Scylla
First time out of the vault
Congratulations! Will you play more Fallout games? See the first post if you want to participate in this event!
I'm considering replaying Tactics, of which I have fond memories.
-Going into the game what are you looking forward to?
Complete my knowledge of the lore and story / stories started with the original Fallout. In particular, find out who are the Enclave. My previous playthroughs all ended with crashes prevented me from going beyond Broken Hills. Patches and mods got rid of them.
-After having completed it what did you think of the game?
An excellent CRPG which somehow hasn't aged. It lacks the consistency of the original game but makes up for it with a ton of content (locations, factions, quests). See my extensive review.
-What would you improve?
Crank up the postapoc look & feel on New Reno, New San Francisco and the Oil Rig.
-What's your thoughts on the main quest?
Lacking. After leaving Arroyo it's hard to look back and feel empathy for these clueless tribals. In terms of gameplay, the GECK acts as a MacGuffin that requires extensive travelling through the world map, with a difficulty gate at the end of these trips.
-Does the game still hold up in 2022?
Yes absolutely. Though I'm glad I used the RPU and rescaled the resolution for my modern screen.
-Does it add to Fallout lore in a good way?
Mostly. Vault City is an excellent concept and well executed. New San Francisco is the opposite.
-What's the game's strengths and weaknesses?
Player freedom. Consistency issues, bad tutorial.
-What would you like to change in the game?
Rebalance combat so that aiming for the eyes isn't always the solution.
-What build did you use during your play-through?
Small guns, Speech, Lockpick, with high Perception, Agility and Charisma.
-What's your weapon of choice?
The .223 pistol, like in the first game. So much punch, so many ammo, mighty SFX, can be wielded by Sulik.
-Describe your favourite quest and why you like it!
Steal the vertibird plans from Navarro, using stealth first and brute force later. Not very Fallout-y but plenty of fun.
-What's your favourite location in the game?
Modoc. It doesn't serve any purpose to the main storyline, and yet it has a well crafted atmosphere, with an infinite nostalgy for better days which won't return. Especially if you can't find the kid who fell in the pit. This is so freaking sad.
-What ending did you strive for/get?
Good girl, pro-NCR.
-If the game is on Steam then write a sentence that would catch the NMA perception of it and that we could use for our Steam curator.
I run my own curator. Here's how we're probaby going to review FO2: "This genre-defining CRPG is still well worth playing today, preferably with patches and mods. While it lacks the consistency of the first game, it makes up for it with a wealth of postapoc content."
-If the game is a total conversion mod: Could it be considered as part of the Fallout canon?
N/A
-Is Fallout 2 a good sequel to Fallout?
Yes and no. It spoils its consistency. But it's the next best thing after Fallout!
Complete my knowledge of the lore and story / stories started with the original Fallout. In particular, find out who are the Enclave. My previous playthroughs all ended with crashes prevented me from going beyond Broken Hills. Patches and mods got rid of them.
-After having completed it what did you think of the game?
An excellent CRPG which somehow hasn't aged. It lacks the consistency of the original game but makes up for it with a ton of content (locations, factions, quests). See my extensive review.
-What would you improve?
Crank up the postapoc look & feel on New Reno, New San Francisco and the Oil Rig.
-What's your thoughts on the main quest?
Lacking. After leaving Arroyo it's hard to look back and feel empathy for these clueless tribals. In terms of gameplay, the GECK acts as a MacGuffin that requires extensive travelling through the world map, with a difficulty gate at the end of these trips.
-Does the game still hold up in 2022?
Yes absolutely. Though I'm glad I used the RPU and rescaled the resolution for my modern screen.
-Does it add to Fallout lore in a good way?
Mostly. Vault City is an excellent concept and well executed. New San Francisco is the opposite.
-What's the game's strengths and weaknesses?
Player freedom. Consistency issues, bad tutorial.
-What would you like to change in the game?
Rebalance combat so that aiming for the eyes isn't always the solution.
-What build did you use during your play-through?
Small guns, Speech, Lockpick, with high Perception, Agility and Charisma.
-What's your weapon of choice?
The .223 pistol, like in the first game. So much punch, so many ammo, mighty SFX, can be wielded by Sulik.
-Describe your favourite quest and why you like it!
Steal the vertibird plans from Navarro, using stealth first and brute force later. Not very Fallout-y but plenty of fun.
-What's your favourite location in the game?
Modoc. It doesn't serve any purpose to the main storyline, and yet it has a well crafted atmosphere, with an infinite nostalgy for better days which won't return. Especially if you can't find the kid who fell in the pit. This is so freaking sad.
-What ending did you strive for/get?
Good girl, pro-NCR.
-If the game is on Steam then write a sentence that would catch the NMA perception of it and that we could use for our Steam curator.
I run my own curator. Here's how we're probaby going to review FO2: "This genre-defining CRPG is still well worth playing today, preferably with patches and mods. While it lacks the consistency of the first game, it makes up for it with a wealth of postapoc content."
-If the game is a total conversion mod: Could it be considered as part of the Fallout canon?
N/A
-Is Fallout 2 a good sequel to Fallout?
Yes and no. It spoils its consistency. But it's the next best thing after Fallout!