Jesuit said:
@Welsh
That was a great post. I don't think there HAS to be a compromise between business and art. There are lots of indy games, and passion projects floating around and I've followed a few them. They usually end up better for their target niches than the mainstream counterpart, but they never really rise to the production values that will garner their makers enough success and/or notice to 'breakthrough'. This makes me sad.
Well Jesuit, forgive the pun, but you're showing a lot of faith here. And this is faith despite what we've thus far seen and heard.
And, in the end, you miss the point. Fallout was an artistic game that was aimed at a niche. It wasn't designed to be a big mainstream game that would appeal. Rather, it was aimed at broadening the nature of CRPG and the artistic vision of game playing. It was meant to be an application of a GURPs style game in a post-apocalyptic world vested with a unique vision based on themes of the Cold War and the Sci Fi of that era. Everything from the engine to the style reflected those artistic choices.
It wasn't about making sales. It was about vision.
Remember what the good book Jesuit, you can't have two masters. Either its about the money or about the art. With luck, you do great art, you might create a blockbuster. But if you sell to the market, you may have a better chance of bringing home a return, but you're not aiming for great art. You're aiming for a lower common denominator that will make you a profit.
However, your choice between a mega company like Bethesda and a small boutique company is a false one. At a hefty price tag of over a million dollars, the fallout license was never going to end up at a small development firm.
Oh come on now. $1 million in Maryland buys a really nice house. then gain, FOBOS probably made about 1/2 that but was also a commerical failure. (Maybe it it had as much hype as FO3). I'd be curious to see how much Bethesda has spent on the game. Of course the more you invest, the more expect, and the more constrained your choices. This is the problem of Hollywood blockbusters and why most of the best movies are small independent jobs.
That said, the Fallout license had such a strong business value not because it could be a FPS (FOBOS and FO3) but because it was a CRPG with a great reputation within the gaming community for its high artistic standard (if not its commercial value) and for the loyalty/ devotion of its fans. Why were the fans (like those here) so devoted? Because of the game's artistic merits.
This price tag alone brings the profit margin considerations into the development of the game, as much as you and I hate it, the Fallout series is now officially a victim of its own success in this regard. The fallout series was one of Interplay's most successful series. Combining that value with the fact that TB isometric has largely gone out of style, and Interplay's unwillingness to develop the game in house... well this is sort of what you're gonna get.
I am not really sure isometric has gone out of style. Rather, I think its a matter of what is more popular for console audiences (where the money is). I am going to skip over the Diablo but should we skip Baldur's Gate- another isometric game, which also has a huge fan base that wants a sequel. I suspect you have a huge audience that wants an isometric game.
Are you saying that these audiences don't have value? Or is it a matter that Bethesda considers the value of Oblivion fans/Console fans superior? I mean, if Bethesda really cared about what its fan will think- it would make a demo. But it doesn't and thus controls criticism through use of the press. Poor bastards who criticize are criticized for 'smearing' Bethesda- because its ok to have a free opinion as long as its a good one?
Interplay's unwillingness to create the game in house had a lot to do with its financial problems.
What bothers me about this most is the lies. For one, this isn't really Fallout because its game play, style and inconsistent relationship to the prequels. Bethesda took Fallout elements and jumbled them around and made a new game. But Fallout isn't Boggle.
But more importantly, Bethesda said that they loved Fallout and that they wanted to make a game that was true to the originals. But I don't see much truth here.
If Bethesda really wanted to be true they would have shown some balls and did something new, and in the process, give their company new potential. I believed that Bethesda could make a good isometric game that was more similar to Van Buren than what looks like a modified Half Life (And I like Half-life, but its not Fallout). It could be turn-based or not. It could have been rich in roleplay action (with dialogue that didn't need to get kinks out three months before release?). It would have given Bethesda more depth as a company and greater ability to do new and different things.
They had the potential to do it right. But they chose to do what they knew- Oblivion. To reformulate that, they cannibalized Fallout elements, pimped out the Fallout brand name, hyped the game, fucking over the fans, and created not a fallout game, but a Fallout Oblivion hybrid.
And sure, they will sell it well to the Oblivion fans, of which there are probably more than there are Fallout fans.
