For Fallout 1... Im gonna go ahead and play it again after all
-Going into the game what are you looking forward to?
Excited this time to learn more about the thieves guild/deckard portions of The Hub, and play as a melee weapons character.
-After having completed it what did you think of the game?
I really enjoyed it. As with almost every Fallout game it's just a little bit too easy to sequence break. It always annoys me the way that none of the armor is really relevant. I went straight from leather jacket to the brotherhood combat armor, and I don't really have that much meta game knowledge.
-What would you improve?
Sometimes the dialogue loops a little bit too much, I'd like a fix for that. Junktown feels really unfinished, as does the Followers of the Apocalypse, I wish they had a quest or two. Let's be honest as well, throwing is trash, first aid is pointless, barter sucks, gambling sucks, outdoorsman sucks... I wish there were more uses for these skills because it's so cool how many choices you get in these old games.
-What's your thoughts on the main quest?
The Main Quest is great. Easily the best part of the game. It leads you to basically every location in the entire game at some point as well. In Fallout 1, the game essentially IS the main quest, and everything you do is in service of completing it, but you still effect the world enough for the endings to change. I love the way you get kicked out of Vault 13 at the end. It actually blew my mind as a teenager, and I think I first played the game in 2015? 2016? Not sure.
-If old, does the game still hold up in 2022?
Definitely holds up. I'm young, newer school gamer. Fallout is basically the oldest game that still feels like a modern game to me. I actually like the graphics in this game way better than the way modern CRPGs look. I wish the style was copied more. Something underrated is also the sound design. Gun sounds, hurt noises, character voices, ambient music, all fucking insanely good.
-If not Fallout 1, does it add to Fallout lore in a good way?
N/A
-What's the game's strengths and weaknesses?
Strengths - Lots of fun builds to try, interesting talking heads, cool locations, fun quests to solve, great sound design.
Cons - Overcentralizing ways to beat the game easily, too many ways to ruin dialogue and start combat - simultaneously it's too easy to know which dialogue option will yield the greatest result.
-What would you like to change in the game?
If it could just have more content that would be awesome. A lot to ask from the first game of the series. Replaying this game has made me realize it's better than fallout 2. It just starts out a little too easy, is even easier to sequence break, and is too short. Fix that and it's godlike
-What build did you use during your play-through?
S 5 P 7 E 5 C 1 I 7 A 10 L 5
Tags: Small guns, Lockpick, Speech
No traits
I would later go on to use the exploit with tag to power up energy weapons, creating sort of an energy weapon sniper with the turbo plasma rifle, using gatling laser to fight the Master. Played with both difficulties on hard, it was mildly annoying at the end, but eventually I was able to clear the final dungeon.
I wanted to avoid using gifted and make a very generic build cuz it's been so long since I've played. It was still fun!
-What's your weapon of choice?
10mm pistol > Hunting Rifle > Plasma Rifle > Turbo Plasma Rifle > Gatling Laser
-Describe your favourite quest and why you like it!
My favorite quest is probably just the first main quest of looking for the water chip, I love the tension this game has with the time limit, I wish there was some way for the location of the chip to be random! That would be pretty fun. The time limit is the big thing about it, and how you're totally clueless about where to look the first time.
-What's your favourite location in the game?
The hub. I remember feeling like it was so enormous and there was so much to do on my first playthrough of the game.
-What ending did you strive for/get?
I didn't strive for any ending in particular. In my ending the mutants destroyed Necropolis and the Followers, but everywhere else got the good ending.
-If the game is on Steam then write a sentence that would catch the NMA perception of it and that we could use for our Steam curator.
The game that started a series nobody can agree on being good or not
-If the game is a total conversion mod: Could it be considered as part of the Fallout canon?
N/A
-Do you consider Fallout: Tactics to be canon?
Not sure yet but I'm hype to play it this year and find out.
-What do you think of the combat oriented approach in Fallout: Tactics compared to the other games?
N/A
-What do you think about how the combat is implemented in Fallout: Tactics?
N/A
-Is Fallout 2 a good sequel to Fallout?
I love Fallout 2. I get that people get annoyed by the pop culture references. I feel like they're fairly endearing and they don't really bother me.
-Is Fallout: New Vegas a good sequel to the previous games?
Fallout New Vegas is my favorite game ever and the only reason I ever went back and played the first two so... yes. It's awesome.
-Do you consider Fallout: New Vegas to be canon?
Fallout New Vegas is definitely canon. There's no reason to not consider it canon other than just being salty the series didn't go in the direction one had imagined it to go. It doesn't do anything too insane or unbelievable and it draws enough from the source material to be just fine.