Rage Released

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Our coverage of this title has been on and off, but I'm guessing a lot of users would be interested to learn id's anticipated post-apocalyptic FPS Rage has been released in North America on PC, Xbox 360 and PS3, with the European release on the 7th.

Reviews have been mixed, which is getting to be a tradition for Bethesda-published titles. CVGp gives it an 8.9, OXM an 8, Strategy Informer a 6.5, Joystiq a 3/5, RipTen a 9.5, our host Atomic Gamer a 9.

PC buyers should be especially beware, as this release has some graphic issues and in an absolutely mind-bogglingly bizarre design decision for a PC FPS, has no graphic options to speak of. That's just insulting. Definitely read Rock Paper Shotgun on the game.

Share your impressions in the newscomments or here.
 
Anti Rage slander right there sir! It has a huge amount of graphics options! Why with the amazing five options the resolution and the AA can be changed. What more do you need?

On a more serious note, anyone with a Nvidia card is advised to download the latest beta drivers as they have Rage support.

Also scores a 9 on Game Trailers and a 8 on Gamespot.
 
Humm..I'm a big fan of iD shooters as they are very competent in this department, but I start to have serious doubts about the company with Doom 3, wich was linear to the bone and boring, and Quake 4, wich was a re-canned version of Quake 2 (but Quake 4 was fun to play at least).

But the reviews in Strategy Informer and Joystiq are seriouslly fuck ups! Calling Rage an RPG and comparing the game with Skyrim and Arkham City isn't pushing too much?
Also, where on earth the game was described as "RPG"? Because you have a economy and can craft or upgrade weapons this means the game is an RPG?
Oh look, I can masterbate and roll over, it's an RPG! :roll:
It was always marketd as a shooter.

The IQ is really going rock bottom these days.

I will wait until the price drop to give it a try.
 
Gametrailers kept calling it an RPG as well, even more confusingly they said they were impressed with the amount of RPG elements in the game. Which amounts to a crafting system, customisable cars and a small amount of choice on which order to do missions in.
 
It's An i-World After-all, It's An i-World After-all, ...

It's An i-World After-all, It's An i-World After-all, ...



Saw 2010 demo -- 60FPS!!1! -
[youtube]http://www.youtube.com/watch?v=uofg7m2rtQ4&feature=related[/youtube]
and game review for Rage version on iPhone, id-ed as a rail shooter.
[youtube]http://www.youtube.com/watch?v=TTWKSScKyNw&feature=related [/youtube]


iPhone the Apple i-console of tomorrow, TODAY! :lol:





4too
 
From what I've seen it's a generic shooter with a post-apocalyptic theme and it doesn't even have an in-game graphics display menu, it's all apparently "automatically adjusted to your PC for maximum performance", and there are people everywhere complaining that it's a horrible system that doesn't work properly.

Console port if I ever saw one. Id, I am disappoint.
 
..and this would be what I was saying would happen right around the time Zenimax bought Id Software:

Now the circle is complete and we can expect them to push consolized FPS games mislabeled as rpgs and sold to Bethesda fanbois using Id's name to maximize profits and generate legitimacy using name recognition.

The only thing I didn't get right is that they still wouldn't have the testicular fortitude to try and make the next TES game on an Id tech engine.
 
The Id Tech 5 engine just doesn't work for TES games. This was said several times already. The technic isn't there- graphics alone isn't all you need. The engine doesn't support day / night cycle, the maps aren't big enough, etc. yadda-yadda. It just won't work out.
 
Lulz at the lacking PC graphics options on an Id engine. Do they also make you open ports on your router to host multiplayer games?

Think I'm just going to wait for Steam's Christmas discount. I dunno; there might not even be one, seeing as Fallout 3 was selling for $50 two years after release. Not in a big rush to get this - the coop was the only enticing feature for me and if the graphics engine is this bad, I fear the worst for the multiplayer.
 
Lexx said:
The Id Tech 5 engine just doesn't work for TES games. This was said several times already. The technic isn't there- graphics alone isn't all you need. The engine doesn't support day / night cycle, the maps aren't big enough, etc. yadda-yadda. It just won't work out.
How about ladders, Mr. Lexx? Been waiting for years to enjoy some, ya know...

Edit: anyone tried Rage + Radeon? Heard there are bunch of problems due to some old OpenGL files that come with the game (ATI is supposed to be working on a fix as I write this). Anyway, I'll think at least thrice about thinking of buying this anytime soon.
 
Ladders would be too much of an investment of time and effort, they want to focus on the singleplayer exploration experience.
 
You know, I'd bet with the resources of Gamebryo Bethesda have available to them, it wouldn't be hard to make workable ladders in the engine, they're just too lazy to (plus climbing would require extra animations for that in third person, that is, unless you want Half-Life 1 style running up ladders vertically).
 
