Play interviews Emil Pagliarulo

Per

Vault Consort
Staff member
Admin
Gaming news site Play(TM) has put up an interview with Fallout 3 lead designer Emil Pagliarulo, where he says things such as these:
<blockquote>You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.</blockquote>And so falls squarely outside the big genre of turn-based-all-the-freaking-time RPGs, yup.
<blockquote>So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.

You can definitely play the game without ever going into V.A.T.S., and if you do, the combat is pretty similar to other first/third-person RPGs, like Deus Ex, or stat-based action games like No One Lives Forever. It's definitely not a straight first-person shooter; your character's skills are going to determine your effectiveness in combat, even outside of V.A.T.S.

We're pretty adamant about making sure the game runs with or without DX10, though, so players don't have to upgrade to Vista.

For the first time, we're allowing Fallout players to fully enter into the universe they love so much.</blockquote>Before we were just sort of peeking in? He also sticks to the story of Radiant AI having NPCs become "semi-sentient", so who knows? Maybe it's true. To get all the details I suggest you click the

Linky: Emil Pagliarulo interview at Play(TM)

Thanks to Luke (the other Luke)
 
He's quibbling.

When people say turn based rpg, they are only talking about the combat,

No one said the out-of-combat gameplay wasn't turn-based. (And if they did they're an idiot)
 
Notch another one for "year-old site barely bigger than ours."

I wish they would stop trying the pull the "everyone who has seen it loves it!" card. If you think the game is so convincing, visually, just show it, ya twats.

Not a bad interview. Useless answers.
 
You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.

I have seen less retarded logic on the gamefaq forums, and he is the lead designer?

Jesus Christ this game is doomed...

I go yesterday from a small glimmer of hope, back to loathing today. Damn you Emil your making me emo!
 
You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.
:aiee: :aiee: :aiee:
I was wrong about Fallout! I didn't know what is Fallout til this very moment! Thank you Emil, may god bless you with many lil' toddies.
 
Dear god. Does this mean Panzer General was an RTS with turn based combat?
 
Now, now, this is a revolution!
Did you know that ToEE wasn't turn-based, but real-time with turn-based combat?
This is new on so many levels, it feels like...
Victory!
So capturing the spirit of Fallout really has nothing to do with where you put your camera.
Uh-huh... Too bad it has everything to do with the gameplay and how important is gameplay for a computer game?

You can definitely play the game without ever going into V.A.T.S., and if you do, the combat is pretty similar to other first/third-person FPSs

Fixed.

It's definitely not a straight first-person shooter; your character's skills are going to determine your effectiveness in combat, even outside of V.A.T.S.
Ok, let's do little gambling gentlemen... How much time will pass since someone posts video on youtube that shows you can kill anything without investing skillpoints into 'gunz' skills?
Hey, newsflash! Oblivion had stats too! And they affected combat on soooo many levels... Oh wait, they didn't really.
:<

For the first time, we're allowing Fallout players to fully enter into the universe they love so much.

Because RGPs = LARPs
 
wow, pretty much all respect i had for Emil just went down the drain.
Emil Pagliarulo said:
You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.
yes yes, there are so many turn-based-all-the-freaking-time RPGs indeed! thanks for clearing that up, because surely most people had the wrong impression there.

FO is an RPG with strategic turnbased combat. wow.
Emil Pagliarulo said:
So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.
right, because Fallout had nothing to do with capturing the feeling of tabletop games at all.

oh shit, wait...
Emil Pagliarulo said:
You can definitely play the game without ever going into V.A.T.S., and if you do, the combat is pretty similar to other first/third-person RPGs, like Deus Ex, or stat-based action games like No One Lives Forever. It's definitely not a straight first-person shooter; your character's skills are going to determine your effectiveness in combat, even outside of V.A.T.S.
still doesnt answer if you can get headshots etc without using VATS though. if you can, i dont really see the use of VATS and likely most FPS players wont bother (except perhaps for healing/stimpacks).
Emil Pagliarulo said:
For the first time, we're allowing Fallout players to fully enter into the universe they love so much.
because before, the FO games were known as terribly unimmersive and without any atmosphere to speak off.

oh shit, wait...
 
the more I read these interviews, the more they look like excuses for what they are doing with fallout. they try to explain why they made changes, but those explanations are so cheesy...

and f*ck dungeon crawl. I just hope I won't be forced to explore subways full of supermutants.
 
