Piss off NMA with 1 sentence.

Yeah point-click and turn based combat gets annoying after awhile.
FPS mechanic that hinder RPG mechanic from completely limiting the gameplay to character's skills (and instead, relies on player's skills) gets annoying after..... well, since forever.
 
Yeah point-click and turn based combat gets annoying after awhile.
Many of us here enjoyed the gameplay style of the originals, and so to recreate the originals in a new style for us, would be killing it.

PLus I love the Style of all the combat bars and isometric Animation Frames of the originals, and to make them FPS would for me, take away a huge chunk of the appeal they had in the first place.
 
Alright. So I guess I pissed off NMA with one sentence. Where is my cookie?
Enjoy.
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Many of us here enjoyed the gameplay style of the originals, and so to recreate the originals in a new style for us, would be killing it.

PLus I love the Style of all the combat bars and isometric Animation Frames of the originals, and to make them FPS would for me, take away a huge chunk of the appeal they had in the first place.
I like both isometric top-down and FPS/RPG. Wasteland 2 and Underrail have the same good stuff - the UI and all the stuff you can manage is great.

The problem with FPS/RPG is the only time the FPS/RPG style has been done right is Fallout New Vegas. Outside of that game, the best Fallout RPGs are all top-down isometric.

However if you were to give me a choice between remaking Fallout 1 and 2 like New Vegas or Fallout 4, I would pick remaking Fallout 1 and 2 in first-person every time.
 
Skills do exist in Fallout 4.

(They're just hidden, Skill Books now serve as the main means of permanently upgrading them. And I don't dislike the concept of skill points being a rewarded for exploring places as opposed to just loot, kill, ding, repeat radiant quest. I just wished they weren't implemented like shit with a flat increase no matter the INT a character has, and you could choose which skill to improve from a list rather than it being a grab bag based on the cover.)
 
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New vegas is a fancy Fallout 3 mod and Obsidian should be thankful Bethesda gave them a stage and audience.


Lol
 
Yeah point-click and turn based combat gets annoying after awhile.
FPS mechanic that hinder RPG mechanic from completely limiting the gameplay to character's skills (and instead, relies on player's skills) gets annoying after..... well, since forever.
Eh, they're both fine choices whatever floats your boat. I just love me some well written fallout.

 
Little more than a sentence but I hope the fact that this is really something I saw someone say makes up for it.

The story of NV is lazy. It's the sort of story that would feature in a crappy B movie starring a clint eastwood wannabe. It's nowhere near as good as that of Fallout 3. > The setting just doesn't work. > Glitches, glitches, glitches. Scorpions stuck in the ground, random freezing, floating rocks. Plus a modded Weathered 10MM Pistol appears as a giant red thing with an exclamation mark. I havn't played this game in a week, because I simply can't be bothered with the glitches. I'm waiting until it's totally fixed. > Bland character design and acting. > No real introduction. You're kind of just thrown into it... > Uninspired locations. > Very little to do. > Super mutants look like theyre from cartoons. > Game comes across a joke, as if it's a parody of it's own back story... > The graphics are actually worse in some cases. > Too many weapons means not enough detail in any of them. > The map is quite big, but is full of giant unclimbable rock structures that take up at least 30% of it. > It feels like an early build of the game was released as the final product...

I'm seriously disappointed in this game. Bethesda would have made it awesome...
 
The graphics are actually worse in some cases.
"I love muh puke green and doo doo brown from 3."

Glitches, glitches, glitches.
Kinda expect that in a shitty game engine like gamebyro.

It feels like an early build of the game was released as the final product...
Bland character design and acting.
I think they meant to say about every Bethesda game ever.

The map is quite big, but is full of giant unclimbable rock structures that take up at least 30% of it.
Makes me think of the mountains in Skyrim you have to glitch up.."climbing/hiking".
 
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