Portal ARG

So anyone play it a decent amount yet? Is it any good?

To be honest I do want to find who added hats to Portal 2 and go Killing Floor on them.

What hats?
 
Played a bit of single player and coop with a buddy, and I have to say, as good as single is (seriously, it is), coop is friggin amazing. There's so much fun stuff to do, and Glados seems to have a quip ready for any eventuality, including killing your partner in various ways. We got about 1/3 through and it already demanded some amount of strategy and planning. Great fun.

The shop is stupid, yeah, but since you only play with people you know to some level it won't be like TF2 and the hat craze (hopefully). The only legitimate complaint I heard is that the game is a bit short, with single-player taking about 7 hours. I do not mind that much if it doesn't have any filler like it's ancestor, but I imagine even the fantastic coop will feel a bit stale once you beat the game.
 
Seven hours for a Portal game? That seems a bit long doesn't it?

Valve should have just made a good, short, cheap game like the original Portal was rather than trying to drag it out for seven hours. :roll:


Edit: I haven't played the game yet so I can't really give a good opinion on it, I just know that puzzle games can get stale after a while no matter how good the writing.
 
Played yesterday a few hours in coop (I think approx 5 hours) and we finished 3 puzzle chapters and the 4th seems to be the last one. Didn't started the sp yet.

So the game seems to be reasonable short, which doesn't really surprise me, though. The big problem is just the replayability. If you know the puzzles, you can solve them in a very short time and this results then in loading screen, loading screen, loading screen, loading screen, loading screen... because every puzzle has it's own map and if you are done, the next one is loaded. The loading times are fast, but it's still a bit annoying.

So far, the game is fun, but the difficult curve in the coop is a bit meh. Sometimes there is a puzzle that you solve in a very short time and then there is a puzzle where you can go rampage, because you don't figure out the obvious. The next puzzle then is really easy again, etc. I dunno, but so far there hasn't been any super big and complex puzzle in coop. Everything was possible to solve in a reasonable amount of time and without much thinking. There are more than enough hints in a map to get it done fast.

And yeah, about the shop: What the fuck. 5 euro for a different texture. 3 euro for some shitty hat that nobody needs anyway. What the fuck. Especially in a game with so little replayability, who is this stupid to pay for tiny details that nobody really cares about? I don't get it. In TF2 I can still somewhat understand it, because some folks play it a lot for a very long time... But Portal 2, if you are done once, you will never replay it like a TF2 game.

Really, the whole Portal 2 deal is a pure money crimper. First the pre-release "buy games for 33 euro to get the game faster!" only to have the game max. 13 hours faster (which is like nothing for me personally. It got released in the morning when I was on my way to work, so I couldn't play it earlier anyway). And then this item shop... VALVe is trying way too hard here. Way too hard...
 
Played some single player, and am loving it so far. Valve is amazing when it comes to voice acting and animations. Glados is great as well.

The shop is lame, but at least it is just cosmetic stuff, unlike TF2 where you could get some items that were very good if you were willing to shell out the $$. The store is easily ignored IMO.
 
I just got it and played it for a few hours. It's pretty nice so far, very funny, but it also seems very easy. I hope it gets harder.
 
5 hours is a bit retarded for 44 euros ...
Also there should be far more 'long jumps' and combination jumps in the damn game ffs!

But haven't tried co-op yet. Time will tell if it's worth it.
 
Single player = 5-7 hours and co-op = 5-7 hours, from what I've read / heard.

10 - 14 hours seems fairly standard these days for most shooters.
 
SuAside said:
5 hours is a bit retarded for 44 euros ...
Also there should be far more 'long jumps' and combination jumps in the damn game ffs!

But haven't tried co-op yet. Time will tell if it's worth it.
Meh. The first one was full of those jumps.
That's probably why they didn't do that many of them in this one.
Besides, less of those means the puzzles are less about reflexes and more about the cerebral side, and you've got to be daft to think that's a bad thing in a puzzle game.

Also: 5 hours? I finished in 6½ and thought I explored quite a bit.
Then I replayed in commentary mode, and found a lot of rat-man rooms and other secret stuff I never noticed in the first run through.
I recommend it.
 
Fun game, little bit short as allready mentioned a lot of times, i also found those white gel puzzles to be boring for some reason, dunno why, i guess because i allways found solution easily to them but it took long time to actually complete them. That , uh, beam stuff was my favourite new mechanic i have to say. Overall the whole game was bit too easy imo, there were couple of hard ones i really had to think trough but i think most of the puzzles were quickly solved.

All of the voice acting was superb, tho i didnt like wheatley as much i was expecting beforehand. Most laughs i got from Cave johnson and couple from glados.

And i liked the ending. 8-)
 
PlanHex said:
Meh. The first one was full of those jumps.
Long combination jumps in the first? Rarely.

Mutoes said:
All of the voice acting was superb, tho i didnt like wheatley as much i was expecting beforehand. Most laughs i got from Cave johnson and couple from glados.
Johnson is very TF2-ish in style.
 
I love Johnson.
"I punched those numbers into my calculator and it made a happy face."
 
Finished the single player in just under 5 hours, and a good bit of that was me standing around at the beginning and end of the level transitions listening to the dialog. If there's one thing they got right, it's the dialog; and they hit a grand slam with that one.

The levels are impressive (and big), but Source is looking seriously dated and the textures are borderline awful. You also end up spending a little too much time running around that rusted industrial looking shit that looks straight up copy-pasted from City 17.

Gameplay on the other hand is pretty shitty, as this is a puzzle game and all of the puzzles are extremely dumbed down. It's like they created all of these awesome mind-boggling puzzles, and then ripped off 95% of the portal supporting panels. The end result is an insultingly simple fill-in-the-blanks affair, which is a shame because the new mechanics (solid light bridges, accelerator/repulsion/portal gels, lasers, gravity beams) are all very cool.


Honestly, I'd be pissed if I bought this for $50, but hey, that's what friend's Steam accounts are for.
 
I thought that the graphics were good, and the changes to the lighting that they did looked very good.

I agree with the overall difficulty being a tad easy. A few of the puzzles stumped me for a bit, but most of them were quite easy.

I loved getting to see Aperture Science over the years though. Going from the 50s offices to the huge computers on desks of the 80s, the art direction was just cool.

Noticed that I'm at 8 hours played, and I haven't finished it yet. Guess I'm slow :).

I haven't touched the co-op yet, or gone though the developer commentary.
 
Hassknecht said:
I love Johnson.
"I punched those numbers into my calculator and it made a happy face."
People say: "Why is so much of our science so dangerous?"
I say: "Why not marry safe science if you love it so much! In fact why don't you invent a special safety door that won't hit your ass on the way out, because YOU'RE FIRED!"

And I loved his lemon routine, with "GET MAD!" and everything.
J. K. Simmons is great. http://www.youtube.com/watch?v=SlA9hmrC8DU
 
I am seriously consdering buying the Potal Bundle off steam, but I have a little question, that thinking aboput it might be a little stupid, but hey, I don't loss anything by asking do I?

The Co-op is the aspect that I am most interested in, but does it take two copies of the game, or two steam accounts to play on PC? or is there a mode to allow anotherp erson through your own steam accoutn to play with you?
 
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