I would be cool with this if they had said that this wasn't Fallout 3 but a Fallout first person game. I would have been happier if they would have gone with more generic post-apocalyptic elements (mutants, zombies, disease, radiation, vaults, violence, chaotic social systems- are found in a lot of post-apoc games) and given it a new name- create a brand name of their own.
Had they done that, I might have been willing to buy the game.
But they crapped on Fallout.
So they can go fuck themselves.
I for one am pretty intent of making the best of the situation.
You missed the discussion about hegemony. You might want to look at that.
You can't really make the best of the decision when you don't have much choice. Your choices are simple- buy the game or don't buy the game. That's about as much compromise as you're allowed.
You see compromise happens at three levels.
Bethesda made its compromises with a preference for money over art. It decided to bastardize Fallout 1 and Fallout 2 (which honestly was already beginning to bastardize Fallout 1, but still was generally akin to the original) because it believes it can make more profit. Bethesda is a pimp, and as such, will sacrifice beauty for profit anytime. It doesn't really care about Fallout or the fans, as long as it gets paid. Did I mention that as pimps they can go fuck themselves, and in the end, they probably will.
You, as the buyer, doesn't get much compromise besides what you decide to spend your money on. Once you've bought the game, Bethesda has gotten paid. If, after 10 hours of playing, you think to yourself, WTF? This isn't a real Fallout game... well, Bethesda could give a shit. It got paid to give you pleasure, but if that pleasure wasn't what you wanted, well... it still got paid.
Normally one would think that's about it. The issue of compromise lies between the buyer and the seller. Each makes a decision- art vs profit, buy vs not buy.
But there is an intermediary- the community. If the community gets together and says, this is crap and they fucked it up, and this is why they, Bethesda, are a bunch pimps, then other folks might listen. We, as a community, don't have to compromise. We could have bought out by Bethesda, we might have sold out. But we didn't. That's not to say we couldn't have compromised a bit. But its pretty clear that Bethesda never gave a shit about the fans- and frankly, that means there's no point to it.
So you can give you $40 if you like. But if a lot of folks are saying that you're just getting fucked over, maybe you should think about it first. After all, your $40 is hard earned. Shouldn't they be honest with you when they say they are giving you a Fallout game and not some Oblivion-Fallout hybrid piece of shit?
How far are you willing to go, Jesuit, to compromise?
If fallout 3 can manage to make me feel like I'm wandering the wastes again for just 10 minutes I'll appreciate it, because, unfortunately, I'm pretty sure this is all that can be achieved at this point. If fallout 3 is a dismal failure maybe Bethesda will jettison the license at an affordable rate, but given this level hype I don't see that happening.
Yeah, its a shame you missed the hegemony post. AH,
here it is.
Bethesda doesn't give a crap if you are unhappy about the game 10 minutes into it. It just wants your money.
It doesn't care if the Fallout fans care. It doesn't have to. By generating so much hype and playing to its Oblivion audience, Bethesda thinks its going to make a mint. It doesn't have to satisfy the fans- and that's why its been ignoring these communities for so long. Because it doesn't have to listen.
Why? Because enough people are willing to make compromises on issues of value. Already there are lots and lots of Oblivion fans who think that Bethesda's Oblivion was the second coming of Christ in game form and are willing to advance the money to buy the game before it hits shelves. There are plenty of other fans who will say, "You know its been a long time since I have played fallout, maybe I will give this a chance."
Does Bethesda care? Only as far as it makes money.
And if you read the articles I posted to above, than you know that Bethesda misses the point. Fallout was a labor of love. It wasn't about the profits but about taking gaming to a new level.
So, you might be right, its all about money for Bethesda.
But its also about your choices and the compromises you are willing to make, as well as the choices that we as a community are willing to accept.
I've said this before, I could give a rat's ass if Bethesda makes a profit. I don't care. What I want is a good Fallout game. They haven't delivered it. Worse, they have repackaged it in a new dumbed down form that they mass produce and commericalize to the console jockies. They've reduced art to profit and pimped out something that I and a lot of fans really loved. And then they lied about it, just as they have been telling lies throughout the development of Fallout 3.
Fuck them.