Poll: Which New Vegas DLC is the best?

Which New Vegas DLC is the best?


  • Total voters
    123
I love how everywhere you seem to look Dead Money is hailed as the worst DLC in NV, yet here it is even beating out Old World Blues. There's a word for this, something that started out unpopular but changed overtime... I want to saw "Cult Classic"? No, that's not it...

It's a bit early to call it a cult classic imo, but I'm still
surprised by the love for dead money based on how bad it was.
 
The amount of ""fix" Dead Money by removing the cloud/give you more weapons/remove traps/decrease the gold weight" mods I see really depresses me. Do people really not get that having those things are integral to the plot and theme of the story?
 
The amount of ""fix" Dead Money by removing the cloud/give you more weapons/remove traps/decrease the gold weight" mods I see really depresses me. Do people really not get that having those things are integral to the plot and theme of the story?

People don't want those things. Clouds that harm you while you're outside and traps that kill you if you're not paying attention don't help your power fantasy.
 
People don't want those things. Clouds that harm you while you're outside and traps that kill you if you're not paying attention don't help your power fantasy.
They do for me. I feel like a much bigger badass after making it through the Sierra Madre in tact (more or less, for each DLC in my current playthrough until OWB my character has some kinda visible damage. The Sierra Madre cost him an eye) than if I just modded out all the hard parts.
 
True, playing through the Sierra Madre is always a must for me with each (serious) New Vegas playthrough. I'm just meaning most gamers want to be this:

Dog.jpg


Not this:

stalker-1979-02-g.jpg
 
The amount of ""fix" Dead Money by removing the cloud/give you more weapons/remove traps/decrease the gold weight" mods I see really depresses me. Do people really not get that having those things are integral to the plot and theme of the story?
They were very poorly integrated elements imo. Dead money was incredibly tedious in its gameplay.

Thematically it was also just very dark. Fallout has always had a dark humor, but I didn't find much humor in DM.
 
They were very poorly integrated elements imo. Dead money was incredibly tedious in its gameplay.

Thematically it was also just very dark. Fallout has always had a dark humor, but I didn't find much humor in DM.
The elements worked very well. It was very survival horror and even then on my most recent playthrough I was never too short on ammo. It was supposed to be a challenge and everything worked as intended.

Also saying that Fallout is all about "dark humour" is totally incorrect.
 
They were very poorly integrated elements imo. Dead money was incredibly tedious in its gameplay.

Thematically it was also just very dark. Fallout has always had a dark humor, but I didn't find much humor in DM.

I agree. They were done badly and in a boring manner. They weren't scary but tedious. The only scary thing to me was the damn noise the Cloud People make.
 
The elements worked very well. It was very survival horror and even then on my most recent playthrough I was never too short on ammo. It was supposed to be a challenge and everything worked as intended.

Also saying that Fallout is all about "dark humour" is totally incorrect.

Fallout isn't a survival horror game, the fact that it was "very survival horror" isn't a good thing. Other than that we can agree to disagree.
 
I never found the obstacles scary. They're deliberate handicaps. I appreciate them because they just add a little bit of extra gameplay to take note of. It is darkly humorous in my opinion, but more of the gallows humour variety. Sinclair's building of the casino, destroying his entire life and fortune to protect Vera, ends up trapping her.
 
Fallout isn't a survival horror game, the fact that it was "very survival horror" isn't a good thing. Other than that we can agree to disagree.
I find Obsidian doing something interesting and original with the new DLC instead of giving it the exact same gameplay as the standalone game a positive but to each their own
 
I find Obsidian doing something interesting and original with the new DLC instead of giving it the exact same gameplay as the standalone game a positive but to each their own

Agreed. Old World Blues is actually my least favourite due to it being very similar to the base game. Variety is the spice of life and all that.
 
Why not just play a different game altogether if you're bored of fallout?
Because not everygame has to follow strict guidelines as to what it is and never explore different themes, gameplay or otherwise. If you ask me some of the best games are ones that know the value of mixing things up every now and then. It'd be pretty boring if every game was just one-note the whole way through.
 
When I see mixing up I expect to see mechanics that work. Sadly Fallout just doesn't work well with survival horror.
 
Why not just play a different game altogether if you're bored of fallout?

Not sure what your point is. I love storytelling, interesting characters, atmosphere, interesting worlds and roleplaying options, especially dialogue. Fallout gives all these in abundance. Sadly, Fallout New Vegas, Honest Hearts and Old World Blues inherited Bethesda's hiking simulator open worlds, something I have little interest in.
 
What didn't work?
The Cloud. That had little effect and was a minor annoyance that put your health down. It wasn't challenging and the effects was very limited. The traps would be great... in a stealth orientated game. The enemies were okay but they were just boring to fight. Then again... damage modifier mods could change the result...
 
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