Gaming news site Play(TM) has put up an interview with Fallout 3 lead designer Emil Pagliarulo, where he says things such as these:
<blockquote>You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.</blockquote>And so falls squarely outside the big genre of turn-based-all-the-freaking-time RPGs, yup.
<blockquote>So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.
You can definitely play the game without ever going into V.A.T.S., and if you do, the combat is pretty similar to other first/third-person RPGs, like Deus Ex, or stat-based action games like No One Lives Forever. It's definitely not a straight first-person shooter; your character's skills are going to determine your effectiveness in combat, even outside of V.A.T.S.
We're pretty adamant about making sure the game runs with or without DX10, though, so players don't have to upgrade to Vista.
For the first time, we're allowing Fallout players to fully enter into the universe they love so much.</blockquote>Before we were just sort of peeking in? He also sticks to the story of Radiant AI having NPCs become "semi-sentient", so who knows? Maybe it's true. To get all the details I suggest you click the
Linky: Emil Pagliarulo interview at Play(TM)
Thanks to Luke (the other Luke)
<blockquote>You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.</blockquote>And so falls squarely outside the big genre of turn-based-all-the-freaking-time RPGs, yup.
<blockquote>So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.
You can definitely play the game without ever going into V.A.T.S., and if you do, the combat is pretty similar to other first/third-person RPGs, like Deus Ex, or stat-based action games like No One Lives Forever. It's definitely not a straight first-person shooter; your character's skills are going to determine your effectiveness in combat, even outside of V.A.T.S.
We're pretty adamant about making sure the game runs with or without DX10, though, so players don't have to upgrade to Vista.
For the first time, we're allowing Fallout players to fully enter into the universe they love so much.</blockquote>Before we were just sort of peeking in? He also sticks to the story of Radiant AI having NPCs become "semi-sentient", so who knows? Maybe it's true. To get all the details I suggest you click the
Linky: Emil Pagliarulo interview at Play(TM)
Thanks to Luke (the other Luke)