I asked a friend of mine if he could get me this game for my birthday.

I just sent him a message a minute ago retracting that request and that he should not waste his hard earned money on something that seems to have no replay value whatsoever.

Rage honestly looks disappointing, and as Lexx mentioned, this engine is not suitable for a free roaming game world.
 
I agree Dutch Ghost:Rage does look disapointing,:( 1 more game this season I will not be playing.Back to New Vegas everyone,this wasteland has nothing to offer.
 
The game looks pretty (ignoring of course the Texture popping in non NVIDia graphic cards) the enemy animations look fluid and the scenery is detailed (from afar) but well, it plays like any fps, self regenerative health and all, no replay value, etc. good thing I didn't even knew this game was gonna come out until just now. Getting hyped fo somethign that turns out bad sucks.
 
Reconite said:
You know, I'd bet with the resources of Gamebryo Bethesda have available to them, it wouldn't be hard to make workable ladders in the engine, they're just too lazy to (plus climbing would require extra animations for that in third person, that is, unless you want Half-Life 1 style running up ladders vertically).

It's probably more of an AI issue.

Anyway, I've always seen Id's games as little more than advertisements for their engines, but this seems like a particularly lousy advertisement.
 
Lexx said:
The Id Tech 5 engine just doesn't work for TES games. This was said several times already. The technic isn't there- graphics alone isn't all you need. The engine doesn't support day / night cycle, the maps aren't big enough, etc. yadda-yadda. It just won't work out.

day and night cycle is not that hard to add to an engine that has realtime lighting effects, if you have a competent programming staff and an engine that has quality documentation.

map size is not a huge issue if you can render largish outdoor areas efficiently and perhaps use the magic of level design to hide what doesn't need to be rendered. "Open world" doesn't mean render the whole fucking thing every second. You can give the impression of a wide open world without loading screens and without requiring amazing and expensive hardware bc you are trying to draw it all, all the time.
this is a concept I've known of since I mapped for quake 2, which had hard coded engine limitations on area sizes and maximum polygons drawn.

If the engine can't handle rendering x amount of polygons all at once, HIDE SOME OF THEM AROUND THE NEXT CORNER WITH INTELLIGENT DESIGN OF THE MAP. Use visibility data based on the level geometry to tell the renderer what to draw and what not to.
Another good method is not making every fucking thing a 3d model with a bunch of triangles to render. Use some sprites here and there in the distance, or prerendered backdrops and you save a huge amount of tris without losing anything in terms of visuals.

Bethesda's solution is to design levels however they please up until the engine staggers to a halt bc of their lack of forethought while hoping nobody notices the whole mountain range in the distance popping in and out.


PS: GAMEBRYO didn't work for TES games all that well either.

Oblivion looks like stamped dog shit to me, and the more recent Fallout titles don't look that much better when you think of any Cryengine game in the last 5 years or older id tech like that used in ETQW.

Its sad to me that in a game thats pretty much a hiking simulator they couldn't actually make believable environments to hike in and theres nothing you can climb up or over. Whats worse is that people think it's "pretty".

Skyrim looks slightly updated, but suffers from the same problems.
 
I'm pretty sure this engine won't be used again in the future except maybe by id for D4...

It simply doesn't offer the overall graphical quality one has come to expect in 2011. (I'm not saying beth's "new" engine will be great... but that's beside the point)

It's a strange sensation to see textures of reasonable quality next to horrific low resolution textures, it makes the game look like some kind of weird puzzle.

It's not realistic to suggest the use of overall higher quality textures with this engine as that would make the download size even larger (and therefore impossible for use on the consoles).



I agree with this poster's analysis of the engine:

"First - this is a 25gb install for a roughly 10 hour game. On one hand, when you see all the uniqueness to the details in the world, you can see why. On the other, when all the uniqueness is covered in blurry textures, it really detracts from the detail. In this regard, I'd wager that MegaTexture tech is not helping iD. It seems to me that gamers would rather have repeating high quality textures than unique low quality ones.

Secondly - Rage seems to take a step backwards in two departments : environment interaction and lighting/shadows. Correct me if I'm wrong, but 3 hours into Rage, I can't recall a single dynamic light/shadow. All the shadows are from static light sources "baked" into the world. Really? As far as interactions, there aren't any. If MegaTexture means no destructible or interactive environments, I'll pass.

In closing - it seems that the pro (yes, single) from MegaTexture technology don't outweigh the cons (yes, multiple). You get unique stuff, but all that stuff takes up a ton of space for low quality and it looks so "baked" - no dynamic lighting/shadows and no interactions.... very static and dead-feeling.

I hope I'm wrong but if this is what the tradeoffs are for MegaTexture technology, I honestly can't see any good reasons to use it. "

http://forums.steampowered.com/forums/showpost.php?p=25517717&postcount=1
 
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