DevilTakeMe
Where'd That 6th Toe Come From?
brandonhart61 said:It's suggested that the Dweller actually wandered to the mountains without a ton of equipment, but with a bunch of other dwellers who helped him establish a tribe. As for the stuff about the Chosen One using computers, energy weapons, small arms and machinery, it's just extremely unlikely.
The whole imagery of Arroyo evoked by the game to the player is an image of a primitive tribe with little experience of technology with their champion ready to save them. Ever see some of those still remaining tribes of Africa on a documentary perhaps? It's exactly like that, hunting being it's main skill with cooperation of its hunters efforts to capture prey for the tribes consumption. While they're not animals, they are primitive in that they rely on mostly primal instincts. Their ignorance as to the true meaning of the vault suit and pip boy only serves to illustrate their primitive nature of the world (just a jumpsuit all the dwellers wore and is nothing special, and the pip boy to mainly serve as a map and store objectives).
This is why you don't have a high skill in those abilities when you start the game, is it not? You have a natural aptitude, not a fully fleshed out history in the practice of science or medicine or weapons. It's not the same as a history of practicing a craft or picking up skills while in an isolated tribal environment.
Fallout's character creation is certainly not like that of Traveller, where you play out a whole career and develop a full background before striking out on your own.
The fact is that Arroyo is at least familiar with such technology and knows that it exists - again, the Pipboy and the Vaultsuit, plus the stories of the GECK and possibly some other bits of knowledge, as well as visits from traders. They cannot have gone completely without exposure at some point or another.
This sort of thing was explored with the tribals of Honest Hearts - when Joshua Graham showed the Dead Horses how to maintain their guns, it made a world of difference to them.
You wouldn't believe how resourceful just a little exposure to such knowledge can be.
Try this story: http://www.wired.com/wiredscience/2009/10/kamwamba-windmill/
With little more than some inspiration and without much of an education or resources, that young man built a windmill to power his home and draw water from a well. Mind you, he was living in conditions that were only a step or two up above the life you describe.
It just goes to show what just a little scrap of knowledge given to the right person can accomplish.
Now, the thing you have to argue is that Arroyo is really that ignorant that they've completely lost connection to the outside world, or if the knowledge has continued to at least trickle down through the generations. Fallout showed how tribals fell into their lives, not that they've been completely without technology in their history.
Even with traders coming sometimes and trading maybe something in the way of computers (also unlikely), they wouldn't learn anything, it's like a powerful alien race visiting us and giving us powerful and sophisticated technology which we would not possibly learn how to harvest. Also add in the fact they have no plug sockets and you get the idea. I guess the only thing open to debate is the brotherhood armour as wearing the armour is juxtaposed to 3's and NV's way as you had to be taught to learn it. Of course in 1 you had to join the brotherhood to gain possession of the armour and thus learn how to use it so that raises questions as to how the Chosen One learned how to use it.
In Fo1, you could either choose power armor as a reward or rebuild a suit yourself once you got into Lost Hills. I personally do not recall the game fast-forwarding past training for it as was the case in Fallout 3. Of course, thanks to Operation Anchorage, you also seem to download Power Armor training a la the Matrix through your PipBoy. As in, complete Operation Anchorage and you get the training for free without ever going to the Citadel.
In Fallout 2, one of the ways you can get Power Armor is to "join" the Enclave and con a few members of the Enclave into thinking you are one of the new recruits. It's not out of the question to be there long enough to get a little bit of the training. This being a military thing, I'm more than sure that there's a manual and a little placard with an IKEA-like instruction diagram on how to equip and operate it.
Of course, if one is going to make an excuse, one can also say that putting in a training bit was simply left out to get the game to market (like much of Fallout 2).