Turgon said:
RPG's are about the skills of your character. Not about how fast you can click your mouse. To make this realistic, you need a TB system. BG was TB, NWN is TB. You just don't see it. FOT has a CTB mode (the way that I play it). If you remove the AP bar you even think it's RT. When 10 people act together in TB it seems like RT.
Damn.. Let's see. Where to start.
Turn based, first and foremost, is
sequential. That means it's based on an order of unit actions. One unit goes, then another, and then another. That's the way turn based is. That means only one unit in the game is doing anything at any given time. If one unit is moving at the same time as another, it's
not turn based. That's
simultaneous action, the exact opposite of
sequential action.
CTB in FOT was a marketting ploy. CTB is real time. Just because there's the AP LED gimmick doesn't mean it's turn based. All that AP LED counter does is graphically display the time of actions. In fact, nearly all real time games ever made including timing systems for things such as fire rate, reload rate, movement rate, and so on. Doom, for example, had a certain rate at which you could fire a shotgun. It also had a certain rate for how fast you could move. Is Doom turn based? I don't think so. Is Total Annihilation turn based because all the units have different fire rates, reload times, and so forth? Nope, not at all.
The fact that actions in FOT all happen
simultaneously and per second of time should tell you that it's
not turn based.
Baldur's Gate also isn't turn based. At best, you can describe it as automated
phase based. Sure, there's six second rounds and every action is done within those rounds, but all actions during those six seconds of
real time are done
simultaneously. If your Mage is slinging a fireball at the same time that kobold is firing his arrows, it's sure as shit
not turn based. The same thing applies to NWN and KotOR.
Also of note, FOT doesn't even have the concept of rounds. It's completely and utterly real time when you're not playing it turn based.
In fact, you actually have to ditch certain things when going from
sequential to
simultaneous. Ever noticed how in Fallout, which is turn based, that when you deliver a mighty blow to someone, they slide across the map? That just doesn't work at all in
simultaneous, because that sliding time is just time that everyone else can be pumping you full of lead. Why? Because everything is going on at the same time.
EDIT: Interesting that someone that sports the FO3 logo doesn't know what turn based is, isn't it? I think so.