CthuluIsSpy said:
About plot holes...
Can someone please explain to me how in FO2 a tribal could put on suit of power armor, an extremely advanced and sophisticated piece of equipment, without training? Or for him to instantly know how to competently use computers, energy weapons, small arms and repair machinery without ever seeing them before?
Who said that the Chosen One hasn't seen more complicated equipment before? Arroyo has had visitors and traders in the past, afterall. Who is the person the Elder sends after first?
Vic, who had sold the Vault 13 water flasks as holy relics. What is not said is what other things Vic traded, or what other traders may have traded.
The thing is, there's no telling what kind of equipment Arroyo used to have. The village kept the Vault suit and the Pipboy mainly because they were left almost religious in nature. But did the Vault Dweller only have those two things when he settled in Arroyo? Highly unlikely.
Either Arroyo traded the other gear away or they couldn't maintain the equipment after years in a tribal environment. It's not impossible for the Tribals to have some kind of equipment. Especially if they have the test in the Temple of Trials where you blow one of the doors open with plastic explosives.
As for Power Armor, the assumption in Fallout 1 and 2 is that you can just put it on like any other armor, and you wouldn't need "special training" like you did in Fallout 3 and New Vegas. I believe it was more for gameplay balance.