Reddit: Fallout 4 Was A Good Thing

I don't know about that. We've got our own resident Black Isle bots who smack down anything that doesn't revere the original games as perfect and without flaws.

Still, there are less of them here, so it kinda evens out.
 
I do sort of wonder if Fallout 4 will be a positive since it shows there is a bare minimum level of "roleplaying" that people would like out of their western-developed RPGs. That is to say, that you can simplify character building and dialogue only so much before people start to grumble. There have been instances of this happening in the past (e.g. Bioware admitted they took out too much stuff when streamlining for Mass Effect 2), but I don't think there has been a simultaneous incidence of "this RPG was streamlined too much and a lot of people didn't like it as a result."

Like it's possible that Bethesda will step back from the Abyss and start making better games as a result of some of the reaction to Fallout 4's failings.
 
I don't know about that. We've got our own resident Black Isle bots who smack down anything that doesn't revere the original games as perfect and without flaws.

They do exist, I agree, but they're in less numbers because, no offense to people who enjoy Fallout 4, but by average those who enjoyed the original games and New Vegas more than Bethesda's work are more likely to be the fair kind who debates and discuss with reason than a devoted fanboy who instantly strikes out at anyone who disagrees.

Don't get me wrong - they do exist, but they exist for everything. There has yet to be any piece of entertainment that doesn't have it's own cult defending it without reason or sense. It's just that Fallout 4 is designed to draw in large numbers of gamers at a time, and with that, it's obvious by logical conclusion that they're going to be dragging in more crazies than the original games did.

I would also watch out for mistaking harsh criticism with fanboy-ism. While there is a large Obsidian/Black Isle bias here, newcomers (including me) to NMA tend to assume the strong language and truth-laying this forum has in spades is just another case of mindless fans being angry at anything they don't like, which NMA isn't.

I sure don't do any such thing, and I'm yet to be smacked down.

I don't think he was referring to you.
 
Fallout 4 hurt Fallout much more than helped it. Fallout 4 removed pretty much all RPG elements from an RPG game. It's like removing guns from Call of Duty, completely ruining the game.
 
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It would be one of the strangest and most remarkable things to see, like the OP in the Reddit post suggested, if Bethesda reached or came much closer to the level of role playing offered by New Vegas. I am confident this will never happen, hence why I say remarkable.

After F4, I doubt they could make a decent RPG even if they tried. There is suspicion that Far Harbor is for one thing an attempt by Beth to bring back RPG elements. If they give their best effort at doing that, the result, however good or bad it is, could be a hint to how much of an RPG F5 will be.
 
It would be one of the strangest and most remarkable things to see, like the OP in the Reddit post suggested, if Bethesda reached or came much closer to the level of role playing offered by New Vegas. I am confident this will never happen, hence why I say remarkable.

After F4, I doubt they could make a decent RPG even if they tried. There is suspicion that Far Harbor is for one thing an attempt by Beth to bring back RPG elements. If they give their best effort at doing that, the result, however good or bad it is, could be a hint to how much of an RPG F5 will be.

I believe it will end up with a compromise. They'll add skills back in a very simplified manner, and add back dialogue boxes though with the same depth as the dialogue wheel had, and people will end up considering that progress and evidence that Bethesda is a good company.
 
After F4, I doubt they could make a decent RPG even if they tried. There is suspicion that Far Harbor is for one thing an attempt by Beth to bring back RPG elements. If they give their best effort at doing that, the result, however good or bad it is, could be a hint to how much of an RPG F5 will be.
Well, then I'd have the old criticism I have of pretty much all DLC's; It doesn't matter if they try to make it more RPG oriented for Far Harbour because once you're done there you will return to the main game and nothing will change.

I mean, if Far Harbour ends up being a lot more RPG oriented then good, I guess... But that doesn't make the rest of the game any more RPG oriented so ultimately it doesn't matter if Far Harbour is or isn't more RPG oriented as it is its own insulated little side-adventure that won't affect the main game at all.

Hell, even the mechanist DLC is giving us new stuff for the main game, I'm looking forward to that one far more than Far Harbour.
 
Even insular from the base game, Far Harbor could be used to gauge Beth's interest and skill in RPG elements, considering that this is their flagship DLC for their current lineup.
 
Well, then I'd have the old criticism I have of pretty much all DLC's; It doesn't matter if they try to make it more RPG oriented for Far Harbour because once you're done there you will return to the main game and nothing will change.

I mean, if Far Harbour ends up being a lot more RPG oriented then good, I guess... But that doesn't make the rest of the game any more RPG oriented so ultimately it doesn't matter if Far Harbour is or isn't more RPG oriented as it is its own insulated little side-adventure that won't affect the main game at all.

Hell, even the mechanist DLC is giving us new stuff for the main game, I'm looking forward to that one far more than Far Harbour.

Even if the writing itself was pretty basic, The Pitt showed that Bethesda had a fairly solid understanding of moral choices and C&C. They were showing a tiny spark of potential there, so I was hoping that the eight years might've been that potential getting realised. After $60, I learned this wasn't case.

This is what people think is the situation with Far Harbour - how it turns out reflects Bethesda's future. But from what I experienced with The Pitt, it's not in any way a reflection. They could make tons of progress in RPG mechanics with an expansion and Fallout 5 could still turn out crap. Bethesda isn't a normal company so I wouldn't expect them to follow normal, predictable patterns in development.
 
Yeah it kind surprises me how Bethesda turned out with Fallout 4 after how much praise The Pitt got. You'd figured they'd take note of what people liked about The Pitt and carry it over for Fallout 4.
 
Yeah it kind surprises me how Bethesda turned out with Fallout 4 after how much praise The Pitt got. You'd figured they'd take note of what people liked about The Pitt and carry it over for Fallout 4.

People liked the Pitt, the Pitt has a baby, so now Fallout 4 has a baby. Perfect.
 
Is it weird my favorite DLC is MZ? I thought it was the best showcase of Bethesda's design.
What did you like about Zeta? I didn't think it added much of substance to the lore and it was to linear for my tastes but I'm curious to hear what you thought of it.
 
You need help.

But seriously, are you one of those people who thinks that Fallout is supposed to be wacky and fun?
Well if that's the case then...
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