Pete Hines Talks to IGN

Only if you count the places upon the AI list order, but there's nothing to designate "turns" in actual gameplay, which wouldn't really exist at say... 0.0000000001th of a second.

The presentation is what matters, not some semantics about how the engine cycles through the AI routines.

In addition, RT has a COMPLETELY different method of programming AI than TB. TB can allocate a good number of resources to one particular calculation, whether it be the enemy's move or attack routines, they can be calculated in different phases of the enemy's move, and there might be a slight stutter but the calculations can be performed in sequence without anything else really affecting it. Calculating shots with a very in-depth TB system would be much easier because it doesn't have to face the synch issues of a RT system either, and the calculation process isn't hampered by the other routines at the same time.

RT has to run a lot of these AI routines, for many different actors, AT THE SAME TIME.
 
Turgon said:
You're right. I was thinking about how the game engine was working. Not about how its presented in the game. But I forgot to look at the other games (Doom, TA,...). Every engine works TB if you're a purist.

Actually, the way the Infinity Engine, which you brought up, works keeps you from ever designing a turn based game with it because the way most everything works is rooting in the timing of actions. You'd have to rip out the majority of the mechanics parts of the engine, i.e. character system, spells system, scripting, and a few other things, just to make it actually turn based.

And don't pull that processors only handle one instruction at a time, so every game is turn based poppycock. It's ludicrious to say things like that.

If you judge people by their avatars and how it's related to their post, you better stay behind the door of your avatar.

The irony is that Van Buren was going to have both a real time and a turn based mode. However, along the lines of what you're saying it you'd just have two turn based modes, and that's simply wrong.
 
I think there was a full pause setting in BG. Pause after every turn or round. I'm not sure (it's allready a long time ago since I played it, and never used it) how it exactly worked. So the game resembled TB. If it's the presentation that counts, BG is a RT game played in TB just as FOT is a TB game that can be played in RT.
 
Turgon said:
I think there was a full pause setting in BG. Pause after every turn or round. I'm not sure (it's allready a long time ago since I played it, and never used it) how it exactly worked. So the game resembled TB. If it's the presentation that counts, BG is a RT game played in TB just as FOT is a TB game that can be played in RT.

It really would be advisable for you to just step up to the plate and admit you're wrong rather than carrying this charade any further.
 
You know, he's got a point. In a way RT and TB are the same thing because they both have to do with time and computers, and all computers hark back to ENIAC anyway, don't they?
 
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