Just when I thought I couldn't be more pessimistic about this game, this shows up. Just WTF at some of those things he's saying there. Whyyyyyyyyyyyyyy?!

A better interview than most, exposted some horrid answers.
 
Per said:
He also sticks to the story of Radiant AI having NPCs become "semi-sentient", so who knows? Maybe it's true.

L-l-look at you, hacker. A p-p-pathetic creature of meat and bone, panting and sweating as you r-run through my corridors-s. H-h-how can you challenge a perfect, immortal machine?

:crazy:

Emil Pagliarulo said:
For the first time, we're allowing Fallout players to fully enter into the universe they love so much.

...Every copy of Fallout 3 will ship with the necessary security clearance for entry into one of 36 specially constructed Bethsoft nuclear fallout shelters, or "vaults". Once market saturation has been achieved, and customers have concluded their non-Fallout affairs, evacuation to the facilities will begin*.

Upon completion of mass transport, and assignment of individuals on the basis of personal and psychometric screening, fans will enter the vaults. At this point, Bethesda's battery of over twelve-hundred high-yield intercontinental nuclear devices will be armed....

*Flights, airport taxes and other transport costs are not included in the retail price of Fallout 3. Fans are advised that holding a security pass does not guarantee access to facilites. The administrators of facilities reserve the right to refuse entry to any individual, and to introduce any measures, including confiscation of goods and monies up to any value, as part of personal sreening procedures
 
Did Todd zap Emil with his Retard Ray or something?
He was never much of an eloquent speaker before, but god damn. "It wasn't turn based, it was real time with turn based combat"?

That's the kind of line I expect from some Gears of War loving yokel, not the head programmer of an RPG.
 
You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.

Hahahaha, what the hell?
 
Guys, how about we email Tim Cain and tell him that Fallout wasn't turn-based but had turn-based combat?
 
Or phone him.

"Drrt--drrrt--drrrt- *click*

-Hello? Yes. Yes. This is he. Uh-huh. I know they are. Look, i already said i will not comment on it until i play it. No. Interviews? Some of them. Why? .. no, i don't think i did. What does it-- oh. Oh.

*several minutes of manic laughter ended with a heavy sigh*

Damn. Just don't quote me. No, it was not a comment, i saw something funny on TV. The what? I'm sure he knows more about it then we, the original developers.

*another minute of laughter*

Oh, fuck me. I have to go, bye now."


:D
 
Well golly gee you sure are ungrateful. After all, that there Emil only wants to give us the immersion we never had before, and to save us from those 4 pixel high chairs!

chairqt9.png
 
Somehow I've got the feeling that he forgot to add something

It was real-time RPG with turn-based combat.

Probably "Original Fallout had turn-based combat but our Fallout is more immersive and can be played as pure fps so it's real-time only... We've always made games that are fpp and rt and so will be Fallout because we're not creative enough to try something new".

Edit:
It seems our Bad Nun made topic about now-famous Emil's quote but it got locked :< For being useless...
Interesting, eh?
 
I didn't think I could read another interview that made me feel even more like retards were making the game... I was wrong...

Of all the people you'd expect to UNDERSTAND what turn-based RPG refers to, you'd hope a game designer for a RPG would be one of them... and a lead designer to boot. *sigh*... maybe I'd feel better if there was a visible zipper behind the guy and I could pretend all of Bethesda's staff were trained monkeys wearing human suits.... then again, that might be insulting to the intelligence of monkeys.

Side note - Gotta love how he responds with "We love pleasing the fans" when asked if dogmeat will make a return.

Since when has "pleasing the fans" become trivial matters like the return of dogmeat? Personally I could care less if previous characters return or not, since FO3 is what, on the other side of some near-impossible barrier years on? Its not like I cared much about the return of characters in FO2 either, if I saw a character i knew from FO1, its a neat fact. Nothing more.
 
One very minor comfort to me is that between silly quotes like these and Todd's showing the "design vision" around it's obvious that they know damn well their Fallout doesn't stay true to Fallout.
So they're making up stupid excuses to try and make it look like it does.
 
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