Ratio of raiders to settlers

Discussion in 'Fallout 4' started by SarcasticGoodGuy, Sep 10, 2016.

  1. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    EDITED: Added minor factions. Got New Vegas here. Really interesting to see the differences.

    newvegas.png
    Legend:
    NCR is NCR
    Crimson Caravan is Crimson Caravan
    Gun Runners is Gun Runners
    The silly yellow cow is Caesar's Legion
    Skull is the jackals
    Snake is the vipers
    Scorpion is the scorpion gang
    Great Khans symbol is Great Khans
    The Enclave symbol is on there for the bunker
    Shrek is any friendly super mutant factions(wind brahmin merchant is not a faction... yet)
    The sexy beast on Black Mountain represents the State of Utobitha
    Sticks of dynamite are powder gangers
    Jet inhalers are fiends
    Purple rocket is Bright Brotherhood
    Radioactive symbols are hostile super mutants
    Orange houses are independant towns or outposts
    The single red house is Vegas
    The "34" is the Boomers
    The cross is the Followers
    Purple zombie is pack of ferals (compare to F4)
    And the sword with wings and gears is the Brotherhood of Steel (don't get too close, they might give you a promotion)
     
    Last edited: Sep 11, 2016
    • [Like] [Like] x 14
  2. justsettheradio

    justsettheradio First time out of the vault

    39
    Jan 22, 2016
    Whoa, that was quick, great job! One thing I loved about NV was the attention to detail with the enemy placement. Fiends, Powder Gangers, and other "raider" type enemies have specific locations that they inhabit for actual reasons instead of being all around the entire map. And the reduced enemy count compared to 3 and 4 makes it much more plausible for other characters besides the player to reasonably travel the wastes. Again, great job, SGG.
     
    • [Like] [Like] x 7
  3. Hobojoe

    Hobojoe First time out of the vault

    13
    Sep 5, 2016
    Stark contrast, Fallout 4's miserable mish mash of eternally hostile factions, interspaced with bland settlements versus New Vegas and its more logical layout. The gaps in the NCR's supply lines are even explained in game!
     
    • [Like] [Like] x 6
  4. lolpop109

    lolpop109 Water Chip? Been There, Done That
    Modder

    839
    Jul 14, 2016
    I like that fact in fallout 3 super mutants inhabited down town DC any no where else. This made it actually feel like DC was though place to go with tougher enimeys. Even though there tougher enimeys in boston they don't really feel different and does't actualy feel thougher other than ust more of the same enemy witch does't actually make sence
     
    • [Like] [Like] x 1
  5. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    I think it's because of the shit enemy scaling in F4. They just put enemies everywhere because they'll be as strong as the player, instead of making high level areas.
     
  6. lolpop109

    lolpop109 Water Chip? Been There, Done That
    Modder

    839
    Jul 14, 2016
    Yeah i personally am a big fan of higher level areas especially if there built in naturally and lore friendly. My frist real memory of fallout 3 out in the wastes is getting to a place with tough raiders and also getting to gray ditch and getting killed by the fire ants (There were actually tough for lower level enemys). Also FNV put them death claws at sloan and make syou walk round the map in less you wanna take you're chances a run through that shit XD
     
  7. Tom Bishop

    Tom Bishop It Wandered In From the Wastes

    117
    Dec 12, 2015
    Bethesda isn't interested in applying logic and context to enemies. The way they see it, the player is just going to kill them all in a few minutes, so who cares about the niggling little details of who these people are and how they fit in the world? They evidently don't realize that solid, consistent worldbuilding that leaves no characters or factions out leads to a far more immersive world and a much richer experience for the player. Which is awfully strange, because I'm pretty sure they did realize this and flesh out even the minor factions in their earlier games.
     
    • [Like] [Like] x 1
  8. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    I blame it on Toddie. He's one of those mainstream fags that wants to appeal to as many people as possible to make money. Who else would hire faggots like Petey? Or Emil?
     
