Hey Guys,
My name is Alex and I'm the Team Leader at deVoid Studios. First of all, I would like to thank everyone for the encouragements and the crossed, taped and superglued fingers.
I must admit that we have tried to stay away from NMA for as long as possible. The reason for that is quite obvious, and for the most part what has been said on this thread so far pretty much sums it up. We really wanted announce the mod here when the Tech Demo was nearing the release but that plan had gone south. The internets have got the better of us.
Fallout community is not known for its warm welcomes, "Glimmering Shards of Hatred" isn't a nickname we got by being soft and cuddly.
We understand the difficulties of an undertaking of this magnitude and importance. Dead Smile and I are software developers IRL, so we are all too familiar with the burdens of enormous projects that take man-years to complete. Ain Mosni is no different; he's got a decade of painful memories in full 3D.
We didn't decide to attempt a remake of a genre defining game on a whim. For us, Fallout is more than just a game. Yes, it's a humongous project, but that is no reason throw in the towel. It will make us bleed coffee from our fingers but that's nothing new! We have to make a few clicks on the Up arrow when changing character age in the good 'ol character creation screen, every time we start a new round of Fallout playthroughs.
Although we can appreciate everyone’s skepticism we would prefer it if you guys gave us a bit of time to prove our worth before dismissing this project as yet another FAIL in the long line of failed predecessors. The mod has only been a short while in the making but we are picking up speed and learning as we go. CryEngine 2 is a superior development platform, and with CryEngine 3 on the horizon things can only get better.
It will most definitely be an enormous pain in the ass to get the Turn Based System in but we are dealing with it bit by byte.
For now our goal is to get the HUD subsystem into a playable state. Once that is done, we will get Inventory sorted and then the Quest subsystem. Models and all the other knickknacks will have to wait a few months since we would like to take a crack at some complex stuff first and put in a working framework ASAP.
Anyway, you can follow our progress on the blog that we update regularly. Every two weeks there is a major news update and we tend to throw in some goodies from time to time.
Once again I would like to thank everyone, on behalf of our slightly mutated nostalgic threesome, for the kind words.
- deVoid Studios Team
Alex “Feature” – Team Lead
Lev “DeadSmile” – Lead Developer
Andrew “Ain Mosni” – Lead Designer