Poll: Which New Vegas DLC is the best?

Which New Vegas DLC is the best?


  • Total voters
    123
The Cloud. That had little effect and was a minor annoyance that put your health down. It wasn't challenging and the effects was very limited. The traps would be great... in a stealth orientated game. The enemies were okay but they were just boring to fight. Then again... damage modifier mods could change the result...
The cloud served as a stage hazard and a risk. You could try and see what's through that cloud but you'd take a health hit for it. Also the traps work as traps. Either you spot and avoid/disable them or you fall for the traps. As far as stealth is concerned..... I can't really comment because I've literally never played a character who didn't have some skill in stealth. As far as the enemies being boring to fight that's an issue with New Vegas itself more so than Dead Money.
 
Sadly it's not a movie. We can't have awesome visuals of deteriorating skin or disease or whatever. It's a game built on a cruddy engine. The Cloud is a great concept, and while it doesn't do much in actual gameplay, at least it's there. I actually wish the nuclear winds in Lonesome Road had similar effects, again just to give them some gameplay bite, as ineffectual as it probably would be.
 
I personally like Dead Money the least, because I don't like the genre shift. You don't really have to have a reason to dislike it that's objective. FPS-RPG-Amalgamation shifting to a near-survival-horror theme. To me I don't like being tied down by the beeping, the mist, and everything. It felt more like restrictions than additional gameplay, but I can see narratively, gameplay wise, and such why someone else would like it.
I like Honest Hearts the most though. I like the story, I like the tribes, and I mostly love the atmosphere and environment. I'm a sucker for Zion valley, I go there IRL and I love the place. It's my heaven, so I'm really biased towards it in Vidja games.
 
I'm not for visuals, just a better, more damaging and constant effect rather then small loss of hitpoints. The cloud is what lost it for me. Oh and the limited world.
 
It's a bit early to call it a cult classic imo, but I'm still
surprised by the love for dead money based on how bad it was.

I know it's not actually a cult classic, just couldn't think of the appropriate word and that was the closest to my point. Personally, I voted for Dead Money; sure OWB has more humor but DM is just... tragic. The setting, the characters, enemies, the ending. Even if you do everything right, it still seems sad.

The Villa and the Sierra Madre are desolate places that you could once tell were beautiful (If, in the Villa's case, cheaply made). Everyone who lived there and survived are Eldritch zombies trapped in a cycle of emulation; going about their lives until something different wanders in and disturbs their little world, in which case they lash out and apparently drag them off in the Cloud.

And the Cloud itself! Hoo, sure it was a nuisance but in my opinion, which I respect, it wasn't made to be an actual threat. It was made as flavoring. It adds to the tragedy and atmosphere of the Madre--it does for Dead Money what the Survivalist did for Honest Heart. Imagine if these elements weren't added? Imagine the Madre as just... some ruin in the wasteland with an impenetrable Casino and weird unkillable Ghouls. Personally, I don't think it would have been nearly as interesting if the Cloud wasn't there. Just like how Honest Hearts would lose something if the Survivalist and his Camps were removed from Zion.

I've never understood why people seemed to hate Dead Money so much. It was made to be a story driven DLC and, in that regard, it did very well. The characters were all memorable, the villain was delightfully hate able, and the Madre had a powerful backstory to it. The only issues--ALA the Traps, Cloud, and Radios--could be annoying, yes, but with the exception of a few hard to find radios they were all easily manageable. I didn't even need a Stealthy character to get through.

I know that my experiences aren't the same as others, and quite a few people have had problems dealing with the dangers of the Madre, but if they weren't added to the game, could you honestly believe that the Madre was as dangerous as it keeps telling you it is? I for one would have left the DLC feeling disappointed at how easy it all would have been without them.

Each and every 'nuisance' added to the DLC added to the overall plot and atmosphere Obsidian wanted us to experience. The Madre was indeed a perilous place that, quite frankly, most would be wise to avoid. That's why Dead Money is, for me, the best DLC for New Vegas. It wants to tell a story, and it doesn't cut any corners while doing so.
 
The Cloud had to be made hard, a constant threat and something to fear. It turned people into god awful mutants damn it.
 
The Cloud had to be made hard, a constant threat and something to fear. It turned people into god awful mutants damn it.

While I do agree that the Cloud wasn't as dangerous as it could have been, Elijah summarized how it worked best;

"Outside, you may notice your vision'll pulse, get dizzy. It's the Cloud. Eats your insides, slowly. Too much exposure, death."

"The air here is lethal only if you enter concentrated pockets of the Cloud. Too long inside one, you'll die, so be careful where you step"

"It is the Cloud that surrounds the Villa. It shouldn't prove lethal in the time you are here... prolonged exposure would be hazardous, however."

If we're to take Elijah at his word, the Cloud's real threat is the pockets. We've all found ourselves trapped in one of these at one point or another, and true to his word they usually make quick work of us once we're in them. That goes double for an unprepared player or impatient player--and if the reviews are anything to go by, many players have this shortcoming when it comes to this DLC.

Think about it; with how hard Stimpacks are too find before winning all the chips at the Casino, and how often you accidentally run into a bear trap and end up crippled, do you really want to fall in that fog of Cloud layering the street beneath you? With low health, slowed speed, and potential Ghost People you're probably not going to make it without Dean Domino as your follower.

The Cloud's dangerous, but Obsidian didn't want to make it so dangerous that you don't want to explore. Personally I'd say they did a damn fine job in finding a middle ground between hard and rage-inducing.
 
I think even the Ghosts weren't generic mutated zombies, and felt really... Well, ghostly. The mistery about them and your findings obout them just makes their legend way creepier. The one that jumps/dashes towards you were worst than the Hunter of L4d2.
 
I think even the Ghosts weren't generic mutated zombies, and felt really... Well, ghostly. The mistery about them and your findings obout them just makes their legend way creepier. The one that jumps/dashes towards you were worst than the Hunter of L4d2.

Yes, kudos to Obsidian for actually making intimidating enemies on Bethesda's garbage engine. The noises they make, their movements (the number of times I missed them because of their jumping to the right AI) all added to the feeling of desperation.
 
Yes, kudos to Obsidian for actually making intimidating enemies on Bethesda's garbage engine. The noises they make, their movements (the number of times I missed them because of their jumping to the right AI) all added to the feeling of desperation.
The sounds freaked me out. If only they could climb...
 
Kind of like how bethesda mixed things up in fallout 3, right? For ten years people have been bitching about the rape of the franchise, why? Because Bethesda took fallout and made it not fallout. Kind of crazy to me anyone here would defend this practice.
Because they made a shit story, had crap writing and had no idea what humour is.
 
It's pretty disgraceful that the absurd censorship is still going on here.

Members of the community should be ashamed that they tolerate it, and whoever's doing it has a pretty morally fucked up garbage-filled soul.
 
It's pretty disgraceful that the absurd censorship is still going on here.

Members of the community should be ashamed that they tolerate it, and whoever's doing it has a pretty morally fucked up garbage-filled soul.
Quoi?
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