crime have a load of bullshit on the back of their box. Spot the funny, when the "RPG-style" is by playing a mini-game and getting a prize...just like most of every other action game out there.)

It's not just a setting to throw around, Fallout CRPG implies many things, and if you think I'm bad, at least I am polite enough to point out how someone has or might have their head up their ass.

The ball's now in your court, Bethesda.
 
omg... i can't believe there are so many retards on this planet...
the news got out yesterday, they just bought the rights to the game, they didn't start developing it yet, and it'll be released at about 2006-2007. that means it'll be released 10 fucking years after fallout! it's like the original wasteland fanatics would demend fallout 1 to look exactly like wasteland! get real! the world advances! bethesda haven't even talked about the game yet, and already you crucify them... they got your point, that you want the game to have the same feel like fallout 1&2, and it will! but let the guys breath!
don't make the stupid comparisons with FOT or FOBOS! those games wern't supposed to be like the original fallout! this one is supposed to be, and it will, but much more beautiful... they WON'T make it like morrowind! they ARE NOT STUPID! and the developers are too fans of fallout, just like they said.
your job of making it clear that you don't want fallout to become what it shouldn't be is done. i support your general idea, but you're taking this too far! it's not like they said it'll be like morrowind! i believe they said quite the opposite! that they will show ppl that they can make games which are not like morrowind. so wtf getting so angry with them?!
 
sunny jim said:
omg... i can't believe there are so many retards on this planet... ..SNIP BRAINFART

sigh, who wants to take a stab at this one ?

Banned fucker, next time try to actually READ...
 
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