    • [Like] [Like] x 1
  9. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    One of the things that separates Fallout New Vegas from any garbage Bethesda pukes out is that it has a beautiful and sometimes complicated number of factions and groups. Like Goodsprings and The Jackles. I like your map, excellent work. But for it to truly shine, you would need to be honest with it. Your legend should be at least twice as large as Fallout 4's, I know it is probably a lot of work, but, do you think when you have time you can "un-simplify it." There are also more then one faction of Super Mutants, You have Tabitha's which are generally hostile and Jacob's town, or Marcus' Which are generally peaceful. The strip has a number of factions, there is also west side, the kings, list goes on.
     
    • [Like] [Like] x 1
  10. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    The reason it wasn't full of stuff like Utobitha and the Jackals is because I didn't do the same for F4. I know the Vipers and Jackals are leagues ahead of the Triggermen, but because I didn't map out smaller factions for F4 I decided not to for NV. I might edit it though.

    Also I did have the Kings, they're just under New Vegas. Didn't have an official symbol so I just went with their quest marker.
     
  11. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015

    Seriously though, even for both maps, if you have time. I think you did a great job and it would be cool to have an ultimate guide to the factions on the map, even if you did the same for F4, they would be nowhere near the amount of even half of NV.
     
    • [Like] [Like] x 2
  12. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    I'll do Fallout 4 now, might have to start from scratch with NV, don't think I saved the original images :/
     
    • [Like] [Like] x 1
  13. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    You rock and I can't wait to see it :)
     
  14. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    I did it.

    I think my next project will be a map of Fallout 4, but for everyone stupid thing there will be a picture of Todd. For especially stupid things there will be a picture of Emil. And for plain offensive things there will be a picture of Petey.
     
    • [Like] [Like] x 6
  15. Make the pictures occupy a small square instead of their faces, and for the "just okay" things leave the background.
    It'd look like a particularly unfolded gruyére.
     
    • [Like] [Like] x 1
  16. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    Caliente's Beautiful Map Enhancer 4k.png
    Legend:
    Toddy - stupid things (roads that can only fit 1 car, super orcs etc.)
    Emil - Really stupid things (gunners, fucking awful dungeons etc.)
    Petey - shit like factions surviving when they fucking couldn't, and more awful variations of the Toddy and Emils
    Mega Petey - shit like AlienCitiesUnderTheMojave.fml and that pre-war drug jet
    Chris Avellone - good stuff in the game
    Everything else - bare minimum for a 2015 game
     
    • [Like] [Like] x 13
  17. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    :hatersgonnahate:
    :aiee: I can't find Chris Avellone. I guess there is none unless Toddie and his ilk are obscuring everything good that may have slipped past said ilk?
     
    • [Like] [Like] x 1
  18. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    tbh, my poop is more aesthetic than this shit. And you got the placement way off. I mean for starters, Pete should be representing the landmass, Todd the broken overpasses and Emil would represent the shit-water. C dog wouldn't be on the map because there isn't enough room for him.
     
    • [Like] [Like] x 1
  19. Crossfire

    Crossfire Banned

    491
    Jun 14, 2016
    I like that you call Todd, Toddy and Pete, Petey. But, doesn't that mean we should call Emil, Emily?

    Toddy, Petey and Emily. It's got a nice ring to it.
     
    • [Like] [Like] x 5
  20. TransgenderVaultDeweller

    TransgenderVaultDeweller "Fallout 4 adds to the lore"

    426
    Aug 14, 2015

    As for the ghouls. I think if it was from http://fallout.wikia.com/wiki/Forced_Evolutionary_Virus Marsoplia strain it wouldn't have been too far fetch as if one of the prisoners actually became as ghoul but was imprisoned for further research etc, Mainly because Harold became a ghoul due to his expedition with Richard Grey Years later. But it wouldn't be like the other ghouls mainly because i believe the vault that leaked radioactive material into the vault didn't leave odd details such as the tree that was growing from harolds head. Which might imply the difference inbetween between Harold and the other ghouls. Again, This would only apply to a small minority of course and FEV/PvP whatever effected the expeditionary group might have been unique on the indivuals own genetic code. Richard Grey became the master or a pyskic, Harold a Ghoul.