unangbangkay
First time out of the vault
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I disagree with the point that it shouldn't be called Fallout 3, treated only as a spinoff. It's certainly quite different from its predecessors but being different isn't really some kind of restriction on it being a sequel. It may not deal directly with the events of the first two, but to me Fallout was more about the world than your presence in it.
The gameplay has obviously changed, for better or worse, but I'll be satisfied if it can nail Fallout's "feel", namely the experience of your being in a dangerous, irradiated, almost alien (both culturally and physically) wasteland, surviving by your wits, ammo, and rad-away.
What attracts me to Fallout is its setting. Not just in that it's a change from swords-and-sorcery, but that simply by being in it you're encouraged, even compelled to find out more about it. The question one should constantly ask in a Fallout game is "What happened here?".
Both Oblivion and Fallout are more similar at the base level than one might admit. They're both basically nonlinear, leaving you to your own devices, with little more than a hint on where you should go first (Vault 15 for Fallout, Weynon Priory in Oblivion). That's really what mattered, as opposed to being turn-based or isometric.
And that's where I worry. Based on everything that's been said so far, I'm still not certain that Bethesda has been able to make me ask "What happened here?". Granted, what we've seen so far is systemic gameplay, VATS, graphics et al. We haven't seen much in the way of quests or dialog. There's a fine chance that we may get something great once we see it in full.
Bethesda's proven that they're good at creating a dense world. The TES world is one of the densest around. But again, neither Oblivion nor Morrowind made you really want to find out. Sure, you could read the books that were all over the shelves, but finding out more always (for me) seemed to take a conscious effort. "I'll collect all 4 volumes of this series", I'd say as I walked into the book store. But then I'd get bored and go back to throwing fireballs at self-conjured skeletons to build my Destruction magic skill.
That's always where I've felt Bethesda's failed. They pack in ALL THAT STUFF, but you're never really given an impetus to find out about it other than to make the most of your game. It doesn't come naturally to see what's on the other side of the hill, "just because".
If they can fix that, and also their dynamic difficulty system (that crap RUINED Oblivion), I think Fallout 3 can truly be great.
Apologies for the wall of text. Long story short, I like the way Fallout is written and I've read too much of the wiki and bibles.
The gameplay has obviously changed, for better or worse, but I'll be satisfied if it can nail Fallout's "feel", namely the experience of your being in a dangerous, irradiated, almost alien (both culturally and physically) wasteland, surviving by your wits, ammo, and rad-away.
What attracts me to Fallout is its setting. Not just in that it's a change from swords-and-sorcery, but that simply by being in it you're encouraged, even compelled to find out more about it. The question one should constantly ask in a Fallout game is "What happened here?".
Both Oblivion and Fallout are more similar at the base level than one might admit. They're both basically nonlinear, leaving you to your own devices, with little more than a hint on where you should go first (Vault 15 for Fallout, Weynon Priory in Oblivion). That's really what mattered, as opposed to being turn-based or isometric.
And that's where I worry. Based on everything that's been said so far, I'm still not certain that Bethesda has been able to make me ask "What happened here?". Granted, what we've seen so far is systemic gameplay, VATS, graphics et al. We haven't seen much in the way of quests or dialog. There's a fine chance that we may get something great once we see it in full.
Bethesda's proven that they're good at creating a dense world. The TES world is one of the densest around. But again, neither Oblivion nor Morrowind made you really want to find out. Sure, you could read the books that were all over the shelves, but finding out more always (for me) seemed to take a conscious effort. "I'll collect all 4 volumes of this series", I'd say as I walked into the book store. But then I'd get bored and go back to throwing fireballs at self-conjured skeletons to build my Destruction magic skill.
That's always where I've felt Bethesda's failed. They pack in ALL THAT STUFF, but you're never really given an impetus to find out about it other than to make the most of your game. It doesn't come naturally to see what's on the other side of the hill, "just because".
If they can fix that, and also their dynamic difficulty system (that crap RUINED Oblivion), I think Fallout 3 can truly be great.
Apologies for the wall of text. Long story short, I like the way Fallout is written and I've read too much of the wiki and bibles.